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  1. #1
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    What I've been getting told, skill speed is great for monks now that TP isn't an issue like it was in Heavensward for two reasons: one, monks have the strongest auto attacks in the game, and auto attack damage is directly related to skill speed, just like DOTs. Two, higher skill speed, at the right thresholds, will mean you can get off more attacks under Riddle of Fire.

    However, crit should absolutely be your number one stat since your chakras are now directly connected to critical hits. This is true regardless of if you're planning on raiding high end content.
    (0)

  2. #2
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    I feel that Monks will not be addressed because the developers don't see Riddle of Fire as a problem because of the numbers it puts out.
    (0)

  3. #3
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Blanchimont View Post
    I feel that Monks will not be addressed because the developers don't see Riddle of Fire as a problem because of the numbers it puts out.
    Which is a shame because MNK's toolkit is a train wreck.


    One Ilm Punch and Arm of the Destroyer are lack luster skills because the damage on them has to be hampered due to having secondary effects, which are useless in 90% of content and even when they would be useful, they're gated by Form stances which further limits their usefulness. I really wish One Ilm Punch would be converted into a Line AoE, the silence effect tacked on to Steel Peak and AotD just became a decent AoE attack.

    Tornado Kick is still a huge DPS loss in any situation because GL is too large a cost for MNK to trade away and then Riddle of Earth just complicates this because it functions to stop us from losing GL so we don't have to use Tornado Kick in the 1st place.

    Tackle Mastery is so bad that the person that thought of it should be thrown to the wolves, rescued and then thrown into a lion's den. It's just so poorly thought out it that there is no saving it as it currently is. It's pointless, pure and simple. Fist Stances are also a relic of the past. Realistically, you're in Fire 99% of the time with Earth only seeing use due to RoE anymore. Wind is a joke to use anywhere outside of town so really, it should just be a movement speed trait and be axed as an active skill. Unless they make it so that each stance equal to one other, Fire will just continue to be used and any abilities, traits, etc that involve alternative stances is doomed to fall into obscurity.
    (4)

  4. #4
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    imo mnk is in the "progress" meta (like rdm), just not in the "speedkill" meta (like rdm)

    for personal high fflogs dps, put a mnk in a 2-3 melee party comp and mnk will be close to sam if not out dpsing a sam, depending on the fight
    (0)

  5. #5
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,534
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    This has been said several times and several times it has been countered with, this is NOT about a monk's DPS, this is purely an issue in how the job plays, which, if you read the thread, you would also realise this is the case.

    Monk has so many things wrong in it's toolkit, including near useless abilities (which SB was supposed to address), abilities which contradict each other and abilities which just don't make sense or can feel terrible to use. Many posts have been made explaining the issues and all people think is monks want a DPS increase. NO. We just want our job to play better, have less useless skills, have abilities that complement each other and the monk's playstyle and not the mess we have now.

    If people say, well, play another DPS job, that's fine, but if people have to stop playing a job they used to enjoy to play something else, which they might not enjoy as much, then that clearly shows that there is a problem with Monk. So far, none of the other DPS jobs give me the same satisfaction as playing Monk in 2.X and 3.X and I've levelled MNK, DRG, MCH, BLM and RDM to 70, with SAM to 68 and the rest to 60. There is an issue hat needs to be solved, and not everyone seems to understand that and the quicker people stop thinking this is a DPS issue, the quicker this can get sorted.
    (5)
    Last edited by Mikey_R; 10-26-2017 at 11:39 PM. Reason: Stupid 1000 character limit

  6. #6
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Mikey_R View Post
    If people say, well, play another DPS job, that's fine, but if people have to stop playing a job they used to enjoy to play something else, which they might not enjoy as much, then that clearly shows that there is a problem with Monk.
    I think Square knew this was going to be the end result. I mean just watch the Stormblood trailer. Warrior of Light monk sees his new skills and the mess that the expansion made of his job, and switches to Samurai before he even gets off the boat in Kugane because he doesn't have to get new gear.

    But joking aside, you're right. I mained monk in Heavensward after falling in love with the job leveling it up to get Mantra (I had previously been maining ninja) but with this expansion, I feel like I've had to shelf a job I loved because playing it is such a mess.
    (13)

  7. #7
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Bumped. I browsed the JP monk forums and they are basically echoing this forum. Stances are too short, GL3 too short compared to botd. PB is too long for what it is. Brotherhood is rng and buff should affect monk, recast on TFC is annoying when you do get good rng. TK sees minimal use. Too many GL maintenance skills (form shift, TK if you will lose it, RoE). Tackle mastery sucks and sees no real use. Deep meditation is useful but still dislike the rng and Slowdown from RoF is against Monk's identity. Hopefully devs will listen to the jp forums
    (4)

  8. #8
    Player
    Tigerlilley's Avatar
    Join Date
    Aug 2014
    Posts
    508
    Character
    Tiger Lilia
    World
    Behemoth
    Main Class
    Monk Lv 90
    I don't think they're listening to any monk atm. It seems like all resources are going into Eureka.
    (0)

  9. #9
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tigerlilley View Post
    I don't think they're listening to any monk atm. It seems like all resources are going into Eureka.
    I'm sure they're hearing our complaints, they're just dismissing them the same way they dismissed Bards' complaints about Wanderer's in Heavensward.
    (3)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    I'm sure they're hearing our complaints, they're just dismissing them the same way they dismissed Bards' complaints about Wanderer's in Heavensward.
    At least the original Wanderer's got a .01 patch. You know, back when it was only usable for your first three shots of a fight, and had a 3-second cast time...

    But none of our issues are actually fatal enough to make us non-viable, insofar as any particular ability on which we'd be dependent (we could take RoE, FoW, FoE, OIP, etc., off our hotbars and lose virtually nothing) or as a whole.

    We're the soldier who just keeps marching, even though our guts are scrambled or missing. Sure, some of that zombie-ness is visible to outsiders, but our performance is still close enough that we can be brushed off indefinitely.
    (1)

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