Page 9 of 36 FirstFirst ... 7 8 9 10 11 19 ... LastLast
Results 81 to 90 of 398

Hybrid View

  1. #1
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    558
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Best solution imo would be:

    1) PvP flag to toggle on/off (off by default, of course). If on, you can attack/be attacked by anyone with the flag on.

    2) Request duel, already implemented in WD.

    3) Joining fractions. Neutral players can't be attacked. And this could still have the PvP flag to boot. So even if your in a fraction you could still choose not to PvP.

    The only "good" counter-argument for optional open world PvP I've heard is that people will harass you if you never do it. Ffs, everyone on the internet gets harassed, why even pay people that harass you any attention? The times I get harassed I simply ignore it. I could not care less about these kind of people and neither should you. Block/blacklist etc if it gets too annoying.

    Also, no anarchy open-world PvP. That, imo, just sucks. Perhaps a dedicated zone for it, but not as a standard.
    (3)

  2. #2
    Player
    HelSpites's Avatar
    Join Date
    Aug 2015
    Posts
    44
    Character
    Hel Spites
    World
    Balmung
    Main Class
    Miner Lv 100
    The problem with this suggestion is that you're asking for a zone. An entire zone. One pvp zone is one too many. The resources that it would take to build an entirely new zone just for pvp are resources that I'd rather see go to something else. Is that a selfish thing to say? Maybe, but a pvp zone is a big enough deal that it'd have to be THE big feature for a patch, kind of like how the potd was the big new thing a while ago and eureka's going to be the big thing in 4.2. That patch would end up being pretty dry for everyone who doesn't care for pvp.

    If I'm being honest, I think too many resources are being spent on pvp in this game as it is. There are other games that are much better suited to it, it's really not something that needs to be dragged into this one.
    (2)

  3. #3
    Player
    Kisama's Avatar
    Join Date
    Nov 2013
    Posts
    108
    Character
    Albert Kisama
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by HelSpites View Post
    If I'm being honest, I think too many resources are being spent on pvp in this game as it is.
    Is the pve crowd really this starved for new content now?
    (5)

  4. #4
    Player
    Geryth's Avatar
    Join Date
    Feb 2014
    Posts
    339
    Character
    Geryth Drayfore
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by HelSpites View Post
    The resources that it would take to build an entirely new zone just for pvp are resources that I'd rather see go to something else.
    Alrighty then, where are your posts shooting down crafting suggestions? Where are your posts complaining about new housing items being added? Where are your posts complaining about the latest raid content? Or Gold Saucer? Newest Hunts and rewards? Updates on new minions and pet battles? PotD?

    This game is chock-full of content. Chock. Full. Don't tell me you participate in every single piece of it except PvP. Complaining about resources being used on content you don't participate in is a waste of thread space and my time even thinking about a response to it. Sorry, I've been trying to make an effort to avoid combative vocabulary towards other people, but holy cow dude. FFXIV has no shortage of resources. Don't even worry about it and just stop responding here, please.

    Quote Originally Posted by HelSpites View Post
    Is that a selfish thing to say?
    Yes

    =================

    I just don't understand the opposition to this idea. People really think adding a PvP zone is going to stop new dungeons from coming out? Do PvE'ers really think that a PvP zone is going to somehow reach across the instance line and gank their ass? Then spawn camp them at their home aether crystal? Kill and tea-bag their daily duty roulette dungeon party? Rofl-stomp you trying to gather an unspoiled node?

    Apologies, feeling /rant-y today.
    (5)

  5. #5
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Geryth View Post
    I just don't understand the opposition to this idea. People really think adding a PvP zone is going to stop new dungeons from coming out? Do PvE'ers really think that a PvP zone is going to somehow reach across the instance line and gank their ass? Then spawn camp them at their home aether crystal? Kill and tea-bag their daily duty roulette dungeon party? Rofl-stomp you trying to gather an unspoiled node?

    Apologies, feeling /rant-y today.
    Trust me I have had to edit/ re-edit/ and think through everyone response because the people who are opposed to this are unwilling to compromise at all.

    Quote Originally Posted by RiyahArp View Post
    I've played EVE and several korean PVP MMOs, and there was very little "craftiness." There's a reason why people complain about blobs in pvp games
    There is craftiness. Gromgol Basecamp in WoW was notorious for people coming through and ganking new players. The craftiness is the art in how you avoid campers to complete your objective. I rarely ran across Blobs in WoW. If anything it was 3-5 man teams that would hit up players.
    (0)
    Last edited by Wintersandman; 11-17-2017 at 03:54 AM.

