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  1. #1
    Player
    arctanx's Avatar
    Join Date
    Oct 2017
    Posts
    29
    Character
    Haylan Weaver
    World
    Exodus
    Main Class
    Culinarian Lv 67
    @Eloah, clearly you aren't simulating it correctly in your Head. Do Prophetic Blow I, Apocalyptic Warnings, and Prophetic Blow III (just for instance)...You then have an attack of 100, an attack of 200, then 6 near-instant attacks of 200 potency all at once. That's very high DPS and requires little to no setup. Even if you don't have PB3 yet, doing PB1 a few times, then PB2 will still give you a rain of 4-5 or more attacks of 150 potency at once. That damage adds up very fast. I don't think there's a problem with the damage rates here. And I like the rng-component, it adds a uniqueness to the job. I understand that other jobs are more predictable, but I don't want it like that. And the RNG-component actually matters very little. You'd still have rains of high-DPS attacks coming every 10-20 seconds anyway, and this would be more than enough to set it on-par with other DPS roles.
    (0)

  2. #2
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,846
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by arctanx View Post
    snip
    If that's the case then it's similar to my suggestion, and then becomes a consistent inconsistency; similar to how Aetherflow is for SCH now. My suggestion for you then would be to make a skill that executes it, like Doom, Eschaton, or dare I say Armageddon, lol. You could then make Prophetic Blow the replacement skill, like Bio, Stone, Broil, etc. and this would free up some space for either more attacks or more utility. You've also had some other good points shown that you may want to consider. Time Reversal being too much like the clutch tank skills, Maybe making it a Raise would be better. Time Shied being a damaging move on enemies and a heal on allies, similar to Wildfire and Excognition. Making Spacetime Parry similar to Jump (warp in warp out). Stuff like that.

    But in the end this is all your idea, we are just trying to offer suggestions based on what we have seen. Similar to what i said in my first post, I would suggest going back and fine tuning what you have, not to implement our ideas or anything, but to make the adjustments you yourself said weren't supposed to be there or were missing; spells that have cooldowns, missing potencies (poison), and missing ranges, radii, and duration.

    Oh one last thing. For their weapon, I think the timepiece you wanna reference is a Chronometer.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  3. #3
    Player
    Valdegarde's Avatar
    Join Date
    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Astrologian conceptually is most similar to Warren and Orran Durai from the Ogre Battle series and Final Fantasy Tactics. Their jobs are, respectively, Astromancer and Astrologer. Astral Stasis, Orran's signature attack, is even in FFXIV as a unique limit break.
    In FFXIV, Astrologian is a field of study in-game with magical properties that is based on time and space interactions.

    If you look closely at the astrologists in Coerthas Central Highlands, they are in fact wearing the traditional Time Mage garb. Astrologians being an evolution of that paints a pretty clear picture, and if not consider the original translations for some of their ability names.
    In the Japanese version, Stella is Don't Move, Disable is (was) Don't Act, and Swiftcast (while not unique to Astrologian) is Quick. When including Time Dilation and Lightspeed, and their space themed abilities (Time Mage was always, always in Final Fantasy implied to be proficient in Time AND Space magic) Gravity, Combust, Malefic, (one could argue Celestial Opposition), you can see that Astrologians are primarily classic Time Mages with Warren's cards and the nocturnal/diurnal healing system unique to FFXIV.
    I wouldn't mind an offensive/support caster true Time Mage class too, but the evidence is pretty damning that Astrologian is what we've got.

    Geomancer on the other hand is much trickier...the Astrologian quests paint them as a unique separate job altogether, but it's not known how much they and Astrologian overlap.
    (0)

  4. #4
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,846
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Valdegarde View Post
    Geomancer on the other hand is much trickier...the Astrologian quests paint them as a unique separate job altogether, but it's not known how much they and Astrologian overlap.
    My interpritation based upon the way they present Geomancer in relation to AST is that they focus more on protection and prevention over healing, ie they try to stop the event before it happens as opposed to taking care of it afterwards. Basically, the way they described them sounded more tanky, which would be great, and personally I'm rooting for a Geomancer tank.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  5. #5
    Player
    Ceallach's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    313
    Character
    Ceallach Ruarc
    World
    Excalibur
    Main Class
    Dancer Lv 90
    The problem is white mages are evolved conjurers, and therefore already established as the druidic Disciples of Magic. In order for a geomancer to work, it would have to be close to conjury without being a healer. The geomancer in FINAL FANTASY XI and the arcanist that would have been implemented in FINAL FANTASY XIV 1.0 worked similarly as well.

