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  1. #31
    Player
    irongripz's Avatar
    Join Date
    Oct 2011
    Posts
    274
    Character
    Killer Kat
    World
    Excalibur
    Main Class
    Miner Lv 50
    Quote Originally Posted by XxOstiaxX View Post
    A steady seller ? A STEADY SELLER ? 1 year and some months later, still not sold 1million copy's.
    lol steady failing more like it.
    (5)
    my house is in rebuilding stage. this house is very small and in unpopular area.
    the roof, floors, plumbing, and gas are all broke.
    my landlord fired the original crew. for not completing the job on time
    the new crew comes in and makes all kinds of promises, and shows me pics.
    now for next year i have to wait for them to finish the job.
    should I move to a more popular, bigger house rent it for same price?
    or stay in the part of my house that is not being rebuilt. but still pay same rent as others.

  2. #32
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    you don't play ffxiv, ffxiv plays you!!
    (2)

  3. #33
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Blarp View Post
    For reference SWTOR has sold almost a million NA pre-orders five weeks from launch. They logged over a million tester hours in a single weekend.
    lol just in the 3day stress test, i loged into my first server with a 550 person wait que, then when logging back in cause this was one of the way over populated servers, i was at a 5500 person wait que. i ended up rerolling to a empterier server and it didn't have que's but it was packed with players, every inch of every zone had players running around and 0 problems getting groups, even though the game is something u can pretty much solo. the 4man stuff was fun but way easy. non the less the game will be very fun for something to do while this game shapes up/or dies off without getting my money.lol.
    (1)

  4. #34
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,024
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Bahn View Post
    good portion of the community SUPPORTED this measure and tried to justify it by saying it was bad for the community that people should know how our server populations are falling.
    What (no offense people) moron thought that was a good idea? "Let's just remove world population view and maybe they won't notice the drastic decrease in players!" ... Except for when Gridania and Limsa are abandoned, all remaining players converge on Ul'dah, the wards are empty, all the shouts are in JPN, and only two rival linkshells exist in each language...
    (5)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  5. #35
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    The old ostrich (head in the sand) technique?
    (2)
    Last edited by Coglin; 11-17-2011 at 11:46 PM.

  6. #36
    Player
    Lebannen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    239
    Character
    Lebannen Nox
    World
    Ragnarok
    Main Class
    Carpenter Lv 51
    Im surprised by how many it is. Lets hope more people join soon.
    (0)

  7. #37
    Player
    Altera's Avatar
    Join Date
    Jul 2011
    Location
    Bergen
    Posts
    1,157
    Character
    Chandani Aranka
    World
    Odin
    Main Class
    Black Mage Lv 100
    Saronia is rated as a low populated server when you create a new character and select servers. But I constantly see lots of people around morning, noon and night
    (0)

  8. #38
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Anonymoose View Post
    What (no offense people) moron thought that was a good idea? "Let's just remove world population view and maybe they won't notice the drastic decrease in players!" ... Except for when Gridania and Limsa are abandoned, all remaining players converge on Ul'dah, the wards are empty, all the shouts are in JPN, and only two rival linkshells exist in each language...
    A world population view never existed. What existed was a truncated area search, which a Japanese player used to create a graph describing the declining population.

    The problem was the graph was flawed.
    • The person used unverified sampling on many servers from what amounts to random "researchers".
    • Failed to get a good sampling of all time zones.
    • Observed the population for too short of a period, with limited (and worst of all not even consistent) windows.
      • For example if I did a /sea count on Tuesday every week and you never played on Tuesdays you would not be counted as an active player.
      • Even worse, if I did it at 9pm one Tuesday and then 1 am the next Tuesday after you went to bed my data would show you as "no longer active".


    That the population was declining was obvious to everyone, and by attaching these "real numbers" to it people (especially forum trolls) rallied behind it. It (the flawed statistics) became an increasingly distracting issue for the community and so they removed the /sea ability.

    They could, and should have instead just struck back at the graph and other spurious claims by pointing out its flaws and releasing more accurate information themselves. However, this was at the point where they were already being forced to admit that FFXIV did not hit its target, were replacing the team, and probably thought this wasn't the conversation they wanted to be having.

    There was never an accurate population count released. I for one think that they should release population numbers. They themselves said that they will push towards 2.0 even if no one is playing, I don't see what the harm is in letting us know the total numbers (if not server population) at least until 2.0.

    It would either show
    • How dedicated they remain to the game despite its low population (which would help the fears of people worried that the game could shut down).
    • Growth.
    (4)

  9. #39
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by weeble View Post
    lol just in the 3day stress test, i loged into my first server with a 550 person wait que, then when logging back in cause this was one of the way over populated servers, i was at a 5500 person wait que. i ended up rerolling to a empterier server and it didn't have que's but it was packed with players, every inch of every zone had players running around and 0 problems getting groups, even though the game is something u can pretty much solo. the 4man stuff was fun but way easy. non the less the game will be very fun for something to do while this game shapes up/or dies off without getting my money.lol.
    Thank god! This place will be that much better while you play WoW in space.
    (0)

  10. #40
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Well my server is definitely dead and when I re-rolled to Selbina it was just as dead. I think it's just wrong to lie about the current population to other players. Let's hope 2013 brings in more people but if the chocobo's didn't do it I don't think anything can before the 2.0 version and the ps3 release comes around. Until then I hope they realize what kind of difficulties group content places upon the current beta testers that are still on these sparse servers. Server merges in the current situation could only improve the quality of the game. I don't think it's any secret to anyone that the populations aren't what they used to be. Even successful mmo launches always lose a lot of players after launch. But clearly not on this scale.
    (2)

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