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  1. #1
    Player

    Join Date
    Nov 2011
    Posts
    56
    Quote Originally Posted by Frein View Post

    Cons:
    - clutters the inventory with unnecessary items
    - is conceptually ridiculous
    - constantly changing gear looks silly even if it didn't blink your character
    - having to macro all your abilities is unnecessary
    - lets you have your cake and eat it too, which turns choices into no-brainers

    - clutters the inventory with unnecessary items
    Which is something I addressed in my post you quoted by adding additional storage or inventory.

    Other mmos have started to implement inventory macros where you enter your storage container and click an inventory pre-set of gear that automatically swaps them for you. This eliminates spending forever getting a different set classes gear out.


    - constantly changing gear looks silly even if it didn't blink your character
    Which is why I suggested that you should be able to lock a certain gear style in place.


    - having to macro all your abilities is unnecessary

    Again, this is something that is fixed with pre-set binds that are linked to abilities; similar to what spellcast did.



    Anyone who seriously says the materia system in place is a legit 'endgame' gear system is delusional or trolling. The only thing the current system encourages is farming gil or buying it so you can keep crunching away at low percentages for gear.

    It is without a doubt the worse system I've ever seen. SE might as well sell us gear at this point, because all you're going to end up doing to get gear is crafting hours and hours a day.

    There is no cool instance/NM fight to get the best gear for your favorite job. The closest thing to a fight you can get into for your gear is grinding the same damn mob in the strongholds for materia over and over and over.
    (1)
    Last edited by Montijin; 11-16-2011 at 02:55 PM.

  2. #2
    Player
    Buddhsie's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    331
    Character
    Buddhsie Asura
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Montijin View Post
    - clutters the inventory with unnecessary items
    Which is something I addressed in my post you quoted by adding additional storage or inventory.

    Other mmos have started to implement inventory macros where you enter your storage container and click an inventory pre-set of gear that automatically swaps them for you. This eliminates spending forever getting a different set classes gear out.


    - constantly changing gear looks silly even if it didn't blink your character
    Which is why I suggested that you should be able to lock a certain gear style in place.


    - having to macro all your abilities is unnecessary

    Again, this is something that is fixed with pre-set binds that are linked to abilities; similar to what spellcast did.



    Anyone who seriously says the materia system in place is a legit 'endgame' gear system is delusional or trolling. The only thing the current system encourages is farming gil or buying it so you can keep crunching away at low percentages for gear.

    It is without a doubt the worse system I've ever seen. SE might as well sell us gear at this point, because all you're going to end up doing to get gear is crafting hours and hours a day.

    There is no cool instance/NM fight to get the best gear for your favorite job. The closest thing to a fight you can get into for your gear is grinding the same damn mob in the strongholds for materia over and over and over.
    lololololol (10chars)
    (0)

  3. #3
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Montijin View Post
    - clutters the inventory with unnecessary items
    Which is something I addressed in my post you quoted by adding additional storage or inventory.

    Other mmos have started to implement inventory macros where you enter your storage container and click an inventory pre-set of gear that automatically swaps them for you. This eliminates spending forever getting a different set classes gear out.


    - constantly changing gear looks silly even if it didn't blink your character
    Which is why I suggested that you should be able to lock a certain gear style in place.


    - having to macro all your abilities is unnecessary

    Again, this is something that is fixed with pre-set binds that are linked to abilities; similar to what spellcast did.
    Extra space doesn't change the fact that you're hauling around a crap ton of unnecessary stuff that shouldn't have to be there. There comes a point where piling on extra layers for the heck of it makes things worse. Next we'll be able to bind specific materia to our actions and then mini materia into our materia. Where do you draw the line? I think FFXIV has a sufficient number of gear slots as it is and sidegrades are still possible even if you may not want to have separate gear for each and every action.

    Anyone who seriously says the materia system in place is a legit 'endgame' gear system is delusional or trolling. The only thing the current system encourages is farming gil or buying it so you can keep crunching away at low percentages for gear.

    It is without a doubt the worse system I've ever seen. SE might as well sell us gear at this point, because all you're going to end up doing to get gear is crafting hours and hours a day.

    There is no cool instance/NM fight to get the best gear for your favorite job. The closest thing to a fight you can get into for your gear is grinding the same damn mob in the strongholds for materia over and over and over.
    I still completely agree with you on this, however. Right now the only things standing between you and best possible gear are 1) gil and 2) availability of top tier materia (extremely rare due to there being fiftyeleven grades of each type). Both of these are simply a function of time and luck. Skill doesn't really factor into it much at all.
    (1)