
Before SB, the idea was like DRK don't really has a burst but it deals good damages during the whole fight, very constent. I would like to go back to that, that was the reason I played DRK over WAR in HW.DRKS weakness is downtime. While the other 2 tanks can plan heavy burst around it, DRKS high sustain damage takes a big hit during windows of downtime.
Bringing scourge back on ts original form would help close this gap in most scenarios.
The only time it would not is during long downtime where the boss is invulnerable.
Even so, I'm all for this change.
"Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

That aspect of the job hasn't changed much. We're still heavy flat lined sustain damage. Scourge would only compliment the current playstyle and allow our damage to stay sustained while we can't reach the boss. Our potencies are higher than the other 2 tanks, which is exactly why the downtime kills our dps so much.
How Steel Cyclone should look!

And it results to the worst dps of the three tanks.That aspect of the job hasn't changed much. We're still heavy flat lined sustain damage. Scourge would only compliment the current playstyle and allow our damage to stay sustained while we can't reach the boss. Our potencies are higher than the other 2 tanks, which is exactly why the downtime kills our dps so much.
I mean, SE clearly wants to make a burst with Bloodspiller, but it doesn't works at all, and it just feel like a low-cost PLD burst. Why not remake the DRK like it really was in HW? That's why the DRK was played a lot. He was different from the others tanks.
"Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle
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