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  1. #51
    Player
    Kisagami's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    309
    Character
    Taisynn Arghal
    World
    Siren
    Main Class
    Summoner Lv 61
    Quote Originally Posted by Misstique View Post
    Just like how the new zones used have instances 1, 2, 3, etc when it's crowded, why not have the chance to zone in for pvp or non-pvp at certain areas. For example, you can go into instance 1, 2, or pvp. So basically, players can zone into the Lochs but one chooses instance 1 while the other chooses pvp.
    I actually like THiS - it feels very fair and would prevent a lot of harassment. It would also be optional and wouldn’t lock anyone out of potentially new storyline content. A PVP instance or server - I can get behind that. I won’t be locked out of Beast Tribe or Faction wuests just because I’d rather not partake in PVP, as for the reasons I listed. I had some fun PVPIng in the past, but I just have no tolerance for the stuff that happens when people get too obsessed with winning or losing in these competitions. This is my preference.

    And I’m not saying i’m adverse to PVPers getting content. I just don’t want to be locked out of anything storywise.
    (4)
    Taisynn Arghal of Siren
    FC Leader of Cult of the Chocobo (18+), LGBT-Friendly Guild
    Quote Originally Posted by Kisagami View Post
    We’re all advocating for the type of game we want to see. Mine just happens to clash with yours. I like a story driven game, where people can come together as a community, and defeat challenges based on a PVE format. I want to work together. [snip] You’re not gonna like what I say, but I’m gonna say it regardless because I want Square Enix to hear the other side.

  2. #52
    Player
    Jellybums's Avatar
    Join Date
    Oct 2017
    Location
    Ul'dah
    Posts
    129
    Character
    Azuko Kouen
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Kisama View Post
    How does it fit into the lore to lose access to the majority of your attacks and abilities, as well as the ability to Sprint?
    My guess is it's to prevent players from valuing classes based on PVP performance. Hypothetical example, preferring to run duties with magic classes over melee DPS because they outperform melee in PVP. And we know something like that is BS so why create the stigma in the first place?
    (0)

  3. #53
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Look man I just wanna rp Haseo and I can't do that when I can't PKK.
    (0)

  4. #54
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kisagami View Post
    They go with what the majority of players desire - and right now, an open world PVP is not it.

    Anyone can debate in support or dissent on forums. I gave my feedback.
    You're right. You have the right to speak up as much as anyone else.

    What I, and many other PvPers hold issue with is the fact that People who don't or won't PvP at all are speaking about changes and what they do/don't want to see regarding PvP and SE simply looks at them as a majority view and makes terrible changes as a result. Look no further than the 4.0 changes; no one who PvPs regularly asked for any of those changes, and yet what we enjoyed - without bothering or forcing on anyone - has been changed for the sake of making a mass appeal to the playerbase that shunned and avoided it in the first place.

    Now ask yourself, would you be fine if things were the other way around? If I perhaps didn't like and avoided PvE content that much and felt I deserve to comment on changes to it, even though I still wouldn't touch it. Would you be okay with SE going "Hmm, this is what the majority thinks, so let's go ahead and change it"?
    (6)

  5. #55
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,143
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    I do play the frontline considerably but I am against the idea of open pvp. System wise, it will always be bard/ machnest trimph under current balttle system. It is boring and pointless.
    (4)

  6. #56
    Player
    Kisagami's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    309
    Character
    Taisynn Arghal
    World
    Siren
    Main Class
    Summoner Lv 61
    Quote Originally Posted by ThirdChild_ZKI View Post
    Now ask yourself, would you be fine if things were the other way around? If I perhaps didn't like and avoided PvE content that much and felt I deserve to comment on changes to it, even though I still wouldn't touch it. Would you be okay with SE going "Hmm, this is what the majority thinks, so let's go ahead and change it"?
    Yes, I would be okay with it. I wouldn’t have a choice. There are so many other games to play, I could very well find another that would fit what i want to play. I don’t ask for thinks that would ruin the community feel of the game, and I’m stating what I feel would preserve what I love about the game. Other people can too. That is the beauty of free speech. And SE can take each person’s account as they’d like.

    You have a right to voice your dissenting opinion to mine. But I’m not budging on mine just because you don’t like it and want to guilt me into silence just to get your way. I don’t like these proposed chances. I have experience in games where such a proposal ruins the game atmosphere.
    (2)
    Taisynn Arghal of Siren
    FC Leader of Cult of the Chocobo (18+), LGBT-Friendly Guild
    Quote Originally Posted by Kisagami View Post
    We’re all advocating for the type of game we want to see. Mine just happens to clash with yours. I like a story driven game, where people can come together as a community, and defeat challenges based on a PVE format. I want to work together. [snip] You’re not gonna like what I say, but I’m gonna say it regardless because I want Square Enix to hear the other side.

