Quote Originally Posted by Shurrikhan View Post
Maybe it was just the APM giving them a feeling of doing more?
It added a sense of rhythm to battle for me, since in a really fraught encounter I'd be toggling it on and off constantly. The reason I ended up gravitating to healing in this game, when in previous games I found it sort of boring, was because ('pure healers' aside), if you push yourself you can basically NEVER not be doing something. 4.0 utterly destroyed that, because what with removing Cleric Stance, either Aero I or II depending on your level AND Fluid Aura's damage going bye-bye, I'm left with a big gap in my damage rotation that I can only fill with yet another StoneI-IV. And I can't even choose WHICH stone to cast anymore, since those were locked based on level, too (Like, usually the best choice is going to be the highest tier, but it was nice to keep I on my bar, too, for the Heavy effect).