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  1. #161
    Player NephthysVasudan's Avatar
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    Sep 2017
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    Ul'Dah
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    1,091
    Character
    Nephthys Yamada
    World
    Adamantoise
    Main Class
    White Mage Lv 80
    Quote Originally Posted by whiskeybravo View Post
    Perhaps, but the sad fact is - content is not going to get any easier than 4-man dungeons. I mean, I personally try to be considerate and usually stick to double pulls in DF, I only do super pulls when I either bring the dps or healer (or the group asks, which is rare). But if a random healer or dps (or tank for that matter) can't even handle double-pulls, quite frankly they need to just uninstall. Easiest content in the game, maybe outside of guildhests lol. And I don't consider myself to have an elitist attitude or anything, it's just the facts.
    You're making these statements and yet I think you made the assumption that your definition of a double pull versus what we are talking about are entirely different.


    My definition of a "super pull" (negative context) is when they decide to stack mobs thick that happen to have very dangerous AOE's or multiple AOE's that stack DPS too high for anyone caught in the middle of the mess.

    Each dungeon is different - Violet Tides ( of which I refer to as the Ruby Palace) has one section where one giant turtle sits there and the guy pulls the turtle up the stairs - I think this is bad because if one..just one guy gets stuck in the AOE in the middle of that brawl - instant KO....regardless of your stats.

    This is just one example of stupidity I've seen. Granted I've seen many runs where people manage to get past it fine - but these are strangers..not people I know and trust.

    And telling people to uninstall because of wanting to play it safe? Will cost you dearly - Mentality wise.

    -Npeh
    (0)

  2. #162
    Player
    bswpayton's Avatar
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    Sep 2016
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    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by NephthysVasudan View Post
    You're making these

    -Npeh
    are u really talkin about a four add pull , the thing has a cast bar think th emoves called flush just dont stand in it no reason to not pull him
    (0)

  3. #163
    Player
    Zojha's Avatar
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    Aug 2015
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    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by NephthysVasudan View Post
    No - and If your not healing (when none is needed) - you should be dealing damage - which ironically makes the dungeon go FASTER...not slower.
    Not gonna argue against that - That's why I pointed out how I enable that DPS even in big pulls via cooldowns.

    In small pulls, it's just excessively boring, because healers have no DPS rotation to speak of. Combustx3 + Malefic spam is even less engaging than Rogue used to be at level 18, who at least had Gust Slash to combo off Spinning Edge after spreading Mutilate. And as stated before, healing more isn't required. Even while adding DPS, healing small pulls amounts to level 18 DPS gameplay. Such engaging, much fun.
    (1)

  4. #164
    Player NephthysVasudan's Avatar
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    Sep 2017
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    Ul'Dah
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    1,091
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    Nephthys Yamada
    World
    Adamantoise
    Main Class
    White Mage Lv 80
    Quote Originally Posted by bswpayton View Post
    are u really talkin about a four add pull , the thing has a cast bar think th emoves called flush just dont stand in it no reason to not pull him
    You're going to provide a little more context that...as I said....each dungeon is different....depends on where..what..and when.

    -Neph
    (0)

  5. #165
    Player NephthysVasudan's Avatar
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    Sep 2017
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    Ul'Dah
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    Nephthys Yamada
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    Adamantoise
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    White Mage Lv 80
    Quote Originally Posted by Zojha View Post
    Not gonna argue against that - That's why I pointed out how I enable that DPS even in big pulls via cooldowns.

    In small pulls, it's just excessively boring, because healers have no DPS rotation to speak of. Combustx3 + Malefic spam is even less engaging than Rogue used to be at level 18, who at least had Gust Slash to combo off Spinning Edge after spreading Mutilate. And as stated before, healing more isn't required. Even while adding DPS, healing small pulls amounts to level 18 DPS gameplay. Such engaging, much fun.
    Strangely enough I've seen many situations where I start out DPS'ing the DPS'ers - course this isn't exactly a good sign...but its fun in any case. Now this is a White Mage i'm talking about - can't say the same experience for Astro or Schollar.

    -Neph
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  6. #166
    Player
    ElonMuskForPrez's Avatar
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    Oct 2017
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    33
    Character
    Elon Musk-
    World
    Faerie
    Main Class
    Warrior Lv 53
    Quote Originally Posted by NephthysVasudan View Post
    My definition of a "super pull" (negative context) is when they decide to stack mobs thick that happen to have very dangerous AOE's or multiple AOE's that stack DPS too high for anyone caught in the middle of the mess.

