Quote Originally Posted by Deithwen View Post
First of all, english isn't my native language, so yeah, it might not be perfect.

Maybe you don't feel the need to know how you perform. That doesn't mean you're performing well. Only numbers can tell you how well you perform. The rest is mecanics knowledge.
Pardon, those spelling corrections were simply me providing you with some help so you have a reference for later. Also: "mechanics." I had even included the spelling in my previous post that you were so quick to cut to point out that you're not native to this abomination of a language. Kudos to you for trying at least, by the way.

As to whether or not I'm performing well, on Bard rotation at this point for example, it comes down to my gear, whether or not the enemy I'm fighting lasts long enough for a rotation--because it can be annoying if I'm about to Barrage + Refulgent Arrow something and it jumps into the air, unable to be targeted until Barrage and Straighter Shot both wear off--and whether or not Straighter Shot even procs because that Refulgent Arrow is a beautiful thing when we can actually use it. I can see the difference, generally, in the health bars of bosses when Refulgent Arrow can or cannot be used, when Pitch Perfect hits the third note often enough, and so on. It is a rather proc-based job, in addition to the resources we provide, but when it works, it devastates and makes quite the difference per phase. No, I don't need the damage meter; that is not a feeling but a fact.

Mechanics matter most to me in any fight. Mechanical knowledge of a fight entertains me, and has even left me giggling like a schoolgirl gone mad on a couple occasions because I enjoy them. I'm not a hardcore raider, but good gods do I enjoy what fights have to offer? I mean, that's as long as the sole mechanic isn't a just pure dps race or two, with a middle phase that's another dps race to kill or destroy stuff before the whole group wipes to a large attack; that is generally boring and has been since before it was used by almost every boss in Heavensward. Give me the baited AOEs of Thordan's Reign or Nidhogg's Rage. Give me towers like seen in Sephirot, Coil, and Thordan. Give me a dance partner like in Zurvan Ex. Give me a healing target like those dragon heads in Shinryu Ex. I will gladly take them and more.

And for your information, a parse is not just a dps meter, and provides you with a lot of information, everything you listed : [ . . . ] can be extracted from a parse.
Amusing how you say this without evidence or further elaboration. The way you are currently making it sound, a parse simply tells you how to play this game, rather than you figuring it out for yourself. Would you care to build upon this, leaving nothing unclear and without debate as to how it works? Furthermore, would you like to state why it is, exactly, that everyone I've met who uses a parse only seems to do so for the damage meter?