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  1. #1
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Sometimes I look at arguments and I legit feel like warrior and paladin argue over what food to eat while drk is just begging for tablescraps. I legit get that feel around here. Sometimes even think the devs ignore the NA forums for these reasons but I have no idea what the JP tank forum is like currently.
    (0)

  2. #2
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    Exactly this. That's why I said I'd argue that SiO is a better mitigation tool than anything PLD has.
    It's easy to just list the numbers of tools a job has, but did you mention that Divine Viel needs a heal to work and doesn't effect the caster?
    And that Passage of Arms completely stops you from attacking?
    Or how Intervention costs some of you gauge?

    In comparison, SiO is simply use a CD and use the skill for instant benefits. It's easier to use, almost always stronger than what a PLD has and most importantly the WAR benefits from the mitigation as well.

    WAR doesn't have as many party mitigation tools as PLD, because the one it has is extremely strong.
    PLD's utility skills are much better than Shake it Off. Divine Veil is more powerful than Shake it Off unless it consumes 2 cooldowns. It's not hard to activate because it has a huge 30s duration and gets applied by any aoe heal that happens in that time, like shields going up. The shield doesn't need to affect PLD at all because they already have 10k+ HP more than a melee DPS with VIT melds, it's just completely unnecessary. In my opinion Shake it Off shouldn't shield the WAR to stop it being used as a personal cooldown.

    15% mitigation is also a lot on Passage of Arms. Sure, it costs a couple of GCDs, but straight up mitigation instead of a shield is good in another way. PLD having both PoA and DV means you can have some kind of raid mitigation every 60s compared to 90s from Shake it Off.

    PLD's gauge is purely defensive so it doesn't matter that Intervention uses it.

    PLD also has Clemency which is better than WAR's personal sustain (at the cost of some DPS) and can also target other people, and Cover which is great for mechanics like Earthshakers in O4S. Making it work on all damage and giving it 20% mitigation made it really strong.
    (1)

  3. #3
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    PLD's utility skills are much better than Shake it Off. Divine Veil is more powerful than Shake it Off unless it consumes 2 cooldowns.
    Just to correct, SiO is stronger with only one cooldown eaten.
    (0)

  4. #4
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by MauvaisOeil View Post
    Just to correct, SiO is stronger with only one cooldown eaten.
    Divine Veil is 5.6-5.8k on an i340 PLD. SiO depends on the DPS/healer's HP, not the WAR's. A melee DPS with VIT melds has around 44-45k HP, and 12% of that is 5.4k. It's even lower on the ranged DPS and healers. You need the 16% shield to beat DV.
    (1)

  5. #5
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Launched View Post
    Divine Veil is 5.6-5.8k on an i340 PLD. SiO depends on the DPS/healer's HP, not the WAR's. A melee DPS with VIT melds has around 44-45k HP, and 12% of that is 5.4k. It's even lower on the ranged DPS and healers. You need the 16% shield to beat DV.
    My bad, I thought to remember DV was also based on the target's HP.
    (0)

  6. #6
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Launched View Post
    Divine Veil is 5.6-5.8k on an i340 PLD. SiO depends on the DPS/healer's HP, not the WAR's. A melee DPS with VIT melds has around 44-45k HP, and 12% of that is 5.4k. It's even lower on the ranged DPS and healers. You need the 16% shield to beat DV.
    A 16% shield is incredibly easy to achieve, though it's never actually needed. One CD with SiO is more than enough mitigation.

    Also I'm not saying that SiO is, literally, stronger than what PLD has. It's simply easier and more accessible to use. How many times has a PLD popped Divine Viel but the healer didn't pop it until after the AOE goes out?
    Or used Passage of Arms but either too late that the effect didn't hit the party quick enough or used it in a odd position that half the party wasn't even in it.

    WAR's is simple and effective. PLD has more options, but it's easier to achieve what you're trying to do on WAR.
    (0)

  7. #7
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aana View Post
    This whole idea about Utility vs DPS is a red herring anyway. When in the history of this game did the meta ever take the highest utility tank with lower DPS than the less utility tank? Never that's when.
    THIS.
    It's ALWAYS DPS>utilty.

    If PLD's DPS was to suddenly drop about 10% below both tanks, but keep their utility, they'd be in the trash for another expansion. The only time utility actually matters is if it boosts your damage. Otherwise you'll make do with whatever little utility the job with more DPS happens to offer.

    Anyone that tells you they'd bring a PLD that did 200+ less than WAR and DRK in favor of their utilty are lying through their teeth. This game doesn't, and will never need such a massive amount of defensive mitigation.
    (6)
    Last edited by Exiled_Tonberry; 11-08-2017 at 06:13 AM.

  8. #8
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    Anyone that tells you they'd bring a PLD that did 200+ less than WAR and DRK in favor of their utilty are lying through their teeth. This game doesn't, and will never need such a massive amount of defensive mitigation.
    It'd be a different tale if party sizes were larger, but this goes across the board with most defensive skills. Encounters cannot require all or even most of them because there's a good chance a certain job will not be present in the current 8 man set up.

    I can see them moving all forms of raid defenses into the role system at some point.
    (0)

  9. #9
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    For clarification, DPS >Utility, is because Utility only helps survival in content where its designed so ppl survive w/o that utility.

    Utility needs to be at the point of either required for survival, or to the point of being so helpful on healing, it actually allows more DPS, and i dont mean 1 more GCD from the healer.

    an example, imagine if 1 tank had an ability that lasted the whole fight, and lowered all dmg everyone took by 50%.
    but that tank did 20% less dps.

    now THAT utility would easily out weight DPS, because it technically is a DPS increase. (roughly a 50% DPS increase from the healers, though a bit over simplified.))

    currently all of our mitigation is short lasting, and weak.
    we'll never see defensive utility being better than direct DPS.
    (0)

  10. #10
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kabooa View Post
    It'd be a different tale if party sizes were larger, but this goes across the board with most defensive skills. Encounters cannot require all or even most of them because there's a good chance a certain job will not be present in the current 8 man set up.
    This. Or if, as Claire_Pendragon already said, the defensive utility is so overwhelmingly powerful and helpful to the group, that it actually raises DPS by allowing healers to DPS near full-time and for actual DPS to perhaps ignore a mechanic or two.

    Passage of Arms and Divine Veil isn't going to beat better DPS when it's completely unnecessary mitigation that doesn't change how much healers need to heal.
    (2)

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