Why do people on this game feel the need to pull the victim card when asked to do more than the bare minimum? I feel I'll never understand..
Why do people on this game feel the need to pull the victim card when asked to do more than the bare minimum? I feel I'll never understand..
That's just it. It's the people who are underperforming and want carries that make this feel like an actual issue in the game. Because like I said, if they are doing nothing or the absolute bare minimum and you say anything even constructively or with 2 lines of smiley faces they scream harassment.I've been playing this game since 1.0. I've had maybe 10 cases where a party member actually said something negative while running a dungeon/roulette. I'm not experiencing this epidemic you are. ... sure this is personal experience but you'd think I'd have seen at least some of it.
I've been in this game since beta v1 and have had nearly no negative experiences from people who actually try. Just the rare, occasional troll (usually in 24 man content) or the people who want to play by pressing 1 button every 5 minutes who immediately cry and threaten to report.
It's also an online thing, I know I am seen as a troll sometimes because what I say may be blunt or sound jerky simply because you do not get the tone or body language. So I consider that too when in chat, where as some don't. But actual flat out harassment is very rare in my experience. Usually its people trying to help you to improve or asking a player to just do something, anything at all.
To me, the OP has come from other games, where there's so much constant unavoidable raid-wide damage that you're pre-empting so much there's little to no chance of ever dpsing, and you have to make your build and gear all about getting the very highest hps, and tanks have to build the highest mitigation builds or not bother walking in the door.
I have to admit when I came here from other games, I was shocked on just how casual this side of the game is compared to others.
But I have come to accept it, and thats its not going to change anytime soon.
Content is not balanced around healers doing any damage at all, making healing harder would be the best thing that could happen to this game, but i doubt it's ever going to happen, so we have to live with the fact, that we are just merely supporters.
I DPS as a healer all the time... I just forget to heal ppl... >.>
Killed more players than any other healer in the game...
Never queued pvp as a healer ever :P
Look at it this way: if SE increases healing requirements to where the high end healers can barely dps, if at all, what do you think is going to happen to the healers who weren't dpsing in the first place?
I've been playing this game almost every day since 2.0 and aside from a handful of rare bad apples I have never seen anyone harassed in a roulette. I originally played on Balmung and moved to Cerberus a few months ago - and my experiences have not changed.
In my humble opinion the sort of players who paint the community as being infested by elitists are overreacting and there's a good chance that they're not doing as much as they could be doing to ensure things proceed smoothly. No doubt they see everybody else as the issue and take even polite advice as a personal attack. That's something I've seen happen more often than people freaking out unfairly.
Last edited by Theodric; 11-18-2017 at 11:19 AM.
1. We expect DPS to be playing to their maximum throughput, and, at the very least, using their every GCD.Its just going to make players demand even much more of healers and tanks, making it even more toxic..
IMO, Its not about how these jobs play mostly. Its more about how the grind is... and ppl just want the grind to be over fast.. every.. single.. week.
That's how it is.. and its how this game is built on. I dun reckon there is any much room for change at this point.
2. We expect healers to be playing to their maximum throughput, and, at the very least, using their every GCD.
3. We expect tanks to be playing to their maximum throughput, and, at the very least, using their every GCD.
If healing can generate more throughput over time, then of course heal.
If mitigation can generate more throughput over time than, then mitigate.
...But you don't stop contributing just because you ran out of derivative means to contribute (no one to heal where that healing awards greater throughput than primary means, nor anything to mitigate where that portion of incoming throughput reduced outweighs over time via other's primary throughput what primary throughput you could achieve personally); you just use the less powerful but uncapped primary form of progressing towards completion (damage).
All combat events in this game (not true of others, but in XIV specifically) are completed through one output only: damage.
Tanks and healers are both there to increase the amount of damage that can be done over a fight, and are vastly overpowered or overly favored to that effect. But that doesn't mean they should have a lower margin of effort required of them just because the game so hugely favors or even forces their presence.
By all means, ask that DPS have more derivative responsibility -- more control over the fight. Ask that mitigation tools be powerful enough or reworked as to more often warrant their use over raw damage (though this dips largely into increasing the point at which raw damage at high per-execute potency opportunities such as DoTs outweighs non-urgent healing on healers). But don't condemn players for asking you to contribute continuously and to your best throughput.
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