Page 13 of 71 FirstFirst ... 3 11 12 13 14 15 23 63 ... LastLast
Results 121 to 130 of 710
  1. #121
    Quote Originally Posted by Remedi View Post
    I don't understand how ppl can be so fixated on how to improve their dps but then overlook on how verraise actually interacts with RDM in a negative way. --snip---
    Ohhhhh no wonder! It made no sense to me just sitting there in a pile of bodies hoping RDM would chip in but if that is the case it explains a lot of whats been going on. Anyways, I am fine doing the back up rezzing until I get yelled at about how I need to put out more dps or gtfo/replace, at that point I ask the healers if they need me to rez from that point on. If they still say yes and we agree its worth the cut to dps then no problem I will keep on.

    I have had situation where we could still beat enrage timers if I keep back up rezzing and in those situations, the whole group agrees its okay to cut my dps to help rez.


    Quote Originally Posted by TelosNox View Post
    RDM with 340 gear has about 14500 Mana. From my latest parse in fflogs I see that RDM consumes about 4k Mana per minute (just his own skill, no mana shift, no raise - and yes I play efficient, I am at 96% in that parse).
    I do not hardcore raid, only cleared 01s.. but in any situation I have been in, I give mana first to healers. That is not to say that I don't give it to others if they need it because I keep my Mana Shift on cd and check the full party list for people who need it and tend to prioritize healers because they need it. If no one needs it, I keep it to give to healers upon them being rezzed if they die.

    I just have not seen a situation where RDM needed it but I will stress again, I don't hardcore raid.

    That being said, the mana I have available is optimal and its very easy to recover even after death. Perhaps SMN's doing hardcore raiding in ex's, savage and ultimate coil are a different story, however.
    (0)
    Last edited by MStowastiqVahlshdeh; 11-15-2017 at 05:13 AM.

    Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"

    <>.<>.<>
    Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..
    FFXIV Inventory Tetris Champ



  2. #122
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Let's be realistic for a second; rez is not why BLM is out on its ass right now.
    It's because every other ranged DPS offers utility that outpace BLM, except RDM which is literally hanging on for dear life primarily due to rez alone since Embolden does not provide enough to equal BLM's damage.

    BRD, MCH and SMN offer levels of utility BLM's damage alone cannot hope to match.
    (7)

  3. 11-15-2017 07:52 AM
    Reason
    wrong thread -.-

  4. #123
    Player
    Zzzlol94's Avatar
    Join Date
    Jul 2017
    Posts
    28
    Character
    Miss Hidden
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    The raise is an unbalance which is the last remaining thing which isn't in jobs within one role. Removing it from RDM and SMN is the best solution. It's a poor inconsistency which causes an eternal unbalance between BLM and SMN/RDM. There are no healers that prefer BLM over SMN/RDM. No raid groups want a BLM over a RDM, even with the massive DPS difference. The SMN/RDM raise is such a big factor in MP and swiftcast conservation in raiding, it can't be ignored in the balancing. It should simply be removed to be in line of the cross-role balancing that happened in 4.0. Sure it puts more pressure on the healers, maybe make the healer raise not as punishing in either MP cost or cast time. But removing the SMN/RDM raise would instantly balance the caster meta.

    Even if BLM had the DPS it should've had, it's still unbalanced. Removing it from SMN/RDM still doesn't remove anything special, as both of them have it.

    SE really need to grow some balls and nerf jobs, instead of this constant flow of buffs which only causes further unbalance.
    (0)

  5. #124
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    I agree that they should remove it from RDM/SMN and give it to BRD/MCH.
    (0)

  6. #125
    Player
    Shouko's Avatar
    Join Date
    Sep 2013
    Posts
    490
    Character
    Aliiza Duskryn
    World
    Jenova
    Main Class
    Weaver Lv 52
    Quote Originally Posted by Zzzlol94 View Post
    Removing it from RDM and SMN is the best solution. It's a poor inconsistency which causes an eternal unbalance between BLM and SMN/RDM. There are no healers that prefer BLM over SMN/RDM. No raid groups want a BLM over a RDM, even with the massive DPS difference. The SMN/RDM raise is such a big factor in MP and swiftcast conservation in raiding, it can't be ignored in the balancing. It should simply be removed to be in line of the cross-role balancing that happened in 4.0. Sure it puts more pressure on the healers, maybe make the healer raise not as punishing in either MP cost or cast time. But removing the SMN/RDM raise would instantly balance the caster meta.

    Even if BLM had the DPS it should've had, it's still unbalanced. Removing it from SMN/RDM still doesn't remove anything special, as both of them have it.

