10,000 times 12-15 is far less than 400,000 times 12-15 dollars a month but ok, and thats even if 10 thousand players clear it which I doubt as well
Last edited by bswpayton; 10-28-2017 at 12:22 AM.
Yea, that's a great idea, let's just nix whatever isn't popular. I'm sure that will keep subs longer than a month. Let's not bother including content people might at least try. Oh no, that'd be giving players a chance and devs ideas for new content, we can't have that.
Maybe we can even go the hyperbole route and say that anything less than 40% used should be nixed right here and now. Like let's say, all those side quests that don't unlock anything, or Coerthas, or Mor Dhona for instance. Those aren't used anymore. Let's throw that away. We can go ahead and throw away all of Ishgard too, and just skip Heavensward.
Last edited by Enjuden; 10-28-2017 at 12:27 AM.
The fact is we already had raids , we could have even more raids on the same difficulty as what we have now eight instead of 4 theres no rule to this. But instead we get something half the raiders of this game cant even do for the small percent of a very already small percent of players. Instead of one new fight could of had more that alot more people could of done, instead of such a small percent. Nobody is sayin make the game super easy, but makin a fight most raiders cant even do anyway is just pointless regardless of if its cool are not. And all that stuff you mention is already in the game it wasnt just introduced into this patch, this was just a cheap way to create the illusion of change.
I couldn't care less if the game gets easier or harder if devs say to go with your suggestion. What your suggestion is saying is to nix content that the majority don't use. What if something you like is nixed because people don't use it anymore? Opinions on popularity shift a lot more than you might understand, and there will be a time where it will work against you, in bigger ways than people want to imagine.The fact is we already had raids , we could have even more raids on the same difficulty as what we have now eight instead of 4 theres no rule to this. But instead we get something half the raiders of this game cant even do for the small percent of a very already small percent of players. Instead of one new fight could of had more that alot more people could of done, instead of such a small percent. Nobody is sayin make the game super easy, but makin a fight most raiders cant even do anyway is just pointless regardless of if its cool are not. And all that stuff you mention is already in the game it wasnt just introduced into this patch, this was just a cheap way to create the illusion of change.
And yea, there is a rule. It's called work load, reality, and time constraints. You can't expect four, or eight fights in this short amount of time. That's ludicrous. I mean, if you don't think so, I'd want to have you create eight fights to keep people occupied for three months in let's say..two weeks, with an engine you're comfortable with. Oh, and it has to work so that it's balanced between casual and midcore players of that game, and that there isn't any outgoing bugs that will make or break certain parts of that game, or make it unbeatable unless you break the game in order to break the unbeatable boss. I'm sure that will be reasonable by the standards you're asking.
Last edited by Enjuden; 10-28-2017 at 12:55 AM.
All Im sayin is we where promised more content , and instead we got the same laid out package in 4.1, I just dont like being lied to Im sure others dont either. This whole expansion can be predicted for the most part, instead of makin stuff like this why not get a little more creative. This was just a cop-out and everything else followed the same pattern of 3.1 and I wasnt even playing the game then. They could of left ultimate off the patch notes and any description of it and most players of the game wouldnt of even noticed it was missing because thats how niche it is.
You fell for the hype. Don't fall for the hype next time. Game has been like this since forever, they just shuffle a bunch of things around. Yes, even HW was mostly a copy of ARR.All Im sayin is we where promised more content , and instead we got the same laid out package in 4.1, I just dont like being lied to Im sure others dont either. This whole expansion can be predicted for the most part, instead of makin stuff like this why not get a little more creative. This was just a cop-out and everything else followed the same pattern of 3.1 and I wasnt even playing the game then. They could of left ultimate off the patch notes and any description of it and most players of the game wouldnt of even noticed it was missing because thats how niche it is.
I see that thank you dude your about one of the most level headed people on these forums, I def wont make that mistake again.
Alright...I think I'm fully caught up. I hope. This was the first patch in the cycle...maybe the dev team does have more content coming, it just isn't available yet. We don't know what the devs have up their sleeve and to say that you are being lied to this early in the patch cycle is extremely premature at best. We only know about Eureka and probably Anata beast tribe quests in 4.2. We don't know what's in 4.3 or 4.4, or 4.5 if that is coming. As far as your thoughts on Ultimate, I still don't see what the issue is. Why is it such an issue that the hardcore players get ONE raid catered specifically for them. They've been asking for hard content for a long time. So what's the problem?
Every one keeps sayin because so many people wanted it, if you look on floggs like I mention earlier in this thread the drop off from v1s to neo exdeath is pretty huge. By several thousand, this is harder than neo exdeath could be hardest raid in the game thus far who knows.Alright...I think I'm fully caught up. I hope. This was the first patch in the cycle...maybe the dev team does have more content coming, it just isn't available yet. We don't know what the devs have up their sleeve and to say that you are being lied to this early in the patch cycle is extremely premature at bes
So just based on numbers for what reason was this implemented, I even went as far back to go and look at an old census its not 100 percent proof of course
https://cdn.discordapp.com/attachmen...translated.jpg
But the hardest to tiers have the least clears of course and the numbers are pretty poor.
The highest clear rates is creator but thats when all these so called hard core people claim content got watered down and easy. But as a company why would a company want less access to their content and want fewer people completing it. So its really more so not that I dislike ultimate, I dislike the patch its more so comments from others in the forums claiming so many people wanted this when in reality most people arent even done with omega. And out of those whom have cleared neo exdeath its not even enough to really be considered alot of people so my argument really is with those whom are inflating numbers and using words like alot and so many and us hardcore like its just a ton of people like that.
And we dont need SE listening to people like this one this is subjective and thats difficulty, instead of listening to people SE should go based off of what is best of the game and thats stuff like creator, omega, not gordias whoever u spell it and stuff like ultimate where most people barely even stand a chance.
What exactly are you complaining about? I feel like I need to read what you issue is. One sec...The fact is we already had raids , we could have even more raids on the same difficulty as what we have now eight instead of 4 theres no rule to this. But instead we get something half the raiders of this game cant even do for the small percent of a very already small percent of players. Instead of one new fight could of had more that alot more people could of done, instead of such a small percent. Nobody is sayin make the game super easy, but makin a fight most raiders cant even do anyway is just pointless regardless of if its cool are not. And all that stuff you mention is already in the game it wasnt just introduced into this patch, this was just a cheap way to create the illusion of change.
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