Page 7 of 13 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 129
  1. #61
    Player

    Join Date
    Nov 2011
    Posts
    56
    God forbid we have something to do in this game by collecting more gear.

    This community's silly lack of reasoning and general laziness/anti-anything difficult is what will drive this game into the ground.

    They've already made the game's gear system next to worthless with the silly attribute system in place.

    As much as I want this game to succeed, they have given the community too much input into the direction of the game. The majority of the community who cries to the developers are casual players who want everything stream lined to them by only playing 5 hours a week. Not that there is anything wrong with advancing your character by playing a couple hours a week; but where does that leave players who want to play their job/class to it's potential?

    The current materia system even in theory is an awful system of endgame gear. Does anyone actually like the idea of progressing your class by blowing up gil at incredibly low success rates? The current system in place pretty much makes this game "Farm Gil for Gear XIV".

    At the end of the day gear swapping is pointless right now anyways until/if they fix or scale stats.
    (2)
    Last edited by Montijin; 11-16-2011 at 05:21 AM.

  2. #62
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    How could someone honestly like setting up a thousand macros to change it every other WS? Seriously, leave that to FFXI...
    (4)

  3. #63
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Montijin View Post
    God forbid we have something to do in this game by collecting more gear.

    This community's silly lack of reasoning and general laziness/anti-anything difficult is what will drive this game into the ground.

    They've already made the game's gear system next to worthless with the silly attribute system in place.

    As much as I want this game to succeed, they have given the community too much input into the direction of the game. The majority of the community who cries to the developers are casual players who want everything stream lined to them by only playing 5 hours a week. Not that there is anything wrong with advancing your character by playing a couple hours a week; but where does that leave players who want to play their job/class to it's potential?

    The current materia system even in theory is an awful system of endgame gear. Does anyone actually like the idea of progressing your class by blowing up gil at incredibly low success rates? The current system in place pretty much makes this game "Farm Gil for Gear XIV".

    At the end of the day gear swapping is pointless right now anyways until/if they fix or scale stats.
    Real question is does anyone not like it? You are literally the only person I have yet to see complain about it. Gave the people of FFXIV the ability to actually be able to spend their gil on something worthwhile. The system still needs to be tweaked it is not been perfected yet. I play probably about 30-40 hours a week and I want the game more streamlined because it is original state it sucked in literally every way possible. This game needs certain streamlined features to succeed and if you cannot see that you must know nothing about MMORPGs. Even FFXI was steamlined over the years to accommodate for new players etc. Level Sync etc and many other features.
    (1)

  4. #64
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    tl;dr ..to bad read and stop posting the same argument.

    this thread reminds of the one made a year ago about this, same arguments and same process of everyone probably not even reading any posts in it and just raging with a NOOO for reasons that make no sense since none of them problems need to be added to the system. it seems like everyone is avoiding reasonable and sensible arguments and just raging with what was wrong with the old system. and on top it is more for opposite reasons like to lazy to collect more gear. cause even without this system u should be technically gearing up other pieces that might help even if there isn't gear swaps. this actually is less work in the long run in my opinion.

    fact, gear swapping in it's simplest form does only 2 things, 1. gives you much more gear to collect 2. allows you to strengthen your spells for the few times they are actually needed.

    none of the arguments need to be in place for this system to work, it doesn't even need to be gear swaps. i added this a few pages ago as well and it seems everyone steam rolled passed it. but we have a materia system for gear, a simple materia system for spells and moves that work like key items would fix every argument.

    1. no macros to make, just click once to trigger it on for the move after you collected the piece from where ever it came from ..nm/dungeon what have you.

    2. no blinking since it's not gear, this removes the "immersion" argument as well as the blinking problem even though even if it was on gear ...the system in 2012 doesn't need to blink.

