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  1. #141
    Player
    Zumi's Avatar
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    Mar 2011
    Location
    Gridania
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    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I would definitely take porting to instances over having to travel all over to the world to do content.

    Here is why. Currently in FFXI there is Voidwatch which is the current content. However you have to form a group in jeuno probably takes an hour or so. Then you have to goto the planer rift located somewhere in the world. Now people get lost and generally take like 30 min or 1 hour to travel to the planer rift where you spawn the Boss. There are 6 of these NMs on a path the travel time is just horrid due to slow people and people getting lost not knowing where to go. Because you have to keep moving to a different part of the world, or go back to town to get more key items to do the fights ect.

    I do not like my time getting wasted 30 min to 1 hour between each fight because people are slow at traveling. You see all of this kinds of stuff, uh I don't have my teleport crystals, I don't got a chocobo i have to walk, oh my sub job is BLM on accident i am going to warp back to town and come back, i don't have my Maws unlocked I need to get a retrace and walk all the way there.

    FFXI 1+ hour gathering together times. No thanks, give me all instanced stuff.

    Its a game for fun so you should be able to get stuff done fast. Which means log in queue up get a group within a min or so and get right into the action killing mobs for exp or bosses for gear. The days of sitting around in town for 3 hours shouting for members then forming a group then waiting another hour for people to get to the dungeon are a thing of the past. That just won't fly in this current generation of games where most stuff is streamlined to get you into the action very fast with a queue/matchmaking system.
    (0)
    Last edited by Zumi; 11-15-2011 at 07:50 AM.

  2. #142
    Player
    Kiote's Avatar
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    Mar 2011
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    Gridania
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    1,774
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    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Radav View Post
    First of all. Did you guys all miss the information they released regarding Odin? Sounds like he's going to be some huge HNM running around that can be freely killed by anyone.
    This thread is not about Having open world Roaming HNMs. This thread is about having Open world explorable dungeon style zones where players can actually come in contact with one another.


    There is no reason for every Dungeon in the game to only allow one party in at a time. There are a plethora of activities that cannot be done inside of a restricted zone. On top of that Instances only provide temporary content. Once you complete them and get your desired drop they are done. This world needs in depth interesting Dungeons that can be freely explored with as many people as you want. No restrictions.

    Boss fights can always be Instanced inside a dungeon. i.e BCNM. But this isn't about that. This is about having a world that is fun and exciting to wander through. Porting into a One-way Dungeon and Racing to the End as fast as possible is not going to cut it. That kind of content grows stale and fast. i.e. Darkhold
    (4)

  3. #143
    Player
    Kiote's Avatar
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    Mar 2011
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    Gridania
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    Kiote Corissimo
    World
    Sargatanas
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    Pugilist Lv 50
    Quote Originally Posted by Radav View Post
    What is innovative about having open world content be the norm vs. instanced content? Did you play Rift? I did, weren't all the rifts open world? People are leaving WoW because it's been around forever and people are finally getting bored of the same old WoW formula. People want something new that breaks the mold but, they're not going to play a game in large numbers... numbers that will make SE money if it caters to hardcore players. Instanced content can be innovative, devs are just too scared to break the mold because of the amount of money that's at stake. You can take an instance and make it innovative. I will be very disappointed if all get is some lousy tiered raid system like WoW just as much as the next guy.
    You should really read before you post.

    This thread is NOT about Instanced vs. Open World.

    This thread IS about One kind of Dungeon vs. Multiple Kinds of Dungeons

    We want Instances in the game. They are good for a lot of things. But there are an equal number of things that instances are not good for. For those specific kinds of activities we need Open World Restriction Free Dungeons.

    Instances become Stale fast.

    Open World Content becomes Hyper Competitive.

    Both creates harmony and Balance.

    We cannot rely on one Style of dungeon if we ever hope to have a Exciting and Engaging World.
    (6)

  4. #144
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    Mar 2011
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    Ul'dah
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    Thank you kiote. I get one mind track, tryiing to fight these people. That said, Everyone should be /signing or thumbs uping my thread, there is no reason not to. This is a major issue that yoshi is doing, I don't understand why he would be doing this. It does seem like I'm against instances I know, I'm not, I'm against yoshis' idea of content(also wows). I really loved how FFXI did it, they did it great. Now, I want yoshi to be innovative on this new content! If instances are going to be how they are n ow, I don't want em. I would much rather camp nms ( i think thats fun as well). I just hope everyone will see this is a major issue
    (4)

  5. #145
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    Join Date
    Oct 2011
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    Instances should be a last resort when something cannot be done in the open world. Instances and MMOs are two things which aren't compatible. Really, they are two mutually exlusive concepts. If SE's fundamental design philosophy revolves around making instances, then something is definitely wrong with SE and their view of what an MMO is.
    (6)

