https://www.mooglemedia.com/releasing-beast-interview-xenosys-vex/
https://www.mooglemedia.com/releasing-beast-interview-xenosys-vex/
It's a good interview I think. Xeno is a pretty animated person and it comes through well in the text.
I personally think that he's right about DRK and WAR, that they both need buffs relative to PLD, and that WAR needs some sort of change to its damage spread.
WAR ppGCD when not using FC is so bad, you're investing all of your DPS in making absolutely sure you hit as many FCs with TA up and hoping that as many of them crit or dhit. I wish that they either buffed FC (as silly as it sounds) so WAR has a better DPS base, or they just buff their regular GCDs to improve their baseline.
One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)
I think that he misvalue the overall potency of FC, but what is right is the fact the IR + zerk is 2.5 time (150% more effective) than our non zerkcombo potency is quite a problem. The warrior feel almost dead during ramp up time, and a monstruous cleave machine during his little burst window, only to fall again in apathy.
Frankly I prefered the HW zerk windows.
agree with him PLD in 4.x is more dominant than WAR in 3.x, WAR in 3.x never had the utility PLD has while still able to compete in dealing the highest damage.
people are not talking about it as much because they used to be the punching bag in 3.x but PLD is overpowered and the only thing stopping people from going double PLD in raid is because of LB penalty, they are better than DRK and WAR and SE is not going to change it until the next expansion because that's how FF XIV works they're playing favorite to one job and then change it to the other in the next expansion.
Last edited by konpachizaraki; 11-07-2017 at 11:52 AM.
sorry but storm path and eye was complety broken, specially storm eye, we can argue is part of ninja fault for having they slashing in they lowest potency combo but dont change that WAR was mandatory for that, and WAR dps and self sutain with bloodbath was bastly superior that any form of tanking that PLD have now.
It doesn't make it true if you keep saying itagree with him PLD in 4.x is more dominant than WAR in 3.x, WAR in 3.x never had the utility PLD has while still able to compete in dealing the highest damage.
people are not talking about it as much because they used to be the punching bag in 3.x but PLD is overpowered and the only thing stopping people from going double PLD in raid is because of LB penalty, they are better than DRK and WAR and SE is not going to change it until the next expansion because that's how FF XIV works they're playing favorite to one job and then change it to the other in the next expansion.
Actually, no. Besides LB penalty tanks have different CD packages, esp. invulns. Two PLD in O4S << any other tank combo.the only thing stopping people from going double PLD in raid is because of LB penalty
Warrior is still the tank that people would (edit: ) be most likely to double up on if there were no LB penalty, so that line of argument is shot, right out of the gate.
If you're going to double up on a tank, and you have, on the one hand: A) A tank with one really good party mitigation tool, and one party mitigation tool you only use if you really have to, and B) A tank with one really good party mitigation tool, obscenely powerful burst damage, higher DPS, better defensive cooldowns, better enmity management, and better mobility... Well, you're doing it wrong if you pick Tank A.
Last edited by Crater; 11-08-2017 at 01:16 AM.
If we had to pick a tank to double up on, I honestly say it's currently a toss up, as both PLD and WAR comes with soem strengths and weaknesses, that easily could have a group/person favor one or the other. (There were somethings not mentioned, like how Cover affects tank swaps, and or how WAR brings slashing resist if u dont have a SAM or NIN, holmgang, etc)Warrior is still the tank that people would (edit: ) be most likely to double up on if there were no LB penalty, so that line of argument is shot, right out of the gate.
If you're going to double up on a tank, and you have, on the one hand: A) A tank with one really good party mitigation tool, and one party mitigation tool you only use if you really have to, and B) A tank with one really good party mitigation tool, obscenely powerful burst damage, higher DPS, better defensive cooldowns, better enmity management, and better mobility... Well, you're doing it wrong if you pick Tank A.
Except DRK of course, as there's just no reason to bring 2 DRKs over 2 WARs or 2 PLDs.
WAR does have the highest DPS, so if ur after a speed run, WAR is the way to go. But with its reliance on RNG and much more perfect play, a group whos not after a speed kill, might want more reliable dps, and can go with double PLDs.
If your healers want an easier tank to heal, then PLD is easier. If your healers can handle it, and both tanks are good, then double WAR would allow more mechanic cheezing.
DRK is pretty much the choice for a group who wants double PLDs, but wont actually double up on PLDs.
Last edited by Claire_Pendragon; 11-08-2017 at 01:39 AM.
CLAIRE PENDRAGON
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