Quote Originally Posted by Crater View Post

If Warrior is bursting for 33%+ more damage than Paladin is bursting for, balance dictates that at the end of a fight, Paladin should be dealing 2-3% more damage than Warrior, not 2-3% less.
Balance dictates what, exactly? If war has lower utility than pld their dps should be higher because of balance, as well. That they get there through "burst" windows is just a coincidence of design. At the end of the encounter is what matters, not necessarily how they got there.