It is not a problem on the direction of the game. It is a problem on the direction of the community. Community is the only responsible of this situation. A community which don't let tank be tanks and healer be healers.
It is not a problem on the direction of the game. It is a problem on the direction of the community. Community is the only responsible of this situation. A community which don't let tank be tanks and healer be healers.
Tanks and healers can contribute dps while still performing their role's responsibilities. You don't have to choose one over the other, you can do both.
Well, of course I mean demand it in a extreme way. For example, a Tank can stay in tank stance all the time with not problem. They still can do DPS. But some people say that if a tank doesn't drop tan stance and star doing massive DPS like a DPS job they sucks balls. That's the problem. A tank cannot avoid do DPS, even when tank is doing DPS. Otherwise, healer is a total different story. They DPS can be 0, and still be a healer.
Problem is the way the community demand it. In my case, I don't care if a healer deal 0 DPS or if the tank is doing the minimum DPS to keep aggro. When I tank I go full DPS (well, depending on healer of course) as long I can keep the aggro and resist the damage. But that's play a tank in a very high level. While a tank can stay in tnk stance, keep aggro, deal minimum damage and use CD. They are NOT bad tanks they are standard/normal tanks. Which is perfectly fine. The problem is blame this normals tanks as "if they sucks". That's the problem. The demand is too high.
so when i don't have to choose because i can do more than one thing - why does the trinity even exist?
either fix the trinity and restore the tank and healer identity or get rid of it...
There is nothing to restore or fix with role identity for jobs because there is no problem with how the setup currently works. The problem is when people can't adjust to how classes are designed to be played because it differs from other mmo's they have experience playing. There are quite a few things FFXIV has that most mmo's don't, 100% completely scripted damage and less intensive healing is something that doesn't normally exist in other mmo's where the big focus is consistent heavy spikes of damage where you are constantly going to be healing and rotating healing cooldowns to keep everyone alive. This is a community problem, not a developer or game problem. There isn't anything wrong with one mmo out of the majority out there that does things slightly differen't from the norm in how they handle class design and game mechanics. I honestly can't comprehend the mentality behind this trend of lazy players who don't want to put in even a modicum of effort into their jobs and instead be completely satisfied with terrible performance even though they are completely capable of playing at a decent level. I'm sure this response won't go over well with some and please spare me the cliche and overly used "It's my sub, blah blah", MMO's are and always have been focused around group oriented play and this mentality and play style is a detriment to progression and the community as a whole as it does nothing but breed hostility. Play the way you want with others of the same mindset or in solo content, but this type of play style and mentality really needs to stay out of anything group oriented, It's not healthy for the longevity of the game.
Explain why many times ONLY healers do heals only and let me or others die? Explain why the tanks are moving the boss away from melees when it's not needed? I need this explained. I'm waiting.
Edit: Also explain why there is medica 2 spam when there is no aoe, explain why whms does cure 3 when only 2 out of 8 are stacked. Explain why tanks are using aggro combo when they are already 95% ahead of everyone, explain why SCH has pets on auto, explain why AST wont use cards or even their new skills which is amazing heals as well. Go ahead you explain why, and these people I talk about are the ones you truely wish to have in the game too ''forfill their roles'' aka healers be healers and tanks be tanks. Then at the end you can explain why 50% of the other tooltips was never used, as offensive skills and other great Off global cooldowns. Waiting for your expertise answer now![]()
Last edited by akaneakki; 11-19-2017 at 02:47 AM.
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