With goon/nin/mch buffs we are totally out of the picture now.
I don't know what I expected at this point.
It's like all these threads of feedback that have been going on since the start of Stormblood count for nothing.
With goon/nin/mch buffs we are totally out of the picture now.
I don't know what I expected at this point.
It's like all these threads of feedback that have been going on since the start of Stormblood count for nothing.
Last edited by Tigerlilley; 09-30-2017 at 02:16 PM.
At this point the only Monk change I can see happening is the Devs deciding Elixir Field is too fun and replacing it with another tackle.
I mean, what did you expect? We've been getting the short end of the stick since 3.0.
I wouldn't be surprised if we saw a nerf somewhere.
"NIN:
Doton bug fixes (?)
Shukuchi's animation has been tweeked (i.e. animation lag will be decreased)."
Buff? The Change to Doton will most likely be a nerf again since it currently gets buffed by the dripping blades trait (20% physical dmg buff) which was odd because Doton should have been magic dmg but I imagine that they won't really compensate the 20% dmg loss fully.
Nin's the only job that gets nerfed the 3rd time in a row during SB now...
Last edited by Sam26; 09-29-2017 at 09:46 PM.
We might just have to wait for the full notes. They didn't really cover all the jobs. you know?
for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?
haven't any great exp with sb mnks myself so far... but isn't mnk on one of the top spots for endgame as usual? what is the mnks main concern atm which should be fixed asap? im just wondering... if the cls really have so much issues that it should be rerolled as well... maybe u can gimme a hint? : /
Last edited by Neela; 10-05-2017 at 10:26 PM.
Many people are not satisfied with how MNK currently feels to play for several reasons. First, SB MNK is very similar to HW MNK which was very similar to ARR MNK, whereas most other jobs got new shiny toys to have fun with. I think it's the job that's changed the least from its inception. Then there's the debate about riddle of fire. This skill makes your gcd slower in exchange for increased damage, but this feels weird to many players because MNK has always been a very fast job. Also, at level 66 MNK unlocks tackle mastery. This trait gives an additional effect to shoulder tackle depending on you fist (fire, earth and wind), which makes it useless since these additional effects are not good enough to justify using anything other than fist of fire. Tbh that trait looks like a bad joke.haven't any great exp with sb mnks myself so far... but isn't mnk on one of the top spots for endgame as usual? what is the mnks main concern atm which should be fixed asap? im just wondering... if the cls really have so much issues that it should be rerolled as well... maybe u can gimme a hint? : /
MNK perfomance in raid is good though.
If you read the thread, and other threads in the forums about SB changes to MNK, people are dissatisfied with how the job plays now. Its relative power may be fine but if the job feels like crap to play then it doesn't matter. Some people will play jobs because of their power instead of how they play. Many people play jobs because they like the flow and/or aesthetic, regardless of it's power. So people who liked the speedy dance of 2.x/3.x MNK are now upset that the old flow is gone. Some of SB's job changes were for the better, many were simply different, but a few were bad. MNK is one of the bad ones for gameplay reasons, even if they're still doing great DPS.haven't any great exp with sb mnks myself so far... but isn't mnk on one of the top spots for endgame as usual? what is the mnks main concern atm which should be fixed asap? im just wondering... if the cls really have so much issues that it should be rerolled as well... maybe u can gimme a hint? : /
It's like SE didn't learn after making BRD a bowmage in 3.x. If people are used to a fast, free-flowing style, you can't just take it away and introduce cast times without ruining what a lot of people play the job for. I hope they don't have to wait until the next expansion to get what they love about the job back like BRD mains did.
They said only six jobs are receiving any changes: DRG, WAR, SCH, SMN, NIN and MCH
Monk's damage is fine. They actually parse close to Samurai. It's the mechanics surrounding the job many people are frustrated with.
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