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  1. #1
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Daniel_Fury View Post
    DRKS weakness is downtime. While the other 2 tanks can plan heavy burst around it, DRKS high sustain damage takes a big hit during windows of downtime.
    Bringing scourge back on ts original form would help close this gap in most scenarios.
    The only time it would not is during long downtime where the boss is invulnerable.
    Even so, I'm all for this change.
    Before SB, the idea was like DRK don't really has a burst but it deals good damages during the whole fight, very constent. I would like to go back to that, that was the reason I played DRK over WAR in HW.
    (1)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  2. #2
    Player
    Daniel_Fury's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Azerhan View Post
    Before SB, the idea was like DRK don't really has a burst but it deals good damages during the whole fight, very constent. I would like to go back to that, that was the reason I played DRK over WAR in HW.
    That aspect of the job hasn't changed much. We're still heavy flat lined sustain damage. Scourge would only compliment the current playstyle and allow our damage to stay sustained while we can't reach the boss. Our potencies are higher than the other 2 tanks, which is exactly why the downtime kills our dps so much.
    (0)
    How Steel Cyclone should look!

  3. #3
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Daniel_Fury View Post
    That aspect of the job hasn't changed much. We're still heavy flat lined sustain damage. Scourge would only compliment the current playstyle and allow our damage to stay sustained while we can't reach the boss. Our potencies are higher than the other 2 tanks, which is exactly why the downtime kills our dps so much.
    And it results to the worst dps of the three tanks.

    I mean, SE clearly wants to make a burst with Bloodspiller, but it doesn't works at all, and it just feel like a low-cost PLD burst. Why not remake the DRK like it really was in HW? That's why the DRK was played a lot. He was different from the others tanks.
    (1)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle