Similar to how Aion does combos?Sigh, looks like I have to agree to disagree with the two lala posters...
But seriously, the game suffers right now from skill bloat, even after the Stormblood changes.
Combining at least the combos into an auto-advancing slot would help alleviate the space problem.
It's not about copy pasting the whole thing into pve but it's improvements.
Aion, Tera, PSO2.
A number of games, i dont want to turn FF into one of them obviously, but again, it would be a measure against the skillbloating that will happen with the next level cap increase unless SE only adds traits and THAT outcry i don't wanna hear.
Right now we DO have kind of a sweet spot, yes, stuff is okay-ish even tho personally DRG and MNK feel like a bit of a cluster*beep* skills-wise.
But look forward, lets add 5 more skills in the next expansion, and then another 5, see where this leads ?
A screen full cluttered of hotbars over the actual gameplay, dont think that that will be much fun.
I would liken BLM to combo consolidation as something like Fire IV giving AF3 and also firestarter and Blizzard IV giving UI3. So instead of even bothering to use Fire/F3/Blizzard III now you can just spam Fire IV, firestarter is just automatic on the same button instead of having to reach for another button and hit Blizzard IV once and throw in the thunder. Or to a macro that has the entire fire rotation that you just hit x times, and one with the entire blizzard phase that you hit x times instead of separate buttons and just reacting to the ogcd/class mechanics on the side. Kind of weird comparing a mostly hard casting class with no combos to a melee with actual combos though. It doesn't really work. The consolidation would actually make melees closer to current BLM though.
Except now you didn't actually save any buttons, you added more buttons, eventually it would be a wash. Replacing existing buttons and doing the consolidation is way better than removing them then just adding skills. (The thread is about button bloat).Exactly. The "lost" buttons 6,7,8,9 would best be replaced by new oGCDs, resulting in the same ammount of different GCDs you do (just with less buttons), but with 3-4 more oGCDs to weave into your rotation.
A smart oGCD rotation is harder than a smart GCD rotation, i.e. lowering the ammount of GCD buttons while getting more oGCD buttons would make the rotation always more engaging.
Last edited by Vaer; 11-28-2017 at 11:13 PM.
I have a pretty solid chunk of experience with Tera and PSO2 so I can say a few things about the systems there. In tera their hotkey system is very similar to ours and there's only one class that can basically be reduced to one or two buttons. However that class also functions very poorly if you were to play it like that compared to manually using each skill from your hotkeys. It's inefficient and only the newbie players who don't know any better tend to use it. The rest hit their hotkeys individually for better results.
In pso2, early on people (including myself) simply used multiple weapon pallates with different PAs on them instead of using the less accurate and flexible chained PA system in most cases. As the game expanded it became more of a hit to effectiveness for people to use chained PAs and with the addition of the 3 button hotkey setup users had the option of doing away with the chain system alltogether. From what I've seen from those I play with personally as well as those who record videos the majority of the population has embraced the 3 button setup because it's more effective and flexible than the chained skill setup.
In both cases, this setup is actively avoided due to inflexibility/inefficiency and given the option most opted for a system closer to what we already have. Just some food for thought. As far as FF goes, as long as it's optional I wouldn't particularly mind but they would need to do some sweeping changes to the classes or there would be issues with people discriminating against those using the simplified setup because they would be at an objective disadvantage in exchange for the simplicity.
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