Agreed with Zerathor, he speaks the truth


Agreed with Zerathor, he speaks the truth
Seems like a QQ thread
Well thats actually not true we were behind on the release like always until they buffed ruin lll and gave our aoes the "i dont care how many targets" boni -> we became aoe Kings yes but Blm was still stronger in single burst - actually they were a good balanced Team indeed but we definitly wasnt ahead so please dont even try whining bout that.
I can feel your current pain cause lol thats our usual life but you shouldnt fake passed situations like that ...
Last edited by Neela; 11-18-2017 at 05:50 AM.



Blms have had to learn to lean back and wait because thus far it's always been Smn making the most noise. They cry constantly and I'm not saying the complaints were not valid because they absolutely were and I'm really genuinely glad Smn is in a great spot right now. Maybe Blms should start haranguing Yoshi P at every Q+A and liveletter asking the same questions over and over for the next 3 years and we'll actually get some of our issues addressed. If we can compete against Smn still crying over Egi glams![]()



You clearly weren't here for HW release, where we became completely immobile coming from ARR (we barely had procs due to F4 being the primary spell), we had utterly no spellspeed and incredibly tight timers (AF/UI were 10 seconds back then) the there was no Between the Lines to salvage a bad Ley Lines (making us even more immobile). The job was so utterly broken they had to fix it by extending the AF/UI timers to 12 seconds. 3.0 BLM was a horrid mess and there was a lot of disheartened Black Mages back then.
We're just normally quiet about it.
I find this so incredibly hypocritical too. Is complaining about job issues a summoner exclusive? Do you gloss about the issues other jobs have, or is selective memory at play? Bard had issues with WM when it came out (dps loss in 3.0), BLM had the issues I mentioned, MCH and all around low baseline dps and old hypercharge wasn't that good, AST was borderline unusable until 3.2 due to rng cards and very low potency on the healing spells. Many other jobs have issues on each expansion- I can extend the list, if you want to. 2.0 War, Brd stacking in very early ARR (limit break penalty is here for a reason), Nin eclipsing other melee on release, Drg's 4 patches of uselessness, Smn being terrible at the end of ARR, MNK dealing less dps than DRG with almost no support on HW release... Hell, Black Mage had the same issue of tight timers in 3.0 and 4.0 (and twice they had to extend AF/UI duration to accommodate for it). This is an illusion you have that "only summoner has it bad". Most jobs have it as bad at one point or another- and in term of "high highs" for patches they're good on, Black Mage has seen any limelight since god damned Gordias.
Making a thread highlighting job issues for the unhappy Black Mages (possibly the worst job in the game right now, and I'm confident almost no one will clear Ultimate with it except maybe at the end for the challenge), or Monks, or Samurai, or Red Mages is important so the devs take notice. It was fine when we had half the threads on the front page (and even in Reddit) being basically "fix summoner" or "buff summoner" though, right?
This isn't a competition. While I also have some interest in the state of Red Mage and Summoner (and, I guess, Bard) because I play these jobs, it's not about pushing one out in favour of the other (which is the issue now). It's about being able to excel regardless of my choice of job.
And this "Yoshi plays BLM he'll make it op" talk is utterly dishonest. He's not a particularly good Black Mage to begin with (he doesn't have the time for it, most likely), which already limits his ability to understand what the job actually needs- and if he was favouring it, we wouldn't have the issues we have now, nor issues at HW launch, nor have fallen out of favour at the end of 3.3, nor being one of the worst jobs during Creator (arguably worse than summoner, mind you, which was favoured back then for progression).
(And if I had to put my finger why Summoners complain the most is because the job has one of the weakest identities out of all jobs. Is it a dot class? Is it pet class? Is it a sustained dps with ramp class? Is it a burst class? Is it selfish dps? Is it support? It's been all of these at one point on another. Hell, when I started playing, people mentioned Summoner's "long ramp time" of like 3 minutes to overtake other dps. Come HW, and it's a job with clear burst windows. In both cases, it's dot-centric job with a priority queue and mostly selfish dps. Now it's about summoning Bahamut in precalculated windows with some support tools... the job changes flavour every season, so when it's not the flavour a portion of the summoner playerbase enjoys, they complain- with every right to do so, and I'm glad they do since it did work to some extent).
Last edited by Galvuu; 11-18-2017 at 11:15 AM.

By the end of HW, BLM and SMN became close to equal becausw we FINALLY got the neccessary SpS and Crit to mitigate our worst issues. And YoshiP did directly address some issues both at launch (making Enochian from being a clunky, unpleasant mess like in HW to "oh hey, I'm being rewarded for playing my Black Mage the way I always should. Neat!") and in 4.05 (The cast time nerf was a GODSEND) but SB caused issues to crop up, especially with SMN's massive buffs.
The biggest takeaway is that turrets aren't viable, and BLM is the ultimate Turret... for better or for worse, since our only mobility options are Scathe and Triplecast, but they're still insufficient. One of two solutions should happen:
Help BLM mobility or increase BLM damage by 10-20%. It's mechanics thwt fuck us up, but the latter option comes with the risk of turning BLM into a must take for more turrety fights (like OS2).
I had a few ideas that might help BLM, it's basically a Buff that can only be applied to DPS however it's not a buff that helps the DPS rather it amplifies the BLM's elemental powers as long as the party member remains alive.
The idea with BLM is easily Fire, Ice, Thunder, Every 1 min and 30 second from when battle start you build up your Enochain, when you have had Enochain up for 1min and 30 seconds you can apply your first buff to a DPS.
Thunder could have 3 stages, Potency, Duration, Instance abilities that doesn't influence global Cooldown.
Ice would be Increased Blizzard IV charges, Freeze becomes a placed DoT and Instance MP recovery
Fire would be increased Fire III proc, Fire IV potency, Flare potency
The downside of course is in order to gain all 3 buffs you would need to have the buff up for a total of 1 min with the 2nd and 3rd tier being gained every 30 seconds but you also can't apply the next buff til you have had enochain up for another 1 min 30 seconds.
Now maybe it would make BLM to powerful but it could easily be said that you can't apply the buff to another BLM, it can only be applied to DPS, so you'll only be able to use all 3 inf 8 man trials and when using it you have to hope that the other 3 members stay alive since if they die or you die you lose the buff completely and have to rebuild it.
In my mind I feel this would allow BLM to remain the "selfish DPS" with it's own build up mechanic that relies heavily on the survival of the party.
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Another simpler idea is Triple Cast can reset when using Scathe, this would allow moments when BLM need to move but can still use Scathe and opportunity to gain a "free charge" of Triple Cast to use again while on the run rather than Scathe.


If ress is affecting damage output, it is almost same than saying smn should do more damage because dying is more punishing. IMO all jobs should offer same raid dps output with optimal gameplay. Not if somebody happen to be bad and dying all of the time. In ultimate if even one person die with phoenix buff, boss will most likely enrage so ress is not gonna help anything in these cases.
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