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  1. #21
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mahrze View Post
    idk, I think there are more pressing matters with MNK than the threat issue, even more so when we consider MNKs threat issue has existed since 2.0.
    Assuming they do ever fix the rest of MNK's toolkit, wouldn't that just make threat on MNK more pressing an issue?
    It's better to nip the problem in the bud now, even if the bud is a few years old lol.
    (1)
    Last edited by Silver-Strider; 11-14-2017 at 03:49 AM.

  2. #22
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Sora_Oathkeeper View Post
    It's because they have to actually lose a lot to maintain it if they're not circle shirking one another. It's not just a case of provoke and aggro combo. It's a case of, they need to waste a GCD if they're a DRK or PLD to go into tank stance. and then aggro combo. this causes issues rotationally for them because it consumes MP which they expend on Holy spirit rotation. Or just extra dps for the drk. Also aggro combos suck for dps. If people think a voke and aggro combo without tank stance will do anything to a monk or sam's enmity they are mistaken. They're only delaying the inevitable and in optimal gameplay you really don't want to aggro combo for obvious reasons.
    The wasted GCD complaint is hardly valid. A competent tank should be watching the agro list, and if they see a DPS creeping up too close, they should proactively adjust to make sure the DPS doesn't take off that hate. Especially in roulette situations, you shouldn't expect that unknown DPS have enmity reducing tools equipped, or that they will use them. When running with people you know, you can adjust to what you know of those players. Not saying DPS shouldn't be attempting to mitigate their agro, but the tank's primary job is to hold hate. If they fail to do that, then they have failed.
    (0)

  3. #23
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Silver-Strider View Post
    Assuming they do ever fix the rest of MNK's toolkit, wouldn't that just make threat on MNK more pressing an issue?
    It's better to nip the problem in the bud now, even if the bud is a few years old lol.

    Well, if they do work on it is already assuming too much at this point. But I agree with you, if we aren't going to receive any substantial update.
    (1)

  4. #24
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by wereotter View Post
    The wasted GCD complaint is hardly valid. A competent tank should be watching the agro list, and if they see a DPS creeping up too close, they should proactively adjust to make sure the DPS doesn't take off that hate
    The wasted gcd isnt exactly the issue im talking about. Its the punishment you get from using that gcd to go back into tank stance. I by all means agree that tanks should manage aggro and any dps that doesnt take an enmity reducing skill is an idiot for raid content. Which is specifically what the OP is talking about and in a pug party too. This is why nin will forever be in the meta outside of TA. The sheer extra aggro on tanks that make aggro so much easier to manage and remain only dpsing. It doesnt change the fact that mnk and sam still suffer with terrible enmity control
    (0)

  5. #25
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Why do we need a enmity-reductive CD, best paired with dps CDs, in the first place, instead of just passive enmity siphoning on the part of any and all tanks?

    A DPS desires enmity reduction 99% of the time. Diversion, one would think based on its name, would refer to the 1% in which they need to detract enmity from where it'd normally go, grabbing enmity off healers or another DPS in cases of emergency.

    A Tank desires enmity augmentation 99% of the time. Shirk, one would think, would then be a much more powerful but temporary tool for that remaining 1% of the time, not a tool to simply pad 25% additional MT enmity every CD.

    The prior takes no additional thought, and the latter takes thought only in the situations where that increase came at the expense of actually having to use (or not use) an enmity combo to swap in (or out) -- where its use for a smooth transition would cost a Shirk cast over whatever portion of the fight in which DPS might still eclipse tank enmity (if the tank-under-focus continued not to use enmity tools, in favor of more DPS).

    Wasn't the whole point of SB pruning allegedly that if an ability (a) provided no additional thought or identity and (b) promoted bar-watching despite this, it should be pruned? Why, then, did they add further skills to the opposite effect?
    (2)
    Last edited by Shurrikhan; 11-15-2017 at 07:09 AM. Reason: typos; OCD

  6. #26
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by KDSilver View Post
    If your spamming your aggro combo, yeah sure.
    To be honest tank/healer dps is fine as long as they don’t cause problems to the grp members (low hp and enmity). Hate that the mentality changed so much that more and more healer/tanks sacrifice other player just for their „support“ dps...

    Own experinces f.e are a death by DOT dmg (62% of max lp) and a kick in ivalice for multiple aggro steal on 2nd boss...
    (2)
    Last edited by Neela; 11-15-2017 at 02:49 AM.

  7. #27
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Tanks shouldn't always spam aggro combos dps should have the tools to to decrease they own eminity
    (0)

  8. #28
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    404
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    MNK should have passive reduced enmity generation on Fists, while SAM has it on their gap closer/backstep.
    (0)

  9. #29
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Both Diversion AND Lucid should both dump enmity AND generate half enmity for the duration of the buff, as well as Tactician/Refresh.


    Furthermore, I would say that all melee jobs should get a "mini" Shadewalker rather than diversion, even, or a "shirk" that can ONLY transfer 20% of current enmity to the target's current highest enmity target.
    (1)

  10. #30
    Player
    rxnin's Avatar
    Join Date
    Jul 2015
    Location
    Konoha
    Posts
    135
    Character
    Kandy Kayn
    World
    Zalera
    Main Class
    Ninja Lv 80
    IDEA: Make Yaten --> Enpi --> Gyoten combo and enmity reducer!
    (0)

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