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  1. #1
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TouchandFeel View Post
    Party utility potential is not solely based on the number of utility abilities you have but also by the strengths and weaknesses of said abilities, the frequency they can be used and whether there are any costs associated with their use.
    Exactly this. That's why I said I'd argue that SiO is a better mitigation tool than anything PLD has.
    It's easy to just list the numbers of tools a job has, but did you mention that Divine Viel needs a heal to work and doesn't effect the caster?
    And that Passage of Arms completely stops you from attacking?
    Or how Intervention costs some of you gauge?

    In comparison, SiO is simply use a CD and use the skill for instant benefits. It's easier to use, almost always stronger than what a PLD has and most importantly the WAR benefits from the mitigation as well.

    WAR doesn't have as many party mitigation tools as PLD, because the one it has is extremely strong.
    (3)

  2. #2
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Sometimes I look at arguments and I legit feel like warrior and paladin argue over what food to eat while drk is just begging for tablescraps. I legit get that feel around here. Sometimes even think the devs ignore the NA forums for these reasons but I have no idea what the JP tank forum is like currently.
    (0)

  3. #3
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    Exactly this. That's why I said I'd argue that SiO is a better mitigation tool than anything PLD has.
    It's easy to just list the numbers of tools a job has, but did you mention that Divine Viel needs a heal to work and doesn't effect the caster?
    And that Passage of Arms completely stops you from attacking?
    Or how Intervention costs some of you gauge?

    In comparison, SiO is simply use a CD and use the skill for instant benefits. It's easier to use, almost always stronger than what a PLD has and most importantly the WAR benefits from the mitigation as well.

    WAR doesn't have as many party mitigation tools as PLD, because the one it has is extremely strong.
    PLD's utility skills are much better than Shake it Off. Divine Veil is more powerful than Shake it Off unless it consumes 2 cooldowns. It's not hard to activate because it has a huge 30s duration and gets applied by any aoe heal that happens in that time, like shields going up. The shield doesn't need to affect PLD at all because they already have 10k+ HP more than a melee DPS with VIT melds, it's just completely unnecessary. In my opinion Shake it Off shouldn't shield the WAR to stop it being used as a personal cooldown.

    15% mitigation is also a lot on Passage of Arms. Sure, it costs a couple of GCDs, but straight up mitigation instead of a shield is good in another way. PLD having both PoA and DV means you can have some kind of raid mitigation every 60s compared to 90s from Shake it Off.

    PLD's gauge is purely defensive so it doesn't matter that Intervention uses it.

    PLD also has Clemency which is better than WAR's personal sustain (at the cost of some DPS) and can also target other people, and Cover which is great for mechanics like Earthshakers in O4S. Making it work on all damage and giving it 20% mitigation made it really strong.
    (1)