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  1. #81
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Sunako View Post
    snip
    no.
    how much is utility worth? should red mage be doing as much dps as blm? should the job that can rez 5 people in 7 seconds if they really feel like it, be able to do as much dps as a job who ONLY HAS DOING DIRECT DAMAGE in their kit?

    Having damage buffs for the raid justifies lower individual dps in other jobs like bard, as their group contribution can easily be counted with everyone's bonus damage added to theirs. Having survival utility like being able to rez and heal yourself/others as a dps, should be weighted as well. Now go sit down and think for a goddamn second here and focus on this question:

    "OF THESE TWO CASTERS THAT DEAL EQUAL DAMAGE, DO WE WANT THE ONE WHO CAN REZ PEOPLE, OR THE ONE WHO CAN'T?"

    its stupid. let blm have ANY form of raid utility and we can talk about it being OK that smn and blm have equal damage, but until then, blm needs to have more dps.
    (2)

  2. #82
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Zerathor View Post
    -snip-
    Just gonna say: raise utility is dumb utility. Red Mage shouldn't be as good at raising as it is, and the fact its damage is based around how much it can raise is what's led it to being one of the lowest dps at the moment.

    I am with you in that Black Mage needs a lot of damage buffs. Hell, this whole "selfish dps" experiment might be dead now, seeing as the only two DPS who haven't seen an ult clear as far as FFLogs is concerned are SAM and BLM. It might not be, however. Either way, I would say the big problem between BLM and SMN is not "Which job has a raise? Take that one."

    It's "Of the casters, which job has amazing damage boost utility, outstanding mobility, and does the most damage of any job in the game?" It's not Red Mage, and it's not Black Mage.
    (1)

  3. #83
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Zerathor View Post
    snip
    So you want good players be punished if job offer something for bad players?
    (0)

  4. #84
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    I'm not a particularly good player, so I'm never gonna be doing like top 5% dps anyway. Instead, I would appreciate if there are small tweaks to make BLM less punishing. Things like each Fire 4 reduces the cooldown of Enochian by 5s, or maybe Transpose automatically clears Enochian's cooldown, or other similar tweaks that literally don't make any difference to the top-end of the dps performance but help a lot with the bottom end.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  5. #85
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Sunako View Post
    So you want good players be punished if job offer something for bad players?
    so you want blatantly unbalanced jobs where you just get to have smn just be a better black mage with zero compensation? Your job has the utility. Its not a lot of utility, but its some utility.

    I don't understand why its so difficult to comprehend this basic concept that pure dps, should have the most individual dps, by a considerable amount. Its not rocket science, its basic, its simple, its what allows them to be a competitive option against jobs that have utility.

    Its always summoners who can't understand this as well. like they've been spoon fed for almost 2 years as the primary casting role, and now they're terrified of the other casters being relevant. Even the very idea of making other casting dps viable terrifies a smn. We want to talk about the true "selfish" dps caster, it isn't black mage.
    (8)
    Last edited by Zerathor; 11-18-2017 at 10:28 PM.

  6. #86
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Dualgunner View Post
    snip
    I for sure understand the frustration with rdm's atm, but I firmly feel they should have the lowest personal damage for the level of utility they can bring. They should get buffed up in other ways though so they can be valuable to the party after the learning phase of fights. Like, increasing their party dps buffs to the point they'd increase party dps just slightly less than a bard.
    (0)

  7. #87
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    ANOTHER BLM thread. Yay!

    About halfway through I stopped reading the posts since they stopped being productive.

    I'll say here the same goddamn thing I said in Sfia's thread like a dozen times: BLM damage should be supplemented by increased mobility and intricacy over flat potency buffs. Consider:

    Allow Thundercloud to refresh Astral/Umbral timer. This would in turn mean 7 Fire IV per Astral phase which is a potency increase, as long as you get a proc (making Sharpcast Thunder III even stronger).
    I really think an additive Thunder DoT would fix a lot of issues. There would be less incentive not to use procs or to wait (especially if it also refreshes Astral/Umbral timer), and would give you more procs in the long term, meaning less need to hard cast Thunder in Umbral, etc.
    Consider both the current state of Thundercloud AND the way that Thunder Ready works in PVP to further reward high damage output from the caster in PVE.
    Allow for a Firestarter "combo" from free Fire III to free Fire IV.
    And for the love of god get rid of needing to use fire 1 in the rotation to refresh Astral. Maybe upon the successful usage of three umbral hearts with Fire IV it automatically grants you a Firestarter proc.
    Do something more useful with scathe. Anything. Perhaps just make it cost no MP so the Astral MP table doesn't get messed up from it. Oh and while you're at it please remove it from the list of Sharpcast procs.