  7. #57
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Just so we're clear, I'm not trying to guilt anyone into silence. But having seen the effect that non-PvPers have had - quite largely - on PvP modes in this game, I'm pretty concerned AS someone who enjoys it.

    I'm concerned when people will avoid Seal Rock (Seize) for 2 years, calling it bad and toxic, then ask for the exact same thing in the form of the Nadaam. I'm concerned when people complain PvP - with the same hotbars they use without issue in PvE - has "too many buttons", and sweeping changes are made so that all jobs have 9 buttons and 2 interchageable PvP skills to work with, especially when not every job can just simply fit that template. I'm concerned when people offer annecdotal evidence of widespread toxic behavior and attitudes and it becomes an accepted fact without proof, even more so when a vital function of a team-based competitive mode becomes restricted for it, despite near unanimous negative feedback from the community it effects. Yes, I'm talking about the Feast's chat restriction.

    Where's the chat restriction for the people that mouth off to others in PvE instances? Where's the chat ban for the people that openly attack Mentors whether they do the right thing or not? Where's the chat ban for all the PvE infractions? Don't act like it doesn't happen. The proof is all over the rest of the forum.

    You talk about not wanting things that ruin the community feel of the game. . . Well guess what? PvPers are part of that community too. We're the part that gets shunned, ignored, dismissed, and avoided UNLESS somehow people that won't bother with it otherwise can get something out of it. We're the part that gets the least, yet told what little we get "wastes time and development they can put into other things". Here's a history lesson: Remember 4.06a? Jobs didn't get those balance changes before the Feast Season 5 started because they were more focused on balancing Omega Savage. And SE admitted this. But they started season 5 anyways. Would it be okay if things happened the other way around? And yet we're supposed to just accept that happening like it's okay because "it's only PvP"? THAT, as someone said, is entitlement.

    You talk about not wanting things that ruin the community feel of the game, yet PvPers have had their community, with as little as it has or gets, thoroughly ruined up to this point, and that's considered okay, as long as it doesn't ruin "your" community? Please.
    (3)

  8. #58
    Player
    Kisagami's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    309
    Character
    Taisynn Arghal
    World
    Siren
    Main Class
    Summoner Lv 61
    I don’t think the issues in PVE are equivlent to those in PVP. In PVE, I rarely run into toxic players. In PVP, it is a whole different story. I’ve been playing MMOs since I was a kid. I’m 25 now, and it is extremely telling SE would remove chat from a competitive thing. Or that the change was necessary. It tells me what I need to know.
    (2)
    Taisynn Arghal of Siren
    FC Leader of Cult of the Chocobo (18+), LGBT-Friendly Guild
    Quote Originally Posted by Kisagami View Post
    We’re all advocating for the type of game we want to see. Mine just happens to clash with yours. I like a story driven game, where people can come together as a community, and defeat challenges based on a PVE format. I want to work together. [snip] You’re not gonna like what I say, but I’m gonna say it regardless because I want Square Enix to hear the other side.

  9. #59
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    And how much did you play the Feast? How much did you see any toxicity there? I mean, I can say I rarely run into toxic players in both PvP and PvE, but then we begin to trade annecdotal evidence.

    Tell me how much that change helped toxicity with all the "Nice Job!" spam? Tell me how that change helped with toxicity when people can no longer communicate any important information in a match if it doesn't fall under any of the quick chat macros, and lose as a result for it? Tell me how that magically fixes any and all instances of player toxicity in PvP? Tell me how not having it in PvE fixes it there? Tell me how much it would help if they DID restrict chat in PvE because of the few cases of toxic players. Oh please, do tell me what you perhaps know there that I don't. Be sure to back it up with your actual experience and not just annecdotal evidence.
    (0)

  10. #60
    Player
    Holy_Miasma's Avatar
    Join Date
    Jun 2017
    Posts
    40
    Character
    Holy Miasma
    World
    Exodus
    Main Class
    Monk Lv 90
    I agree, having a large map like diadem that allows you to PvP people outside of your party while gathering Data or something sounds pretty fun. Fate area could spawn and whomever gets the most kills in these zones before time runs out. Or maybe just spends the most time alive on them, could get some sort of token that could go toward some new gear.
    I’m game.
    (0)

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