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  1. #11
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Crater View Post
    No, burst windows are inherently more valuable.
    Unfortunately, this entire line of argumentation can be dismissed for this particular raid tier. There aren't any "phases" to push, fights are 100% scripted. The only mechanics you're skipping are due to a faster clear, and in this regard burst damage is equally valuable as sustained. The only real phase push in current content is in Shinryu, which is pug content at this point. The adds in v3s barely live long enough for more than 1-2 fell cleaves, and the other adds are just used for pad nowadays.

    Furthermore, higher burst can not be inherently easier to optimize than sustained. I really can't believe that would be argued. It's much more difficult to line up small burst windows into even smaller raid utility windows. I don't optimize to that high of a level, but Xeno said he uses 9 different rotations based on party comp? How many does his paladin have?

    Overall I'm in agreement with you that burst is slightly more valuable than sustained, but you're including caveats in your argument such as the actual structure of the current raids (phase pushing when there are no phases to push) and synergy with raid buffs (party comp dictates performance). Both of these are dependent on the content design and party comp, not inclusive to the job itself.

    Quote Originally Posted by MauvaisOeil View Post
    Well if utility should, like Xeno or Whiskey are claiming, balanced around DPS, DRK should be hand down the best damage dealer out of tanks. However argument against it will come as much as necessary, because no warrior wants to be beaten in damage.
    I have no problem with this personally, but myself and I'm sure others agree, just buffing drk dps doesn't solve the problems with drk overall.
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    Last edited by whiskeybravo; 11-08-2017 at 04:41 AM.