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  1. #151
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    Quote Originally Posted by Kiote View Post
    I really do not know what else to say on this issue, but I still somehow feel people have not really been informed enough about this change. It was quite literally slipped in and its a Pretty Huge deal. I wish we could get some Dev chatter on this or something. I feel uneasy allowing this thread to fade away without some kind of respond, even if it's "Deal with it" at least then I'll know..
    I'm right with you, 123 likes isn't a ton but its more than lots of other threads that get dev posts. I was hoping to get a dev response sooner than this, but guess they are just avoiding it all together. never know whats in their evil minds.
    (3)

  2. #152
    Player
    Masamune1004's Avatar
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    Jun 2011
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    Yes
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    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    That's it, I'm officially punching a kitten every day that the devs don't give us a straight answer about this issue. You force me to do this.

    /horriblejoke
    (3)

  3. #153
    Player
    Kiote's Avatar
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    Mar 2011
    Location
    Gridania
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    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rokien View Post
    Ya, don't know what made him come up with this horrid idea, but thanks for quoting all that stuff, if anyone reads this page, hopefully they will understand how absurd this is!
    My heart sank once agian after reading that list. I knew the Devs had reaffirmed the concept but I had no idea they were pushing it so hard so often.

    This is such an awful way to proceed with this game. It's going to kill the community and all sense of Excitement and Adventure. I wish Yoshida would listen to us. He said himself the reasoning for this is because it's easier for them, but easier for the Dev team almost ALWAYS means worse for the player.

    Please please please do not let this atrocity stand..
    (5)

  4. #154
    Player
    Masamune1004's Avatar
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    Isidula Granviir
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    Balmung
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    Arcanist Lv 50
    Quote Originally Posted by Kiote View Post
    My heart sank once agian after reading that list. I knew the Devs had reaffirmed the concept but I had no idea they were pushing it so hard so often.

    This is such an awful way to proceed with this game. It's going to kill the community and all sense of Excitement and Adventure. I wish Yoshida would listen to us. He said himself the reasoning for this is because it's easier for them, but easier for the Dev team almost ALWAYS means worse for the player.

    Please please please do not let this atrocity stand..
    Half-assed content that comes faster {Thanks for the offer, but I'll have to pass.}

    Good, well-designed content that comes slower {Yes, please.}
    (4)

  5. #155
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    Mar 2011
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    I can assure you the reps have seen/read the thread, they don't usually respond unless they have a answer to a questions I'm sure once they themselves have some answers they will let us know what they know.
    (4)

  6. #156
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    Thanks for that jyxn, I always have loved you not in any gay way.

    Hopefully they will add this to that next player poll
    (3)
    Last edited by Rokien; 11-16-2011 at 12:16 PM.

  7. #157
    Player
    Nabiri's Avatar
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    Mar 2011
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    Gridania
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    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Exploring new areas is my number one thing to do in MMOs.. Every time I imagine a world with no open-world dungeons... I just feel really disappointed and don't know if this is the right game for me anymore.

    I don't play a game to run dungeons and get items.. You get it and then what? Sit and wait for the next instanced dungeon to be put in so you can get something new? For what purpose? Where's the adventure?
    Where is running into new people (outside of towns)?

    If SE is really set on going this route then I'm afraid they'll never be able to hold my interest. No matter how much lore they add, they'll never be able to make up for the lack of the game feeling like a world.
    I don't play lobby games because they're boring. I'd hate to see FFXIV turn into that... such a waste of potential.

    As others have said, it really does make your heart sink. T-T
    (10)
    Last edited by Nabiri; 11-16-2011 at 04:22 PM.

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  8. #158
    Player
    Dreamer's Avatar
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    Mar 2011
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    Balmung (USA, EST)
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    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Nabiri View Post
    Exploring new areas is my number one thing to do in MMOs.. Every time I imagine a world with no open-world dungeons... I just feel really disappointed and don't know if this is the right game for me anymore.

    I don't play a game to run dungeons and get items.. You get it and then what? Sit and wait for the next instanced dungeon to be put in so you can get something new? For what purpose? Where's the adventure?
    Where is running into new people (outside of towns)?

    If SE is really set on going this route then I'm afraid they'll never be able to hold my interest. No matter how much lore they add, they'll never be able to make up for the lack of the game feeling like a world.
    I don't play lobby games because they're boring. I'd hate to see FFXIV turn into that... such a waste of potential.