    Each dungeon is different - Violet Tides ( of which I refer to as the Ruby Palace) has one section where one giant turtle sits there and the guy pulls the turtle up the stairs - I think this is bad because if one..just one guy gets stuck in the AOE in the middle of that brawl - instant KO....regardless of your stats.
    -Npeh
    I agree with you, but IMO the dangerous one is pulling something like 4 Urolith + 3 Phoebad + 3 Dhara sentinels in the middle of Drowned Skalla - I've seen dps die way more often because average melee pugs dps cant avoid constant aoe barrages where the indicators are masked in between 3525 attack animations (disabling animation make it easier, but most people don't do that, I guess).

    But that turtle flush ... is something they should be able to dodge in their sleep lol. I mean that turtle flush AoE is bigger than usual but it's slow casting thus it's really easy to dodge, unless people are watching netflix or have wooden PC/internet. I don't think I've ever seen anyone get hit ever/never noticed it as an issue the whole time I tanked/healed/dps that dungeon. Did this happen to your group often?
    (0)

  7. #167
    Player
    ElonMuskForPrez's Avatar
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    Oct 2017
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    33
    Character
    Elon Musk-
    World
    Faerie
    Main Class
    Warrior Lv 53
    WHM holy bomb is really powerful because what class has AoE that do 150-200 potency? Summoner Painflare (cast 3x since it takes aether stack) does 200. And we're casting it super fast, lol. A dungeon run 1 tank/3 WHM = super fast run
    (0)

  8. #168
    Player NephthysVasudan's Avatar
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    Sep 2017
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    Ul'Dah
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    Nephthys Yamada
    World
    Adamantoise
    Main Class
    White Mage Lv 80
    Quote Originally Posted by ElonMuskForPrez View Post
    *good stuff snip*
    Oh yes...your example is dead on. Makes me sweat a few pounds. My poor Au Ra barely survives that.

    The Turtle Flush you refer too? I got hit with it once accidentally - I call that "healer tunnel vision" I get so tied up with damage control I lose track of where i'm standing in the crowd. Naturally I adapted - however I've seen it happen at least twice - but I also go "ape _____ postal" on that target to prevent such things from happening in-spite of the tank. Generally I'll kick in the 20% buff cast speed and holy the ____ out of that turtle and anything standing near it. At least with stun - its not a major issue. Provided I roll a high enough hit on it. I pay for the cost if burning mana for holy spam - and I have to make sure I dont burn too much because 90% of the bloody time the tank just keeps running and not stopping for a breather.

    The larger threat isn't so much people know to avoid it - its when you get baddies stacked on the turtle so much that you miss the telegraph and get nailed thinking its some other monster trying to take a shot at you. THAT's why i call it stupid.

    Again for the record - I Do not hate super pulls - its pro when you have a team that knows what they are doing and no one need say anything - but in roulette - with random strangers - either we need to start communicating what we need/want or people need to be more aware and make less ASS-UMPTIONS.

    -Neph
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  9. #169
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by NephthysVasudan View Post
    You're making these statements and yet I think you made the assumption that your definition of a double pull versus what we are talking about are entirely different.

    My definition of a "super pull" (negative context) is when they decide to stack mobs thick that happen to have very dangerous AOE's or multiple AOE's that stack DPS too high for anyone caught in the middle of the mess.
    Again, it only takes basic awareness to dodge aoes. I would refer to super pulls as being larger than 2 pulls, of which there are only a few in total (1 or less per dungeon). So it's kind of silly to even argue that "super pulls" are some great detriment to the game, they hardly exist since SE dropped the hammer on "speedrunning" back in ARR.

    Aside from that, I was running with the OP's definition of "super tank is it is a tank who pulls more than one mob". Technically this includes double pulls as well. There's a big difference between playing it safe and pulling one mob at a time. My idea of "playing it safe" is simply staying in Defiance for super pulls. So obviously it's a subjective concept.
    (1)

  10. #170
    Player NephthysVasudan's Avatar
    Join Date
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    Ul'Dah
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    Nephthys Yamada
    World
    Adamantoise
    Main Class
    White Mage Lv 80
    Quote Originally Posted by whiskeybravo View Post
    Again, it only takes basic awareness to dodge aoes. I would refer to super pulls as being larger than 2 pulls, of which there are only a few in total (1 or less per dungeon). So it's kind of silly to even argue that "super pulls" are some great detriment to the game, they hardly exist since SE dropped the hammer on "speedrunning" back in ARR.

    Aside from that, I was running with the OP's definition of "super tank is it is a tank who pulls more than one mob". Technically this includes double pulls as well. There's a big difference between playing it safe and pulling one mob at a time. My idea of "playing it safe" is simply staying in Defiance for super pulls. So obviously it's a subjective concept.
    Fair point - I have trouble with double pulls or any numerical identify (more than one) because not all mobs are equal...and each dungeon has a very different layout in that sense.

    -Neph
    (0)

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