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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Zerathor View Post
    How about... no.
    Compelling.

    Why should the Black Mage get it then? Shouldn't a support oriented ability instead go to Red Mages?
    (0)

  2. #2
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    If you nerf SMN nothing would change for BLM it would just make ppl choose double ranged comp more
    (4)

  3. #3
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Kabooa View Post
    Compelling.

    Why should the Black Mage get it then? Shouldn't a support oriented ability instead go to Red Mages?
    This is about blm not carrying enough weight, not rdm. Black mage in past games were slightly debuff oriented anyway, so it's not a stretch to apply magic vuln to a target.

    If rdm got the magic vuln, the issue would still lie in the fact that smn does slightly more damage still while having a raise, leaving blm as the least valuable dps job still.
    (0)

  4. #4
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Plus sam still gets to have a slashing vuln on target, so if anything blm applying permanent magic vuln is what we should have had from the start of stormblood.
    (0)

  5. #5
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Zerathor View Post
    Plus sam still gets to have a slashing vuln on target, so if anything blm applying permanent magic vuln is what we should have had from the start of stormblood.
    By that logic both RDM and BLM should get magic vuln up that would overwrite each other, just like how SAM and NIN do.

    I'm not particularly opposed to this.
    (0)

  6. #6
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Zerathor View Post
    This is about blm not carrying enough weight, not rdm. Black mage in past games were slightly debuff oriented anyway, so it's not a stretch to apply magic vuln to a target.

    If rdm got the magic vuln, the issue would still lie in the fact that smn does slightly more damage still while having a raise, leaving blm as the least valuable dps job still.
    Yes, but if Red Mage got the buff, then Black Mage in turn would be prime to receive a personal damage boost, while also benefitting from Red mage bringing a vulnerability.

    It'd be a double win for Black mages, gaining the benefit of a vulnerability while also gaining the benefit of personal damage to maintain its status quo.
    (0)

  7. #7
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I'd rather have BLM get some damage boost ^^ and RDM get debuff.
    However, this would make SMN and BLM undesired without a RDM. Not sure the situation would improve much.
    The case of piercing is a bit different because Brad and Mach bring a lot of utility. We cannot say the same about BLM and SMN.
    Ofc if they'd reduce some caster CD heavily, such as mana shift, who knows.
    (0)

  8. #8
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sylvain View Post
    I'd rather have BLM get some damage boost ^^ and RDM get debuff.
    However, this would make SMN and BLM undesired without a RDM. Not sure the situation would improve much.
    The case of piercing is a bit different because Brad and Mach bring a lot of utility. We cannot say the same about BLM and SMN.
    Ofc if they'd reduce some caster CD heavily, such as mana shift, who knows.
    Actually SMN is pretty damn good as far as support goes, all things considered.
    (0)

  9. #9
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Dualgunner View Post
    Actually SMN is pretty damn good as far as support goes, all things considered.
    That's the primary problem. They're decent enough utility, while having equal or greater damage to blm. Smn is just better blm, just like heavensward all over again. I'm not subbing to another heavensward where my job gets trashed.
    (4)

  10. #10
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Honestly theres absolutely nothing wrong with any of the classes you can literally do any content with whatever group you get and beat it. Now I could the point of threads like this if your job wasnt able to do these things and you actually needed the other classes to complete things but that isn't the case Every alt I have I have at least one job that everyone says sucks and I do just fine I'm not excluded from content Hell I was only ever kicked from one PuG and that was Wanderers Palace hard when I suggested we kill the first bosses adds when we wiped the first time. Bottom Line As long as you do your class follow mechanics and avoid damage and abuse the everliving hell out of swift cast when you can You wont be barred from anything but maybe a static and that's only if you don't do that static with friends. And that's really the point the game is more fun with friends but accessible to all.
    (0)

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