    As others have said, it really does make your heart sink. T-T

    This is a very good description of how I feel about the matter. Furthermore, I'd like to place extra emphasis on the bolded part. If I want to play the part of a hamster on a gear treadmill...well, that's where WoW excels. Been there, done that. And I have no desire to go back.
    (6)

  9. #159
    Player
    Bearforce's Avatar
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    Sep 2011
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    somewhere in earth
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    Character
    Justin Fever
    World
    Excalibur
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    Arcanist Lv 50
    Quote Originally Posted by Hiten View Post
    Earlier quotes by Lavani:

    No, they need more instanced dungeons. This will help with camping/stealing bosses or training. Also it will allow more people to enjoy the game because people with lesser computers will be able to partake in content, instead of lagging in world instances because of the large concentration of parties in the area.

    I despise the thought of the game being mainly world dungeons. It's a horrible mechanic because it breeds rude players and limits the access of content to a small percentage of players.

    I'm not against world dungeons, I enjoy those as well, to an extent. But I have played many MMO's where my group will fight to the boss only to find out he's been taged, so we wait for a respawn only to have 4 other groups waiting to tag a the same boss. If we happen to get it, often times other players will try and train mobs on us to get us killed so they can claim the boss. Sometimes they fail, sometimes they are able to bring enough mobs where our healers get rushed with adds and the group ends up wiping.

    These tactics are cheap, and annoying. It comes to the point where if you wan't to get that kill, you have to be rude back to people, and try and get them killed so you can claim a boss. Overall this type of game play creates more aggression between groups of people instead of having a community where players are respectful and helpful.

    Now this is very true in fact. To me, i am voting for instance dungeons because i don't want FFXIV to be stained with botting/hacking people from FFXI. Those type of people are the worst kind. And of course grief tactics walk hand in hand with them.

    Instance dungeons will prevent these botters/hackers to showcase their flairs. And that is exactly what you want to do Yoshi-san if in order you want to have a happy online community in FFXIV.

    But of course you would naturally add non-instanced areas in the game as well and having a few NMs/HNMs run around them. But make sure Yoshi-san, the instanced dungeons gives better loot than non-instanced areas. If not, you will see non-instanced areas being camped heavily, people will be flaming on forums and the game will not be so nice like what happened in camping areas for FFXI till instanced areas was introduced. But still that didn't solve anything much.

    So it's pretty simple, you can have the best of both worlds. Having instanced areas and non-instanced areas. (I'd still want instanced areas). It's up to you devs. But the real question arises when you start placing the loot rewards. That is where the line will so crystal clearly be drawn. That will hold the balance towards the HNM & NM scene.

    For me, simple enough, add the best loot and rewards in instanced dungeons. Why i say this is because FFXIV has no place for botters and hackers and they walk around town parading themselves and letting people see that they have the best gear on them. No way.

    I would rather you obtain the best gear in an instanced dungeon where you fight real tough enemies, utilize your mechanics as you progress thru and finally face the boss, kill it and obtain the gear. Then i would say you have deservingly obtained your gear thru the hard way unlike people in a non-instanced area where they just sit down and camp the NM/HNM. Once pop, he/she claims it, kills it with overwhelming support and then blows their trumpets showcasing the gear obtained. And it is always the same people no doubt many know they bot hack their way thru. No place for this.

    Botters/Hackers would be greatly displeased reading my post. Happy gaming. I want a fair environment. I want everyone to deserve a chance at getting the best possible item regardless if it is multiples of it. Instanced and non-instanced but simple enough, rewards, loot wise, the best of it should be inside instanced areas.
    this is what i feel best when describing . iam all for instanced dungeons because many above reasons : instanced dungeons creates a fair environment
    (2)
    Last edited by Bearforce; 11-16-2011 at 05:58 PM.

  10. #160
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    Quote Originally Posted by Bearforce View Post
    this is what i feel best when describing . iam all for instanced dungeons because many above reasons : instanced dungeons creates a fair environment
    Dude, none of us said take out instanced dungeons, if you would have read the OP or other posts you would have seen. This thread is to keep normal dungeons along side the instanced ones.

    Also, as I said it 1000xs now, go play Vindicuts if you like fair environments, that are full of instances.
    (4)

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