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  1. #1
    Player
    Flaris's Avatar
    Join Date
    Jun 2017
    Posts
    34
    Character
    Flaris Roika
    World
    Brynhildr
    Main Class
    Samurai Lv 70

    Sam and Mnk need more than Diversion

    I've been in Savage Deltascape pugging 1-4 this week with BiS Sam and every run i've ended up tanking for a good portion of the fight, usually dying to a tank buster. Using this skill on CD has not been enough to make a major impact on personal enmity control. I believe this skill is not enough enmity mitigation for the highly damaging classes.

    I suggest to make Diversion more dynamic, by cutting enmity in half as well as reducing enmity generation for 15s, as well as shortening the recast timer to 90, or even 60 seconds.

    Ninja and Dragoon already have enmity reduction skills in their toolkit, so i feel these changes to Diversion would help the enmity problem affecting Sam and Mnk.
    (9)
    Last edited by Flaris; 11-11-2017 at 02:58 PM.

  2. #2
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    I think it's also a tanking problem in your case and the tank didn't generate enough hate.

    However, what's true is that monk and samurai are the only dps to have 1 way to reduce hate.
    Caster have both diversion and lucid dreaming.
    Bard/Mch have MP/TP regen, with the secondary effect to reduce hate.
    And like you said, Ninja and drg have their own.

    It's always great to have another option to reduce hate when diversion is not ready, especially if you're generating too much or if the main tank dies and the other has to build hate quickly.
    (4)

  3. #3
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    As a MNK Tank, I wholeheartedly agree.
    I keep Diversion on CD at all times during a fight but even with Tanks Provoke/Shirking I have been on the receiving end of more than a few Tank busters and it is NOT fun.
    (1)

  4. #4
    Player
    Seraphiime's Avatar
    Join Date
    Nov 2015
    Location
    Gridania
    Posts
    7
    Character
    Seph Rhodes
    World
    Tonberry
    Main Class
    Arcanist Lv 90
    would it be better to adjust diversion to act more like Refresh and Tactician? halving hate on Bard is extremely effective and they crit all day
    (1)

  5. #5
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Changing diversion to just halve enmity still leaves Monk and Samurai with half as much aggro control as every other job. Tacking an aggro cut on Invigorate would be a reasonable addition.
    (2)
    Last edited by SpeckledBurd; 11-12-2017 at 03:22 AM.

  6. #6
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    I support this idea. When AST needed more than Luminiferous Aether by Thordan launch devs simply gave them a passive enmity reduction on Sects. Something simmilar could be made to MNK and specially SAM. DRG and NIN both have an ability besides Diversion to reduce enmity. Such a simple change would already make PF more friendly towards these two unliked jobs.
    (1)

  7. #7
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by KDSilver View Post
    I think it's also a tanking problem in your case and the tank didn't generate enough hate.
    There's a bit of truth to this. If your ripping hate tanks are obviously in dps stance too much of the time. And should switch to build up a bigger lead.

    Which is also kind of ironic because tanks won't swap stance because it's a dps loss. But when people say just scrap stances tanks are like nope. Stance dancing is fun... but they never actually switch stance when they need to anyway and thus they lose hate..

    Diversion isn't really the problem
    (5)
    Last edited by Dzian; 11-12-2017 at 02:09 AM.

  8. #8
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dzian View Post
    There's a bit of truth to this. If your ripping hate tanks are obviously in dps stance too much of the time. And should switch to build up a bigger lead.

    Which is also kind of ironic because tanks won't swap stance because it's a dps loss. But when people say just scrap stances tanks are like nope. Stance dancing is fun... but they never actually switch stance when they need to anyway and thus they lose hate..

    Diversion isn't really the problem
    I would still say that Monk and Samurai still do have a problem because the lack of a secondary Aggro management skill is unique to them (among DPS anyway, White Mage also needs a way of limiting threat like Astro's passive cut on its stances or Scholar splitting its healing with its pet).
    (2)

  9. #9
    Player
    Flaris's Avatar
    Join Date
    Jun 2017
    Posts
    34
    Character
    Flaris Roika
    World
    Brynhildr
    Main Class
    Samurai Lv 70
    Thanks for the input, I posted this on several other sites, and also the feedback page in hopes of someone important seeing this and making some changes by the next patch. For some reason this issue seems to have been overlooked in the case of Sam&Mnk, but now that more people are getting higher gear the enmity problem is becoming more apparent.
    (3)

  10. #10
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    They've overlooked a lot of problems with SAM and MNK, and this ranks pretty low on that list. Unfortunately, since people are being so loud about it, paired with how easy a fix it would be, they could easily get the wrong idea that this is the biggest and most important complaint of SAM/MNK's. Pretty worrying to be honest, since it pushes more urgent changes further back. Not to say the extensive threads about 'ignoring MNK', and other such things aren't keeping up the good fight, but I don't know that I trust the dev team since I've seen these things play out since 2.0 lol.
    (0)
    Last edited by Nominous; 11-13-2017 at 12:37 AM.

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