    3. space? it's a key item like materia that works like materia ..only difference maybe is u have option to turn it on or off, and maybe turn on a stronger one or something. what have you.

    don't think i see any other arguments other then too much work to gather all this gear? well that i can only say is don't, u don't' need to do the materia system now and u don't need to for spells, it just makes it more efficient and gives players with time to ..to enjoy it. from more nm's to kill to doing dungeons more often. don't ruin a good system out of your own laziness and worry of what others will say think or react to it. this was a great system in ffxi and would be even greater in a mmo in 2012. take diablo3 not really a mmo but every one of there moves and spells can have other strengths added to it too. it works in this day in age the same as it did back then.
    (2)

  5. #65
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Anima View Post
    I don't want gear swaps in XIV, who the hell changes clothes/pants while fighting a ferocious, humongous, and massive monsters anyway?
    If the monster is that ferocious, humongous and massive maybe you need a change of pants .. /shrugs
    (0)

  6. #66
    Player
    Icecylee's Avatar
    Join Date
    Mar 2011
    Posts
    206
    Character
    Rieanna Cohen
    World
    Excalibur
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by weeble View Post
    new system that works like gear swaps without all the space, make them like materia, u collect them the same as gear from drops,nm, dungeons what have you. but instead of adding them to gear, u add them to your spells. long as u get the right ones it turns to key item that u can then turn it active to any spell. kill nm > drops dark element materialwanabemat > now can activate it to any spell or move > turn it on for u'r stun!! > done. same thing little less of the work an hastles and no blinking or making long macros lol.
    This is right on the money. Gear is kind of a terrible design space for slowly but surely increasing the potency of every single one of your available abilities - different sorts of gear are there to accommodate different play style or let you prepare for challenges you know in advance. Mid-battle gear swapping is silly.

    If all you really want if for there to be a time consuming way to buff up the entirely of your ability pool set, that's what you should be asking for; quests or drops or whatever that upon completion/acquisition increase the effectiveness of the specific abilities themselves.
    (3)

  7. #67
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Icecylee View Post
    This is right on the money. Gear is kind of a terrible design space for slowly but surely increasing the potency of every single one of your available abilities - different sorts of gear are there to accommodate different play style or let you prepare for challenges you know in advance. Mid-battle gear swapping is silly.

    If all you really want if for there to be a time consuming way to buff up the entirely of your ability pool set, that's what you should be asking for; quests or drops or whatever that upon completion/acquisition increase the effectiveness of the specific abilities themselves.
    This. A thousand times this. I'm a long time player of XI and I actually enjoy what the retarded baroque gear system allows you to do, I just think it is so far from optimal that we should not be even considering implementing it again. There are better, more interesting ways to explore that design space!
    (1)
    7UP!


  8. #68
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    NO NO NO NO
    (1)

  9. #69
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Montijin View Post
    This community's silly lack of reasoning and general laziness/anti-anything difficult is what will drive this game into the ground.
    Oh, please. I bet most of us who feel very strongly against implementing mid-battle gear swaps carried tons of macro gear in FFXI. Heck, I went out of my way to farm rather expensive DD gear for leveling PLD so I could not only macro it for WS but also just wear it while tanking if the healer was having trouble spending his MP. So, it has nothing to do with laziness.

    Then you play the lack of reasoning card, which is pretty hilarious considering we've posted several extremely good reasons for not allowing it. Let's look at the pros and cons, shall we?

    Pros:
    - allows for a potentially wider range of sidegrades to be desirable

    Cons:
    - clutters the inventory with unnecessary items
    - is conceptually ridiculous
    - constantly changing gear looks silly even if it didn't blink your character
    - having to macro all your abilities is unnecessary
    - lets you have your cake and eat it too, which turns choices into no-brainers

    The choice seems pretty easy, no?

    The current materia system even in theory is an awful system of endgame gear. Does anyone actually like the idea of progressing your class by blowing up gil at incredibly low success rates? The current system in place pretty much makes this game "Farm Gil for Gear XIV".
    This I've ranted about several times, though. The materia system is actually very poorly implemented due to it being a complete crap shoot where money eventually trumps over all else even though money is mostly just a function of time spent in the game (or real money spent at the RMT shop) while player skill only gets you useless U/U junk.
    (0)
    Last edited by Frein; 11-16-2011 at 09:17 AM.

  10. #70
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    @Frein- The only thing that needs to be changed about the materia system is some of the specifics such as only being able to put this materia in this set piece of gear. The only boundary for materia should be level but you should have the freedom to put what materia in what piece of gear you want and not be limited to them holding your hand. Other than that it is a sound and solid system where anybody who puts in the time can get the best piece of gear the same as the guy who has 1000000000000000000 gil. He put in his time before to get that much money from crafting or whatever before so those people actually now have something worthwhile to spend gil on.
    (0)

Page 7 of 13 FirstFirst ... 5 6 7 8 9 ... LastLast