    For those who don't know, the geomancer in FINAL FANTASY XI would have elemental and enfeebling magic in addition to geomancy, which was typically cast with a handbell (the series' traditional weapon for geomancers) but didn't require it like a ninja required tools (ninjutsu was cast by consuming ninja tools from your inventory instead of MP). Geomancy would create aura bubbles around the caster, the caster's pet luopan or even another party member in order to buff allies and debuff enemies that the geomancer had enmity on. The geomancer also had a job trait called Cardinal Chant that gave bonuses to his/her magic spells according to his position relative to the enemy. The arcanist that would have been implemented in FINAL FANTASY XIV 1.0 would have used a mechanical cane to animate distaves, creating basically the same play style.

    Anyway, as far as FINAL FANTASY XIV is now concerned, the geomancer would basically have to be another DPS job. It couldn't work as a tank. Think of it as bringing to bear all nature's wrath against your foe.
    (0)

  6. #6
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,846
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ceallach View Post
    Anyway, as far as FINAL FANTASY XIV is now concerned, the geomancer would basically have to be another DPS job. It couldn't work as a tank. Think of it as bringing to bear all nature's wrath against your foe.
    Why couldn't it be a tank? Any job could be any role with the right implimentation. And Geomancer is one of the sturdier mages to become a tank if they turn one into a tank.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  7. #7
    Player
    Ceallach's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    313
    Character
    Ceallach Ruarc
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Eloah View Post
    Why couldn't it be a tank? Any job could be any role with the right implimentation. And Geomancer is one of the sturdier mages to become a tank if they turn one into a tank.
    If there was going to be a Disciple of Magic tank, I would expect the green mage from FINAL FANTASY Tactics A2: Grimoire of the Rift. Between buffing spells and a large hammer, they would make more sense than a geomancer in terms of being able to take hits, which is the primary job of a tank. Furthermore, geomancer has been implemented well exactly one time in the entire FINAL FANTASY series, and that was in FINAL FANTASY XI as a support/offensive mage. The rest of the time it was terrain-based randomness that got you into trouble more often than it actually helped. Finally, we haven't seen anything drastic in terms of role changes at all. We've seen dark knights tank before. We've seen scholars heal before. We've seen bards do damage before. This is like asking why machinists can't be tanks or why warriors can't be healers. The lore of the series absolutely must be respected.
    (0)

  8. #8
    Player
    Valdegarde's Avatar
    Join Date
    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ceallach View Post
    Finally, we haven't seen anything drastic in terms of role changes at all...The lore of the series absolutely must be respected.
    (0)

  9. #9
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Valdegarde View Post
    Geomancer on the other hand is much trickier...the Astrologian quests paint them as a unique separate job altogether, but it's not known how much they and Astrologian overlap.
    It paints them as the same job with different coat of paint, to be honest. They even outright state a few times that the 6 constellations are the same as the elemental representations Geomancers use. E.g. geomancer's Tree of the earth is equivalent to astrologian's bole, etc. The only thing different about them aside from the heavenly energy vs earthly energy (which was also explicitly stated by the npcs in the quest as feeling similar) is that Geomancers don't currently have the same spell effects, which itself is not really special at all since neither did the Ishgardian astrologers until the Sharlayans showed them the power that they were missing out on. It's pretty darn clear cut to me that Ishgardian Astrologers = Sharlayan Astrologians = Kugane Geomancers.
    (0)

  10. #10
    Player
    Ceallach's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    313
    Character
    Ceallach Ruarc
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Valdegarde View Post
    The picture I linked was from Final Fantasy Explorers...
    That's fair, but it could have used a bit more context for people who don't know that game exists. Just post something like this first next time, okay?

    Quote Originally Posted by Eloah View Post
    Say remember that one time in FFXI, where SE implemented Ninja as a DPS and Samurai as a Tank, and Blue Mage a bit more melee oriented than usual... Good Times, Good Times indeed... Hint Hint.
    And then players used ninjas to tank via Utsusemi and samurai as DPS because Seigan and Third Eye were bad for being a main tank? And then blue mages were made so overpowered that they could do anything without drawing their swords at all, including tank?
    (0)

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