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But its not 'theoretical'. This isn't some made up BS that 'might' be a problem. There is a cap of debuffs on a target. Period. Theres no theory. Visual cap was 30, hard effect cap was 60. There was nothing 'theoretical' about people struggling to play their jobs on 24 man and openworld content. Its not a red herring. Its an actual problem that existed in THIS game before they culled the debuffs.
War used to be able to put up 3 debuffs 24/7. Now they can put up 1 permanently and it is overwritten by 2 other copies on other classes and a 5 sec debuff once a minute. Drg used to keep up 3 debuffs full time, (excluding lolFeint) and now only puts up 2 and a 10 sec feint every 120. Brd had 4 debuffs. Now they have 3 and foe cant last as long. Nin Deleted mutilate all together. Combined dancing edge and shadow fang. Virus (and its 3 debuffs) gone, replaced by narrower, role skill actions available to many fewer jobs. Smn the friggin dot class lost 3 debuffs abilities.
This is ignoring the reduction across the board in shorter things like silence/stuns that now have to be cross role instead of part of a permanent damage rotation.
ETC.
ETC.
ETC.
Net result is they have removed a HUGE number of long duration debuffs. They cut the duration debuffs are on. They removed guaranteed spam as part of rotations and moved them to role skills so they wont even be accessable to everyone all the time. End of the day the result is an utterly massive reduction of debuffs on monsters at any given time. Just in time for new open world content that relics will be grinded in. Last thing SE wants is smns unable to get relics because they cant dot things for points.
They didn't 'overlook' scourge. They didn't forget about it. They systematically went through the entire game to remove skills like this from every class. But sure, im the blind one here. SE obviously didn't have any reasons to mass cull debuffs from the game. Maybe you guys don't remember diadem and smns unable to get gold. Maybe you don't remember 24 man raids when smns could only spamm ruin on single target bosses. It was mildly annoying when I couldn't get a chaos thrust on or a phleb. But some jobs were unplayable in certain content. But screw all that. Drk needs scourge or were gonna flip forum tables.
They did a mass culling across the entire game of DOT effects and debuffs. You can put your head in the sand all you want and keep thinking they are going to bring back the same type of skill they methodically went through the entire game to remove all copies and versions of.
SE has explicitly stated the hard cap numerous times. They also mentioned the cap when developing stormblood. This isn't some made up slippery slope crap to keep drk from getting toys. It has been a serious problem in the past and SE has been uncharacteristically straight forward in discussing this. But you guys are gonna keep whining for scourge just like the last year straight regardless of the plainly obvious and rational reasons it got deleted. You don't need me telling you the obvious truth. This forum has begged for scourge for a year straight. By all means, go forth and be perpetually disappointed every patch you don't get a dot back even though its plainly obvious its not coming and theres rational reasons why.


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