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  1. #161
    Player
    Corrderio's Avatar
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    Mar 2011
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    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rokien View Post
    Dude, none of us said take out instanced dungeons, if you would have read the OP or other posts you would have seen. This thread is to keep normal dungeons along side the instanced ones.

    Also, as I said it 1000xs now, go play Vindicuts if you like fair environments, that are full of instances.
    Or you could just accept the fact that Yoshida made up his mind on having content mostly instanced instead of telling people to go play another game. Just saying.

    I have nothing against open world content, but this whole "Go play another game if you don't like my idea" mindset is just nuts.
    (3)
    Last edited by Corrderio; 11-16-2011 at 11:34 PM.

  2. #162
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Rokien View Post
    Yosh-p has stated that he wants to make all dungeons instanced. That doesn't settle well with me. Considering I love the rank 20(15) open dungeon, I've stated my reasons in another thread a while back. He said that the open world content will be the strongholds(there's a few more, I know). I'm making this thread to keep and to make more open world dungeons. Please sign and like this thread if you want to see this happen. Please do not post saying "INSTANCED IS BEST" this is a thread for the people who want to keep and see more open world dungeons. Thank you.

    PS: I'm not saying to take out instanced dungeons, but to keep non instanced ones and keep making more, along side the instanced ones.


    Other thought for you instance lovers:
    -Make the dungeon open to everyone
    -Have to run through a tough area
    -area is level capped
    -Instanced NM(like Ifrit) still level capped!
    Instanced dungeons are great and I hope we still get to keep them. However, I don't like the idea of a level cap at all. That idea alone sort of contradicts the experience of an open dungeon anyways.

    Sposhae is awesome, its open, unique, and offers NQ/Rare Equipment, NMs, and coffer hunting. I'd like to see a wide variety of these spread out for different levels.
    (3)

  3. #163
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Bearforce View Post
    this is what i feel best when describing . iam all for instanced dungeons because many above reasons : instanced dungeons creates a fair environment
    Yet another person who just thinks of dungeons as an NM camp...
    (4)

  4. #164
    Player
    Issac's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Corrderio View Post
    Or you could just accept the fact that Yoshida made up his mind on having content mostly instanced instead of telling people to go play another game. Just saying.

    I have nothing against open world content, but this whole "Go play another game if you don't like my idea" mindset is just nuts.
    This argument is invalid. Because by making the game 99% instanced tells another group of players with another set of interests to "just go play another game."

    I don't mind both. I think that was the entire point of the god damn thread.
    (5)

  5. #165
    Player
    Radav's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    102
    Character
    Radav Qadav
    World
    Hyperion
    Main Class
    Lancer Lv 50
    How much of both do you really expect there to be? One of the big points of emphasis with the 2.0 announcement was that there would be major emphasis of instanced content and that players would be able to access to those instances with the use of a cross server player search function. With those two major gameplay functions in mind I think you all need to come to terms with the fact that the majority of the game's content will be seen through instances and not open world. That doesn't mean that there will not be any open world content to be had. It just means that the large majority of content for players to experience will come in the form of instances.

    I think to demand some kind of response on this is, as per the norm for these forums, premature. They're obviously still in the planning stages but you should at least be heartened by the fact they specifically mentioned Odin being a roaming HNM. It's obvious there will be some open world content (I'd bet good money that a large amount of it will focus on the story.) but I just don't think it's going to be anywhere near what you guys expect and for good reason.

    Instances allow for far greater dispersal of game content. As has been mentioned earlier nobody wants to be camping HNMs for hours on end to come up with nothing. People want to feel like the time they spend playing is allowing them to progress towards a given goal. Getting a group of people together with the sole purpose of trying to attain a Sipahi Turban and then showing up to find its already being camped is not the ideal situation for most players. The use of instances will avoid that entirely.

    The idea that exploration is greater in open world vs. an instance doesn't make much sense to me. Once I've been in shopshae a few times how is it any different then me running darkhold a few times. In both cases once I've figured out where to go and what to do the mystical feeling of exploration is gone.
    (3)

  6. #166
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Rok may have been a little overzealous in that last post, but his heart is in the right place.

    There is a Niche audience that loves games that are 100% instanced. But that is far from the Majority. If that's the game you want then please feel free to find one, but we love this game. We will not roll over and simply allow something this detrimental happen.

    The Loss of Open World dungeons is the Loss of freedom to explore. To enjoy this world at your own pace. No matter how easy they make it to get into an Instance it will never replace the experience of happening across a new zone, wandering inside and feeling that slow pull as you repeatedly wonder whats around the next corner. How far can you go in? What's at the other end? Why is this place here?

    The simple fact is the more instances they add and the easier they make it to get in, the faster and farther we move away from a world of exploration. Every Non-Instanced Dungeon they convert on the way to 2.0 is just one step closer we get to an Ul'Dah where everyone is AFK queuing for their next raid..

    (For the Record, "Public Instances" are basically the same thing. I do not mean to Imply that these Dungeons have to be seamless with the Zone they are inside of. As long as anyone can enter without level and group size requirements and time limits. I would, however, prefer they were zones.)
    (6)
    Last edited by Kiote; 11-17-2011 at 12:56 AM.

  7. #167
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Radav View Post
    The idea that exploration is greater in open world vs. an instance doesn't make much sense to me. Once I've been in shopshae a few times how is it any different then me running darkhold a few times. In both cases once I've figured out where to go and what to do the mystical feeling of exploration is gone.
    The problem is, Radav, that Instances like Darhold never have that. 5 Shopshae are worth 30 Darkholds.
    (5)

  8. #168
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Radav View Post
    The idea that exploration is greater in open world vs. an instance doesn't make much sense to me. Once I've been in shopshae a few times how is it any different then me running darkhold a few times. In both cases once I've figured out where to go and what to do the mystical feeling of exploration is gone.
    It's not about finding out what to do, It's about exploring every inch of the cave, even if it has no point. That's why people are getting all of the aetherial gates, It serves no purpose for getting equipment or anything, it's just fun to get there and avoid the aggro mobs along the way. I thought many people were into this, but i guess the majority just thinks about stats and equips and shuns those who don't. I'd even be willing to just keep the open dungeons we have now, even if we didn't get anymore, and if the devs can't even give me that, I have to say they are incredibly lazy and I don't think I'll be playing anymore, not that anyone cares.
    (6)

  9. #169
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Well said Masamune! I loved going and getting the aetherial gates at lower levels. It was a fun time, trying to avoid everything and seeing new things. Love exploring! Don't take it away!~
    (3)

  10. #170
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    I don't think any of you have ever played Everquest/EQOA (especially not that fool Jinko). People used to schedule server raids on a weekly basis.
    The feeling you get when hundreds of players are running across the beach, killing everything in their path, trying to reach Vox. Community was very big in those days. People were always willing to interact with each other because it was something new in the gaming industry.

    MMO's are doing exactly what Guild Wars has been doing. People will venture outside city walls just to solo and delude themselves in to thinking they are having fun.
    (1)

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