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  1. #51
    Player
    Sieben79's Avatar
    Join Date
    Jul 2016
    Posts
    151
    Character
    Shalya Arlemoire
    World
    Phoenix
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Missbone View Post
    I played a lot of other mmos before starting with this one, there is no other mmo that i can remember that forces you to be a half dps as healer. In compare to many other mmos, here you are as healer the asshole for everything and its allways your fault. I realy dont like that and for me its destroying the fun playing a healer class.
    Hmm, but this isn't like other mmos and for that im glad.

    Try to weave in some damage skills if there's no need for healing and the "harassment" will stop. I don't know your playstyle or how you act in instances but

    I have played Healer only since last month, before that i only lvled them through potd to 60
    this is no foundation for good healing.

    Start with lower dungeons even if they bores you to death, but I think it is a good training to learn about healing and your healing/ damage tools
    (9)

  2. #52
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Not in total disagreement with the Op. The game could use more soft enrages. Raid recovery after deadly situations is almost moot cause most groups will just wipe it and start over. Is that how it should be? Raid recovery situations are pretty neat scenarios where high player skill and the ability to adapt really shine. Soft enrages allow recovery situations up to enrage. Maybe its not the meta that is the problem but enrages.

    How about some enrage mechanics? Shinryu EX brought an interesting soft enrage. Improve upon that and get even more creative. Make DPS only the main priority during the final moments of a fight or during breif periods within a fight. Phase pushing and whatnot would still be a thing.
    (1)
    Last edited by Mycow8me; 11-18-2017 at 11:09 PM.

  3. #53
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    It is not a problem on the direction of the game. It is a problem on the direction of the community. Community is the only responsible of this situation. A community which don't let tank be tanks and healer be healers.
    (1)

  4. #54
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Xlantaa View Post
    It is not a problem on the direction of the game. It is a problem on the direction of the community. Community is the only responsible of this situation. A community which don't let tank be tanks and healer be healers.
    Tanks and healers can contribute dps while still performing their role's responsibilities. You don't have to choose one over the other, you can do both.
    (11)

  5. #55
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    They focused on defensive skills for warrior so they're going in the right direction but I'm glad they still add dps skills to tanks, damaging should always be a fun/important part of ANY class regardless of their role. Yoshida has it right, there's no need to change.
    (3)

  6. #56
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by HoodRat View Post
    Tanks and healers can contribute dps while still performing their role's responsibilities. You don't have to choose one over the other, you can do both.
    Well, of course I mean demand it in a extreme way. For example, a Tank can stay in tank stance all the time with not problem. They still can do DPS. But some people say that if a tank doesn't drop tan stance and star doing massive DPS like a DPS job they sucks balls. That's the problem. A tank cannot avoid do DPS, even when tank is doing DPS. Otherwise, healer is a total different story. They DPS can be 0, and still be a healer.

    Problem is the way the community demand it. In my case, I don't care if a healer deal 0 DPS or if the tank is doing the minimum DPS to keep aggro. When I tank I go full DPS (well, depending on healer of course) as long I can keep the aggro and resist the damage. But that's play a tank in a very high level. While a tank can stay in tnk stance, keep aggro, deal minimum damage and use CD. They are NOT bad tanks they are standard/normal tanks. Which is perfectly fine. The problem is blame this normals tanks as "if they sucks". That's the problem. The demand is too high.
    (2)

  7. #57
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,332
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by HoodRat View Post
    Tanks and healers can contribute dps while still performing their role's responsibilities. You don't have to choose one over the other, you can do both.
    so when i don't have to choose because i can do more than one thing - why does the trinity even exist?

    either fix the trinity and restore the tank and healer identity or get rid of it...
    (2)

  8. #58
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kacho_Nacho View Post

    While I'd like to see healers casting more heals and less damage spells that is something which may cause the game to be too difficult for an unknown percentage of players. But, can we both agree people who play healers are not more lazy than players of other roles?
    Not my intention at all to imply healers are lazy. Totally agree there.

    What I'm saying is the lazy healers aren't going to step up if the healing gets more complex. They're going to bail. Leaving less people queuing healer.. though I suppose in the end it'd make the lousy healer pool smaller. If anything I know healing is a thankless job which is why I never do it myself.. so much more fun to poke things with sharp sticks.
    (4)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  9. #59
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    There's no "DPS meta". People (and the game itself) just expect you to be always active when you can.
    This translates into using damage skills simply because the healing/mitigation/enmity requirements in the game don't fill 100% of your active time. Also, you can have cases of over-healing/over-mitigation/over-enmity which don't help in any way. You can't, however, have a case of over-damage, meaning that damage will always be welcome once your primary role is done (and not over-done).

    In short: there's absolutly no reason to go over what the game requires in terms of healing, mitigation and enmity. Therefore, the only thing left is to deal damage. And since you should always be active to your personal maximum, it means using damage skills. But it's not because of a "meta". It's just how the game works.
    (14)

  10. #60
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,251
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Quote Originally Posted by Canadane View Post
    It makes tanking and healing a lot less boring.
    It wouldn't be so boring if bosses autoatack the tank for 1/2 HP every hit in Expert Roulette with special moves one-shotting him unmitigated.
    Right now I can do Expert without a single tank cooldown and my HP never drops below 60%, which defeats purpose of all these extra abilities.

    95% of the game is too easy, that's why it may look boring for tanks and healers.
    (3)

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