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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Under no scenario should a DPS have to hold back on a single target, though yes, they should be using Diversion and etc.
    That's the only way to make enmity really matters, which is one way of encouraging tank stance uptime.
    If, however poorly you manage your skills, a steroid-infused-DPS should not take aggro from you, then they might as well remove enmity and just make tank stances a permanent Ultimatum.
    (0)

  2. #2
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    628
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Reynhart View Post
    That's the only way to make enmity really matters, which is one way of encouraging tank stance uptime.
    If, however poorly you manage your skills, a steroid-infused-DPS should not take aggro from you, then they might as well remove enmity and just make tank stances a permanent Ultimatum.
    Completely removing enmity sounds like a much better idea than forcing me to stop casting Fire IVs for any reason besides mechanics.
    (0)

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Reynhart View Post
    That's the only way to make enmity really matters, which is one way of encouraging tank stance uptime.
    If, however poorly you manage your skills, a steroid-infused-DPS should not take aggro from you, then they might as well remove enmity and just make tank stances a permanent Ultimatum.
    Like Launched, I would rather they remove enmity entirely than force DPS jobs to stop attacking or purposely perform gimped openers. Furthermore, it's an arbitrary solution that doesn't make tank stance rewarding or inherently beneficial. It's similar in concept to the devs slapping a stance penalty on Warrior. People despised it not because their DPS was lower but how awful it felt.
    (0)