    SE really need to grow some balls and nerf jobs, instead of this constant flow of buffs which only causes further unbalance.
    Raise is useful to a RDM in a dungeon because if the healer goes down they can raise the healer and spot heal the tank and party while doing so.
    Same goes for SMN, albeit with shittier heals.

    People need to get off this meta crap, this I need more dps to be relevant crap, and just focus on working around the con's of a class/job. SE should be balancing the stats and skills around what's fun and most useful overall not this min/max bs for raiding and pvp. When you focus too much on raiding and pvp in a game for balance it leaves everything else unbalanced.

    These type of threads are what piss me off the most, it's like people fail to see whats fun anymore and just want to number crunch everything. Oh that guy he does 1% dps than me, I better bitch about it on the forums until it gets nerfed and mine job/class gets a buff!
    (2)

  7. #126
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Shouko View Post
    snip!
    You don't seem to understand the issue then. We aren't talk about running a dungeons, in fact on your point everyone should have raise for just in case. RDM and too less or greater extent SMN. are prized in the end game content because of raise and the ability to not have to swipe. This has nothing to do with DPS but rather how unbalanced a strong utility can be. It's too the point where one job is completely passed over when it comes to raids. I don't even do raids but can tell when something isn't right. It's not fun for people who enjoy playing a certain job to suddenly have to switch to something else because _____ job has been shunned by the community.
    (0)
    Last edited by Dyvid; 11-27-2017 at 05:04 AM.

  8. #127
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zzzlol94 View Post
    nonsense
    Oh honey, if that's what you think the state of caster balance is you really don't know anything about the game do you? If you really think removing Raises would instantly balance the caster classes you literally have 0 idea what you're talking about since that's the most inane statement anyone has ever seen.

    Dyvid if you don't run raids how are you supposed to understand the nuances of the issues? SMN completely bulldozes either other choice of caster. The only reason RDM has any skin in the game is because of a brief period of progression usefulness when 4+ people are dying within one minute. Afterwards they get dumped for SMN which has greater damage, greater mobility and is punished about 66% less for using a GCD to Raise. If you want to go further with RDM, consider it has less damage than BRD, but less rDPS contribution and significantly less non raise utility. BLM isn't preferred since they simply don't do enough damage to justify their lack of utility and mobility.
    (1)
    Last edited by PrismaticDaybreak; 11-27-2017 at 05:16 AM.

  9. #128
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Shouko View Post
    Raise is useful to a RDM in a dungeon because if the healer goes down they can raise the healer and spot heal the tank and party while doing so.
    True as far as it goes, but considering this game’s general lack of consequence for dying, RDM’s ability to help salvage lag, first-time, and derp deaths in low difficulty content is not much of bright spot.

    In any case, I don’t see any need to remove resurrection spells from either SMN or RDM or to give rez to BLM. BLM and RDM both need help in overall damage (and the gap is quite a bit wider than 1%), and BLM’s main problem would not be addressed adequately by making it into another rez dispenser.
    (6)

  10. #129
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Cynfael View Post
    In any case, I don’t see any need to remove resurrection spells from either SMN or RDM or to give rez to BLM. BLM and RDM both need help in overall damage (and the gap is quite a bit wider than 1%), and BLM’s main problem would not be addressed adequately by making it into another rez dispenser.
    Shhh. Careful, people don't like when truth is spoken around here.
    (6)

  11. #130
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Here's the issue with nerfing and buffing without addressing the rez issue. If RDM is buff to the level it's suppose to be in 4.2 and leave verraise as is everyone is going to use RDM for Delta Savage v2.0, why wouldn't you? It'll do more damage than summoner plus have the ability to save wipes over BLM that can't. BLM needs a major dps buff and should be on par with SAM since it lacks utility. RDM needs a damage buff, embolden buff, and ver-raise debuff. SMN needs s dps nerf, most likely DoTs reduced to 45 instead of 50.

    Most raise utility is reliant on swiftcast which gives gives it a 60s cooldown, without it you have to stand in place for 7+ seconds which is hard with needing to dodge mechanics. Does Ver-raise have that penatly? From my understand all you need to do is proc Dualcast and you get an instant raise. Shouldn't it have some kind of instant cast cooldown penatly like everyone else?

    But like I said early, I would just rather lose raise all together and give it to the support DPS; BRD and MCH.
    (0)
    Last edited by Dyvid; 11-27-2017 at 07:37 AM.

Page 13 of 71 FirstFirst ... 3 11 12 13 14 15 23 63 ... LastLast