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  1. #11
    Player
    F_Maximillian's Avatar
    Join Date
    Jul 2015
    Location
    The Lavender Beds
    Posts
    225
    Character
    Ferox Maximillian
    World
    Zalera
    Main Class
    Paladin Lv 70
    Why do people on this game feel the need to pull the victim card when asked to do more than the bare minimum? I feel I'll never understand..
    (29)

  2. #12
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,244
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Krotoan View Post
    I've been playing this game since 1.0. I've had maybe 10 cases where a party member actually said something negative while running a dungeon/roulette. I'm not experiencing this epidemic you are. ... sure this is personal experience but you'd think I'd have seen at least some of it.
    That's just it. It's the people who are underperforming and want carries that make this feel like an actual issue in the game. Because like I said, if they are doing nothing or the absolute bare minimum and you say anything even constructively or with 2 lines of smiley faces they scream harassment.

    I've been in this game since beta v1 and have had nearly no negative experiences from people who actually try. Just the rare, occasional troll (usually in 24 man content) or the people who want to play by pressing 1 button every 5 minutes who immediately cry and threaten to report.

    It's also an online thing, I know I am seen as a troll sometimes because what I say may be blunt or sound jerky simply because you do not get the tone or body language. So I consider that too when in chat, where as some don't. But actual flat out harassment is very rare in my experience. Usually its people trying to help you to improve or asking a player to just do something, anything at all.
    (10)

  3. #13
    Player
    Mrydeen's Avatar
    Join Date
    Aug 2013
    Posts
    52
    Character
    Lenneth Wulfrum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by MicahZerrshia View Post
    Asking for dps is not really demanding though.
    I don't mean that. OP wants healing and tanking to be harder. But this is just going to make the original job harder + still needing that DPS. Thus demand even more of healers on "casual" contents
    (1)

  4. #14
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Canadane View Post
    It makes tanking and healing a lot less boring.
    Hell, it's half the reason I love SCH so much. DPS is so ingrained into that class' meta and it makes it so much more fun to play.
    (6)

  5. 11-18-2017 09:56 AM

  6. #15
    Player
    JCharms's Avatar
    Join Date
    Sep 2016
    Posts
    194
    Character
    Maybelline Charmers
    World
    Cerberus
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Mrydeen View Post
    I don't mean that. OP wants healing and tanking to be harder. But this is just going to make the original job harder + still needing that DPS. Thus demand even more of healers on "casual" contents
    To me, the OP has come from other games, where there's so much constant unavoidable raid-wide damage that you're pre-empting so much there's little to no chance of ever dpsing, and you have to make your build and gear all about getting the very highest hps, and tanks have to build the highest mitigation builds or not bother walking in the door.
    I have to admit when I came here from other games, I was shocked on just how casual this side of the game is compared to others.
    But I have come to accept it, and thats its not going to change anytime soon.
    (6)

  7. #16
    Player
    Charisma's Avatar
    Join Date
    Apr 2014
    Posts
    234
    Character
    Barrie Capdevila
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Mrydeen View Post
    I don't mean that. OP wants healing and tanking to be harder. But this is just going to make the original job harder + still needing that DPS. Thus demand even more of healers on "casual" contents
    Content is not balanced around healers doing any damage at all, making healing harder would be the best thing that could happen to this game, but i doubt it's ever going to happen, so we have to live with the fact, that we are just merely supporters.
    (2)

  8. #17
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    I DPS as a healer all the time... I just forget to heal ppl... >.>

    Killed more players than any other healer in the game...

    Never queued pvp as a healer ever :P
    (1)

  9. #18
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Charisma View Post
    Content is not balanced around healers doing any damage at all, making healing harder would be the best thing that could happen to this game, but i doubt it's ever going to happen, so we have to live with the fact, that we are just merely supporters.
    Look at it this way: if SE increases healing requirements to where the high end healers can barely dps, if at all, what do you think is going to happen to the healers who weren't dpsing in the first place?
    (21)

  10. #19
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I've been playing this game almost every day since 2.0 and aside from a handful of rare bad apples I have never seen anyone harassed in a roulette. I originally played on Balmung and moved to Cerberus a few months ago - and my experiences have not changed.

    In my humble opinion the sort of players who paint the community as being infested by elitists are overreacting and there's a good chance that they're not doing as much as they could be doing to ensure things proceed smoothly. No doubt they see everybody else as the issue and take even polite advice as a personal attack. That's something I've seen happen more often than people freaking out unfairly.
    (3)
    Last edited by Theodric; 11-18-2017 at 11:19 AM.

  11. #20
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mrydeen View Post
    Its just going to make players demand even much more of healers and tanks, making it even more toxic..

    IMO, Its not about how these jobs play mostly. Its more about how the grind is... and ppl just want the grind to be over fast.. every.. single.. week.
    That's how it is.. and its how this game is built on. I dun reckon there is any much room for change at this point.
    1. We expect DPS to be playing to their maximum throughput, and, at the very least, using their every GCD.
    2. We expect healers to be playing to their maximum throughput, and, at the very least, using their every GCD.
    3. We expect tanks to be playing to their maximum throughput, and, at the very least, using their every GCD.

    If healing can generate more throughput over time, then of course heal.
    If mitigation can generate more throughput over time than, then mitigate.
    ...But you don't stop contributing just because you ran out of derivative means to contribute (no one to heal where that healing awards greater throughput than primary means, nor anything to mitigate where that portion of incoming throughput reduced outweighs over time via other's primary throughput what primary throughput you could achieve personally); you just use the less powerful but uncapped primary form of progressing towards completion (damage).

    All combat events in this game (not true of others, but in XIV specifically) are completed through one output only: damage.
    Tanks and healers are both there to increase the amount of damage that can be done over a fight, and are vastly overpowered or overly favored to that effect. But that doesn't mean they should have a lower margin of effort required of them just because the game so hugely favors or even forces their presence.

    By all means, ask that DPS have more derivative responsibility -- more control over the fight. Ask that mitigation tools be powerful enough or reworked as to more often warrant their use over raw damage (though this dips largely into increasing the point at which raw damage at high per-execute potency opportunities such as DoTs outweighs non-urgent healing on healers). But don't condemn players for asking you to contribute continuously and to your best throughput.
    (8)

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