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  1. #1
    Player
    Saziel's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Varenian Xemura
    World
    Excalibur
    Main Class
    Paladin Lv 80
    I would love for there to be a greater incentive somehow to make Shield Oath the most important thing for Paladins. I don't do raiding myself, but I hate the idea that a tank is now expected to do insane DPS. That's the antithesis of a tank. I play Paladin to be an insurmountable barrier between me and my party. I'll go play my Samurai or Dragoon if I want to be a damage dealer.
    (1)

  2. #2
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    511
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Saziel View Post
    I would love for there to be a greater incentive somehow to make Shield Oath the most important thing for Paladins. I don't do raiding myself, but I hate the idea that a tank is now expected to do insane DPS. That's the antithesis of a tank. I play Paladin to be an insurmountable barrier between me and my party. I'll go play my Samurai or Dragoon if I want to be a damage dealer.
    Finaly ! Someone with a brain !

    I can't disagree with Saziel, Tank are not supposed to do massive damage to an enemy, and when i saw all of this tank that go through massive pack of mobs without tank stance, i can't understand why they do this... They put their healer in an extremely Stressful state, and if the heal isn't good, they die, and they don't even learn from this. And after that you can see some of this tank raging, like it's the healer fault for not healing the tank correctly...
    (1)

  3. #3
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by TabrisOmbrelame View Post
    Finaly ! Someone with a brain !

    I can't disagree with Saziel, Tank are not supposed to do massive damage to an enemy, and when i saw all of this tank that go through massive pack of mobs without tank stance, i can't understand why they do this... They put their healer in an extremely Stressful state, and if the heal isn't good, they die, and they don't even learn from this. And after that you can see some of this tank raging, like it's the healer fault for not healing the tank correctly...
    Too few risks with too much reward. That's the point : If, a Tank looses less than he gains to turn out to a DPS machine, then the healer will also loose less than she should, and the overall damage is increased.

    Risk vs reward is not ajusted when you loose 20% to gain 40%.
    (1)

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MauvaisOeil View Post
    Too few risks with too much reward. That's the point : If, a Tank looses less than he gains to turn out to a DPS machine, then the healer will also loose less than she should, and the overall damage is increased.
    Risk vs reward is not ajusted when you loose 20% to gain 40%.
    That's why I think boss damage should be increasing and Tank stance buffed to 50% damage reduced (Or +100% HP, +100% healing received for WAR)
    (0)