tl;dr ..to bad read and stop posting the same argument.

this thread reminds of the one made a year ago about this, same arguments and same process of everyone probably not even reading any posts in it and just raging with a NOOO for reasons that make no sense since none of them problems need to be added to the system. it seems like everyone is avoiding reasonable and sensible arguments and just raging with what was wrong with the old system. and on top it is more for opposite reasons like to lazy to collect more gear. cause even without this system u should be technically gearing up other pieces that might help even if there isn't gear swaps. this actually is less work in the long run in my opinion.

fact, gear swapping in it's simplest form does only 2 things, 1. gives you much more gear to collect 2. allows you to strengthen your spells for the few times they are actually needed.

none of the arguments need to be in place for this system to work, it doesn't even need to be gear swaps. i added this a few pages ago as well and it seems everyone steam rolled passed it. but we have a materia system for gear, a simple materia system for spells and moves that work like key items would fix every argument.

1. no macros to make, just click once to trigger it on for the move after you collected the piece from where ever it came from ..nm/dungeon what have you.

2. no blinking since it's not gear, this removes the "immersion" argument as well as the blinking problem even though even if it was on gear ...the system in 2012 doesn't need to blink.

3. space? it's a key item like materia that works like materia ..only difference maybe is u have option to turn it on or off, and maybe turn on a stronger one or something. what have you.

don't think i see any other arguments other then too much work to gather all this gear? well that i can only say is don't, u don't' need to do the materia system now and u don't need to for spells, it just makes it more efficient and gives players with time to ..to enjoy it. from more nm's to kill to doing dungeons more often. don't ruin a good system out of your own laziness and worry of what others will say think or react to it. this was a great system in ffxi and would be even greater in a mmo in 2012. take diablo3 not really a mmo but every one of there moves and spells can have other strengths added to it too. it works in this day in age the same as it did back then.