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  1. #141
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Dyvid View Post
    If RDM is buff to the level it's suppose to be in 4.2 and leave verraise as is everyone is going to use RDM for Delta Savage v2.0, why wouldn't you?
    Because you don't enjoy it?
    The current lowest DPS job in the game outputs 89% of the DPS of the current highest DPS job in the game (at 95th percentile). This game is not nearly so demanding, and the DPS disparity not nearly so great, that the game requires the presence of certain jobs.
    (0)

  2. #142
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Llugen View Post
    There is a fine line between homogenizing and balance.

    I would most certainly argue that one caster with rez dispenser every other GCD, one caster with the ability to hardcast/swiftcast it, and one with an off-GCD 180s cooldown is far from "homogenized".

    The fact that the role should have access to the ability and BLM doesn't is the issue. This only adds to parties' disgust at the idea of including BLM in the roster.
    TBF I'd rather have SE kill combat ress from casters altogether
    (2)

  3. #143
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    I guess I don't really agree. It's definitely useful for 4 man content and progression, and it's not like it is without penalty to the person who died (weakness changes), it just feels uneven. I personally think even PLD should get a raise ability (and a lay on hands, for that matter), and if they wanted to "balance" it then give DRK a living dead style raise and WAR some kind of earth chant raise. It feels really dumb to me to say "oh both healers dead and no rez dispenser? Ok just wipe it"

    In short, I would much rather us have access to it and not need it than need it and not have access to it.
    (0)
    Last edited by Llugen; 11-27-2017 at 11:12 PM.

  4. #144
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I'ts exactly because it's useful in progression that it should be done away from dps jobs
    (0)

  5. #145
    Player
    Syrus718's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    66
    Character
    O'siris Nunh
    World
    Faerie
    Main Class
    Red Mage Lv 70
    I Wish everyone would stop crying for nerfs on a job just because the job you prefer to play doesn't have the same skill kit, I've Been Playing FFXIV Since The ps3 launch and have never cried the way some people do. It was refreshing to here ultimate Bahamuts Worlds First Dark Knight say He Just Likes Playing The job... I Play The Jobs I Like to play because I like to play them and yes I main Red Mage now, I've cleared savage 1, 2 and 3 even tho I don't care for them right now but can't find the motivation for 4. I hear verraise and dualcast is broken, yet you want a caster with access to unlimited mana, swiftcast and triplecast to be able to raise. yeah that's balanced... This Is just my humble opinion not intended to insult anyone, so keep that in mind when that one person that we always have decides to check my lodestone.
    (2)

  6. #146
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Nerfs are not inherently invalid (Trick Attack is LONG overdue for one), but given the state of the situation (physical meta BRD+MCH) there should be absolutely no real suggestion of nerfing any caster in practically any way.

    Also, as I addressed very clearly a few posts back, a balanced raise would be appropriate for BLM and its infinite mana and triplecasting, and that would be a raise cooldown functioning completely unlike any raise in the game currently.

    Furthermore, it is BECAUSE we want to play the jobs that we like that we are calling for balance/changes. No one wants to be shut out from parties or reprimanded/scathed by their own group for playing the job they enjoy when "this other one is better." And perhaps more importantly the knowledge in the back of your head eating away at you that you should be playing a better job but you aren't. These are why the changes are so important to request.
    (2)
    Last edited by Llugen; 11-28-2017 at 01:21 AM.

  7. #147
    Player
    Shouko's Avatar
    Join Date
    Sep 2013
    Posts
    495
    Character
    Aliiza Duskryn
    World
    Jenova
    Main Class
    Weaver Lv 75
    Quote Originally Posted by Remedi View Post
    TBF I'd rather have SE kill combat res from casters altogether
    Combat raise is a boon, oh there's an S rank you want to down, no combat raise? well looks like you get to reset the S rank, 24 man raid, alliance A tanks are down? Looks like you get to redo the entire thing over, assuming you can make it through content without dying.

    The whole concept of raise is to do it in combat, otherwise in a dungeon of the likes you don't really need to raise after the fight is over, you can just pop up and take a shortcut. Same concept for open world raises, you can just release and go back to your home point and then teleport or run/fly back.
    (0)

  8. #148
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    They are a boon till they become too much, there's a fine line between beign useful to beign something ppl want always and as things stands now raise has become too much strong in between the removal of the heaklth nerf and RDM providing them so openly.
    The way raise is now is a distraction to real BLM problems btw, even a 3 min CD OGCD raise on BLM wouldn't make it more desireable in comparison to SMN or RDM since they can do it at least 3 times over in a minute.

    Also the moment ppl starts to say that even other jobs like PLD should get one, yes that IS the moment were ppl should realize that we crossed the line, to which I say away with combat raise
    (0)

  9. #149
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    It wouldn't make it MORE desirable by any stretch, but it would give the class the option. Having the option is important with the current setup.

    If anything increase the weakness penalty to 30% and 60% main stat for weakness and brink, respectively. The HP penalty was removed because it was particularly punishing on the healers to try to keep someone with brink of death alive during things like double mega holy, which makes sense. Punish the one who died, not the healer.


    And Raise would fit so perfectly into Paladin's lore it's amazing it doesn't have it already. Plus it would be a huge loss for PLD to NEED to use it (imagine the MP cost, the cast time, no swiftcast, etc), but the point is better to attempt a raise than wipe and restart.
    (1)

  10. #150
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Careful PLD is actually Knight in japanese it's also not really a true warrior devoted to life it's more a warrior that uses sacred arts, so it's not really conjury.

    I'm afraid we cannot see eye to eye on this topic, to me giving that ress to a BLM woudln't change the fact that you'll run RDM or SMN during prog regardless, it's not something we need even if it creates the option we have different problem that makes BLM not optimal and we should aim to fix those first and foremost.

    And honestly we should avoid asking for more combat raise period. As much as it is a useful tool for us, it's not good for the health of the game in the long run and we should have the guts to point out this kind of things even if they hurt us initially, do you think titan EX would've been so memorable to many high end oplayers if each time ppl died to a landslide they could've been safely ressed? No I don't think so and frankly if they allow for some of the safety that they brought over time in titan ultimate ppl will complain imho (though I don't believe they will)
    (0)

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