  6. #6
    Player
    Kisagami's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    309
    Character
    Taisynn Arghal
    World
    Siren
    Main Class
    Summoner Lv 61
    Quote Originally Posted by Wintersandman View Post
    Trust me I have had to edit/ re-edit/ and think through everyone response because the people who are opposed to this are unwilling to compromise at all.
    Uh, if you read up, I actually did compromise. I said as long as PvE and storyline content was not in the area, I would be okay with a zone for PVP. Is that not conpromise? I just don’t want to be ganked trying to do the story relating to the Beast Tribes. Is it so hard to understand solo players don’t enjoy being mob rushed by 8 people who like interupting people’s questing or blocking/camping PvE content. See: Archeage

    Quote Originally Posted by Kisagami View Post
    I approve. If they were PVP-centric only, I wouldn’t feel like I was locked out of anything.
    (2)
    Last edited by Kisagami; 11-17-2017 at 05:15 AM.

  7. #7
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Kisagami View Post
    Uh, if you read up, I actually did compromise. I said as long as PvE and storyline content was not in the area, I would be okay with a zone for PVP. Is that not conpromise? I just don’t want to be ganked trying to do the story relating to the Beast Tribes. Is it so hard to understand solo players don’t enjoy being mob rushed by 8 people who like interupting people’s questing or blocking/camping PvE content. See: Archeage
    It wasn't directed at you.

    Quote Originally Posted by Geryth View Post
    "Good" is subjective and FFXIV is hitting the wall where all new PvE content starts to feel the same, since it's been out a few years now. If new content is feeling stale, it's because it's stale - it has nothing to do with resources working on other projects. It's the side content that really keeps the game interesting with things to do, while the newest PvE content is really the same content behind new boss names and shiny things to wear.
    Which is where PvE falls flat. You can only orchestrate a dance sooo many ways before it becomes stale or a slight twist of the original. Which is why PvP could add fresh life. It all depends on how it is created and which mode is selected. Capture the Flag is one mode that never seems to get stale and you can separate it out from the GC's Open World content can be structured any number of ways. There are countless things you can do.
    (0)
    Last edited by Wintersandman; 11-17-2017 at 06:15 AM.

  8. #8
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Geryth View Post
    I just don't understand the opposition to this idea. People really think adding a PvP zone is going to stop new dungeons from coming out?
    Considering this game has some serious issues with generating content, yes. And there has been some serious argument about things like squadrons and lord of verminion distracting dev time from making good pve content. They can't really afford to make an open world pvp zone that might end up as empty as the duelling arena or diadem

    There is craftiness. Gromgol Basecamp in WoW was notorious for people coming through and ganking new players. The craftiness is the art in how you avoid campers to complete your objective. I rarely ran across Blobs in WoW. If anything it was 3-5 man teams that would hit up players.
    The craftiness in other words is avoiding other players and avoiding pvp in order to do your pve objective because you have no chance to really escape or resist as little as 3-5 players after you. It wouldn't even work in FFXIV because the power gap between levels is so great that you couldn't even run. Level 50 people have about the same HP as a level 70 gatherer. In the games I played, it really ended up in people having to constantly escape any PvP at all from others, or they were the groups ganking people who were trying to run. That gets old pretty fast, and there's a lot less subtle gameplay in that than you think.

    Trying to do that in FFXIV would be a nightmare. Imagine Diadem, but with other players killing you every time you tried to fight a mob spawn or gather at node. That's what we'd get.
    (4)
    Last edited by RiyahArp; 11-17-2017 at 04:17 AM.

  9. #9
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by RiyahArp View Post
    Considering this game has some serious issues with generating content, yes. And there has been some serious argument about things like squadrons and lord of verminion distracting dev time from making good pve content. They can't really afford to make an open world pvp zone that might end up as empty as the duelling arena or diadem
    Or Coil, Or Alexander, or Coil Savage? Lets not forget all the ARR zones. The only reason they get visited is for hunts/seasonal events. People still go into Diadem and I see more use out of the Dueling Arena that I see parties for coil or alex. How many resources did that Dueling Arena take? I am sure it is a hell of a lot less than almost everything else in game.
    (4)
    Last edited by Wintersandman; 11-17-2017 at 04:05 AM.

  10. #10
    Player
    Geryth's Avatar
    Join Date
    Feb 2014
    Posts
    339
    Character
    Geryth Drayfore
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    Considering this game has some serious issues with generating content, yes.
    You can not be serious. The one thing FFXIV does a lot better than WoW is it has much more meaningful and fun content aside from combat and gear grabbing. There is so much to do, the people who get bored after an increase in content are living in a single-minded objective and ignore most of the other things there are to do in this game.

    Quote Originally Posted by RiyahArp View Post
    And there has been some serious argument about things like squadrons and lord of verminion distracting dev time from making good pve content.
    "Good" is subjective and FFXIV is hitting the wall where all new PvE content starts to feel the same, since it's been out a few years now. If new content is feeling stale, it's because it's stale - it has nothing to do with resources working on other projects. It's the side content that really keeps the game interesting with things to do, while the newest PvE content is really the same content behind new boss names and shiny things to wear.
    (6)

Page 9 of 36 FirstFirst ... 7 8 9 10 11 19 ... LastLast