Results 1 to 10 of 152

Hybrid View

  1. #1
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,531
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    WAR got some massive changed in 2.X (can't remember exactly, but it was early on) and it made the job go from trash to really good. Now, the main reason they went to this length was because WAR just couldn't survive in content, so it was needed (people were taking 2 PLD as it was more effective).

    However, because MNK DPS is fine (which it is) and it isn't hindering anyone from clearing content, the DEVs probably don't see it as an issue, at least not in the same way as the massive WAR changes, which is a problem.

    The other side is, other Jobs got QoL changes which made them play slightly differently, but it sorted out some issues and made the jobs more enjoyable, which is exactly what we, as monk users, want. Just some changes to abilities to make the job fun to play again and not the mess of contradictions we have now.
    (1)

  2. #2
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mikey_R View Post
    The other side is, other Jobs got QoL changes which made them play slightly differently, but it sorted out some issues and made the jobs more enjoyable, which is exactly what we, as monk users, want. Just some changes to abilities to make the job fun to play again and not the mess of contradictions we have now.
    On the other hand, other jobs are getting changes based on the most minor of complaints. Bard had the duration of Straight Shot increased and Barrages cooldown reduced in 4.06, Warrior had it's gauge penalty removed for swapping stances and had Shake it Off reworked into a pretty solid barrier, Summoner and Machinist have both received pretty substantial reworks, and of those jobs the only one who actually had changes because their performance was bad was Machinist. Monk's performing okay, sure, but the complaints we have are long standing and I think something like Tackle Mastery and Brotherhood's composition problems are as deserving of getting addressed as Shake it Off, or any other Quality of Life to make Monk play better.
    (4)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mikey_R View Post
    WAR got some massive changed in 2.X (can't remember exactly, but it was early on) and it made the job go from trash to really good.
    Warrior got changed because it was absolutely broken and is a TANK. One of only 2 tanks at that time.

    Monk is one of 8 dps classes. Not saying that as an excuse for the developers, but there it is.
    (0)

  4. #4
    Player
    Tigerlilley's Avatar
    Join Date
    Aug 2014
    Posts
    508
    Character
    Tiger Lilia
    World
    Behemoth
    Main Class
    Monk Lv 90
    When they were introducing the classes in the Live Letter before Stormblood, Yoshi literally said, "ok monk. Monk... uh.... monk hasn't changed much".

    It's like they knew from the beginning Tackle Mastery was a waste of everyone's time but needed to throw something in to make it look like the class hadn't been forgotten completely.
    (3)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,859
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tigerlilley View Post
    needed to throw something in
    So many of the Stormblood changes, in a nutshell.
    (2)

  6. #6
    Player
    Vineas's Avatar
    Join Date
    May 2015
    Posts
    88
    Character
    Vineas Hillis
    World
    Kujata
    Main Class
    Lancer Lv 70
    Hi guys, I wanted to post a new thread on this question, but I think may be better to just reply on this one.

    I'm playing monk lately, and sometimes I found my Chakra gauge filled up automatically after executing weaponskill. I've been trying to look for the Chakra collection mechanism apart from Meditate.

    Is this some kind of hidden mechanic? Because it happens randomly.
    And to not have Chakra gauge filled during fight makes the Forbidden Chakra skill useless.
    (0)

  7. #7
    Player
    TsuKoj's Avatar
    Join Date
    Aug 2017
    Posts
    29
    Character
    Nanashi Iam
    World
    Diabolos
    Main Class
    Black Mage Lv 70
    Did you have brotherhood up? Weapon skills from party members have a chance at charging chakra while under the effect of brotherhood.
    (1)

  8. #8
    Player
    Phileas's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dia Beetus
    World
    Behemoth
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Vineas View Post
    Hi guys, I wanted to post a new thread on this question, but I think may be better to just reply on this one.

    I'm playing monk lately, and sometimes I found my Chakra gauge filled up automatically after executing weaponskill. I've been trying to look for the Chakra collection mechanism apart from Meditate.

    Is this some kind of hidden mechanic? Because it happens randomly.
    And to not have Chakra gauge filled during fight makes the Forbidden Chakra skill useless.
    Its the Deep Meditation trait: Doing a crit with a weapon skill has a 50% chance of adding a chakra.
    (4)

  9. #9
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tigerlilley View Post
    When they were introducing the classes in the Live Letter before Stormblood, Yoshi literally said, "ok monk. Monk... uh.... monk hasn't changed much".

    It's like they knew from the beginning Tackle Mastery was a waste of everyone's time but needed to throw something in to make it look like the class hadn't been forgotten completely.
    Every interview he's had where the question of Tackle Mastery has come up has either had him evade the question or basically admit that it has no reason to exist.
    (3)