    Rather than flat potency increases which are boring and don't fix real issues, make life easier for the job to do higher damage. Give some benefit to the Polyglot timer through procs or spell speed, and possibly make Foul double potency if it hits only one target (or does an additional 10% damage every time it is charged)
    Increase the damn proc timers to 30 seconds to match the other casters. Please and thank you.
    Magic Vulnerability +10% on Blizzard IV would be fab
    Allow Freeze to give Umbral Hearts post-68 during aoe rotation, and make it instantly give you Umbral III alongside a trait that lets you use it for zero MP when your MP drops to zero (after Flare)

    Convert is in desperate need of fixing so please do either of the following:
    -Convert becomes 60s recast and remove the HP penalty
    -Convert stays 180s recast and gives a full MP bar, three Umbral Hearts, a Firestarter and a Thundercloud, and refreshes Astral III.

    Lastly, give us a shorter recast on Aetherial Manipulation. 20s or even 15s would be great. And, while Between the Lines is great, there should be ANOTHER spell that brings the circle to the caster so that either/or could be used where appropriate. This could be the spell that "replaces" the Ley Lines button when it is used.


    PS: One other thing for consideration, since the devs are so bent on BLM being a hardcasting turret, consider letting BLM move while casting any spell at the cost of +20% cast time and GCD for the spell. This would certainly be incentive still not to cast while moving, but also give BLM at least a LITTLE more leeway as far as handling mechanics goes than it currently has.


    PPS: Do SOMETHING that gives the job two minute synergy. As mentioned in the other thread, one of the biggest reasons that BRD NIN MCH SMN SCH work so well together is that all their two minute windows line up and work together Any one of Trick Attack, Chain Stratagem, Hypercharge, Foe Requiem, Devotion, Radiant Shield, etc. by itself isn't extremely strong, but TOGETHER they are a force to contend with. One way this could work is any time the Enochian buff is used (including right at the start) it gives you a fully charged Polyglot off the bat. This would potentially mean a charged one AND using Enochian for another one during Trick Attack, etc.
    (1)
    Last edited by Llugen; 11-19-2017 at 01:05 AM.

  8. #88
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zerathor View Post
    snip
    Raising 5 people takes at least 20 seconds because it's 2 GCDs per Raise as well you have to wait for Lucid Dreaming to refresh your MP for the 5th Raise because you can't Raise 5 people with your full mana pool. You can't even Raise 4 people since Verraise is 25% of your mana and you have to use a spell before it to Dualcast it. Nobody uses Vercure for spot healing, it's more efficient to let healers do it as well most healers will get mad at you for doing it instead of DPSing. Red Mage has nowhere near the amount of raid utility that Bard does but for some reason we actually have lower damage than them.
    (1)

  9. #89
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Dualgunner View Post
    It's "Of the casters, which job has amazing damage boost utility, outstanding mobility, and does the most damage of any job in the game?" It's not Red Mage, and it's not Black Mage.
    so 2% of devotion is amazing hmm... : /

    smn might be stronger than blm and more mobile than rdm yeah but I wonder why everybody said that we have "awesome" dps utility... radiant/con never have been an issue or any kind of argument in any caster-discussion so far - what leads us to devotion... and since its grp wide the pot is just lame - where do all the other caster/rivals see the so often called awesomeness in devotion? .___. (this question is serious btw...)
    (0)
    Last edited by Neela; 11-22-2017 at 09:59 PM.

  10. #90
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    The sheer combined uptime. I'm unable to get in game but devotion not only increases damage but healing too; radiant shield is one of the longest physical dps buffs in the game and boss pending gives tons of added potency damage on top of that. Compare that to blm's nothing and rdm's 1/6 uptime (20s / 2 min) on embolden.
    (0)

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