I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
The devs respect the lore of the game too much to do something like make machinist a healer. You're ignoring that.
I'm out, I've hijacked this thread enough. You wont see what others have shared, and that's fine. But this thread should get back on track to what it's supposed to be about. Time Mage and our thoughs on it.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
I don't want to get into a silly argument, but I don't care for misinformation either. The devs were extremely close to making Machinist a healer using the Chemist class from FFT as a base with throw item-like abilities. Take that how you will.
Really?
Any source I'm super curious about that
it was at at Pax East panel regarding the new jobs, and was a "side" comment, but it was mentioned. Here is a link to the Primagames info page.
And here is an exert if you can't access the page.
It does say "Astrologian" was going to be a Chemist or carry a gun, but that is just indicating thoughts about the "healer" class idea, before it was separated into Astrologian and Machinist.Dark Knight is the new tanking job, Astrologian is the new healing job and Machinist is a new ranged damage dealer (DPS) job. There was a time when Samurai was in consideration as the new tank, and Astrologian was going to be a Chemist or carry a gun, but that changed during the course of development. All three new jobs have a unique design, and while we still don't have a lot of details on how they'll play, we can take a look at what we know and determine a few things.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
The interview I was referring to was one in which Yoshi-P was asked about different designs for Machinist, and at one point insinuated Chemist by making a throw item gesture, which the interviewer understood as a FFT reference. Perhaps it would have been called Chemist with aim abilities like Mustadio, or something else entirely, we'll never know. Final Fantasy as a series has been long and diverse, and thus has a large pool of examples to draw from for many iterations of classes and jobs.
When acting as a premier authority on how jobs are supposed to be represented, one has to take into account all of these representations. For example, Machinist has been mentioned defined with guns, but the first and arguably most iconic iteration of Machinist was King Edgar, who didn't use guns at all. One might argue Cid from FFIV was the first Machinist as well, and he uses hammers...and is quite the tank!
And even beyond that, there are creative liberties that can and have been done. Bard has been mostly support, right? The class clearly takes most of its abilities from Ranger. But it's still Bard. Then there's Ninja (thief), Astrologian (time mage), even Warrior (berserker + viking). Scholar has never been associated with fairies before either. There's a lot of freedom and flexibility in how all of these things are implemented while still being relatively faithful to previous iterations.
Last edited by Valdegarde; 11-21-2017 at 03:27 AM.
Last edited by Eloah; 11-21-2017 at 08:08 AM.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
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