  6. #146
    Player
    Kiote's Avatar
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    Gridania
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    Kiote Corissimo
    World
    Sargatanas
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    Pugilist Lv 50
    I really do not know what else to say on this issue, but I still somehow feel people have not really been informed enough about this change. It was quite literally slipped in and its a Pretty Huge deal. I wish we could get some Dev chatter on this or something. I feel uneasy allowing this thread to fade away without some kind of respond, even if it's "Deal with it" at least then I'll know..
    (3)

  7. #147
    Player
    Masamune1004's Avatar
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    Jun 2011
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    Yes
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    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Radav View Post
    I'm ok with there being a few open world things but what is more fun about sitting in an camp out in the open trying to kill a HNM then doing it in an instance?
    Dungeons aren't just an NM camp. Some people (myself included) enjoy wandering around a dungeon, enjoying the scenery, exping on mobs, just relaxing and finding out what's around every corner. I don't want to be forced to do certain things with a time limit, i want to explore, to adventure. With Yoshi's announcement that every dungeon will be instanced along with the dungeon finder thingy, he makes it sound like every dungeon will become totorak, no adventuring, just speed runs because everyone else in the party just wants the drops. I've never even seen the cutscenes for totorak and darkhold because everyone else in the party told me to skip it. I think its a shame that such cutscenes, which are probably quite beautiful and well done, are being skipped over because people are too impatient to wait, one even threatened to drop me if i watched it. I support my right, as an adventurer, to have an adventure in a dungeon, not just a speed run. You can keep your leet gear, i prefer to have fun in a game my way, and i will gladly sacrifice super awesome gear to be able to explore, and above ground exploration just doesn't cut it
    (6)
    Last edited by Masamune1004; 11-16-2011 at 05:05 AM.

  8. #148
    Player
    Kiote's Avatar
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    Gridania
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    Kiote Corissimo
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    Sargatanas
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    Pugilist Lv 50
    I have actually seen the cut scenes in Toto-Rak. Unfortunately, to see them I had to duel-box and go in by myself.. I still, to date, have not seen DD's cut scenes. What an incredible waste of Dev resources. Ever CS in this game is very well done, but I'd rather have a Dungeon I can explore than an Instance cut scene I can't watch.
    (4)

  9. #149
    Player
    Issac's Avatar
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    Mar 2011
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    Limsa
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    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    I expressed my concern for this matter the second I saw it in the "press release" documents. You know, the whole 2.0 hype.


    Quote Originally Posted by Issac View Post
    Question to the Devs,

    Is it true that ALL dungeons will be converted into instanced raids? All of them?
    As in, no open dungeons at all? No competitive gameplay, at all? No random spelunking solo to open coffers, at all?

    Before I piss and moan, I just want a confirmation that this is planned. I'm loving everything from the plans going forward (Except maybe "jobs" being progressed through quests and not EXP) but this one particular thing leaves a foul taste in my mouth.

    Is it true?


    Edit;
    Q: All of the dungeons will become instanced, but does this mean all public dungeons disappear?
    A: For the ones that require a certain amount of people, I think it would be better to be closed off, so please assume that this means they will basically disappear. However, there will still be beastman strongholds in the open fields.
    And from our tusty Reinheart,
    F: will there be no more public dungeons in the future?
    Y: you can say everything will be gone but like public field there will be those that will still exist but it’s easier to design where only few members can go in, so we’re looking to go that direction.
    This confuses me a bit. But if I'm reading right, open dungeons will no longer exist in 2.0?
    Or they will be rare?

    My concern remains... Especially considering this:

    Quote Originally Posted by Gildrein View Post
    Q: You said that all dungeons will become instanced areas. Does that mean there won't be any public area dungeons?
    A: Basically, you can consider that they will eventually be gone in the end. Though there is an issue on how the content in field areas should be handled. For example, the beastman strongholds that were introduced in patch 1.19. I'm considering keeping those sorts of elements in the game.

    However, challenges that limit player number are easier to design if they're in a form of instanced area. Also it'd be easier for players to seek members using a party finder. Thus in general, please consider that many of them will eventually become an instance area.
    When I saw that, my heart sank. I have essentially lost the will to debate anything anymore at this point. I don't know, maybe I'll give a shit in a couple months once I forget about this major disappointment.
    (5)
    Last edited by Issac; 11-16-2011 at 05:52 AM.

  10. #150
    Player

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    Ul'dah
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    Ya, don't know what made him come up with this horrid idea, but thanks for quoting all that stuff, if anyone reads this page, hopefully they will understand how absurd this is!
    (4)

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