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  1. #61
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    This is why I did shisui at 65 and rouletts/PvP at 66 on healers because bardem is where the foolishness stands out.....I've had it to many times first pull tank pulls first two groups fine but then continues to runs to the two stone statues and dies before an instant ogcd heal goes off :/
    (2)

  2. #62
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,561
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Can't remember the last time a tank asked. I've been fortunate that there have only been one or two who pulled way too much, didn't use CDs, died cause not even a miracle from the Twelve was going to save them, and then berated me for it. Most tanks will own up to where they messed up when it was their mess up. Sometimes I kill them with bene. The times I have been berated, I just happily took the penalty and told them good luck waiting for a healer to join in progress. I get frustrated and make faces or grumble behind my screen, too, but if someone is going to get THAT pissed off by a game and take it out on others, they probably shouldn't be interacting socially.
    (1)

  3. #63
    Player
    Catsby's Avatar
    Join Date
    Aug 2014
    Location
    Windurst
    Posts
    85
    Character
    Catsby Cattington
    World
    Goblin
    Main Class
    Conjurer Lv 70
    I would gladly stop doing 'super pulls' if dungeons were unique, challenging and interesting enough. Unfortunately, nearly every dungeons post 50 is the same with a different coat of paint. There's nothing interesting to learn or experience so I'm going to drag the party through it as quickly as possible.
    (1)

  4. #64
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Super pulls were the norm and for the most part easy to do in previous 4 man duties. With SB it seems like SE has taken a bit more effort to discourage it by either implementing more temporary walls or placing certain enemy types at certain points that can easily cause trouble when pulled along with multiple groups of enemies.
    (2)

  5. #65
    Player
    rjspencer4's Avatar
    Join Date
    Jan 2015
    Location
    Mac Anu
    Posts
    335
    Character
    Despair Senpai
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    I won't do big pulls at all for leveling dungeons, everything else I will pull 2-3 mobs depending on how hard they hit.
    (0)

  6. #66
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by PWilson View Post
    Had the opposite problem the last couple days. Been working on getting my WARK up to my PLD - twice in Gubal Library, once in Gubal Library HM, and once in Fractal Continuum - was some times the healer going to make big pulls, most times DPS. Nobody seemed to notice or care that I didn't have to level sync...
    I'd like to point out that people were mass pulling in those dungeons when they were current so you being at level means absolutely nothing to anyone. If the healer can keep you up then you won't wipe so you should pull big.
    (2)

  7. #67
    Player
    Kanitezz's Avatar
    Join Date
    Sep 2016
    Location
    Pool of Regret
    Posts
    302
    Character
    Jubii Io
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Catsby View Post
    I would gladly stop doing 'super pulls' if dungeons were unique, challenging and interesting enough. Unfortunately, nearly every dungeons post 50 is the same with a different coat of paint. There's nothing interesting to learn or experience so I'm going to drag the party through it as quickly as possible.
    Why do you still play the game?
    (4)

  8. #68
    Player
    Moogly's Avatar
    Join Date
    Dec 2015
    Posts
    255
    Character
    Nana Hya
    World
    Moogle
    Main Class
    Gladiator Lv 90
    To do super pulls, it's the usual rules : tank must be geared and know how to use CDs, healer must be geared and know how to heal and aoe, dps must be geared and know how to aoe. If any of the 3 conditions isn't satisfied, super pulls will be problematic - not necessarily impossible, but problematic, surely.
    Also, 51-59 and 61-69 dungeons feel harder because you often have people with quest/vendor gear, which makes it even harder when the tank forgets he's not on his tomestone gear equipped dps alt.
    In 50s, 60s and 70s dungeon, as people are geared with raid grade armor, even with one or two weaker party member, super pulls usually aren't a problem.
    (2)

  9. #69
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by RitsukoSonoda View Post
    Super pulls were the norm and for the most part easy to do in previous 4 man duties. With SB it seems like SE has taken a bit more effort to discourage it by either implementing more temporary walls or placing certain enemy types at certain points that can easily cause trouble when pulled along with multiple groups of enemies.
    what if anything they encouraged it even more in sb from what ive seen, dusk vigil hit like a truck wit just four adds, sohm mal first pack if you grab them all hits super hard, the avery just five adds hit super hard. The sb dungeons you gota pull them all to even feel like they hitting the same. Aside from the vault I feel like all the hw dungeons hit alot harder than the sb ones.
    (1)

  10. #70
    Player
    Isabun's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    18
    Character
    Isabella Nezen
    World
    Ultros
    Main Class
    Dragoon Lv 90
    There's this one pull in Ala Mhigo that I've seen two tanks/healers fail this week. The one with double gorillas followed by pugs for people that care. Priority number one is tank needs to be good to do super pull, priority two is healer needs to be able to meet the halfway mark.

    Telling tanks/healers to big/small pull on the forums doesn't do anything, it's something that has to happen during the dungeon. Tank doesn't use cd's on a big pull and wipes? Healer tells them small pulls this run. Tank cd's perfectly and healer doesn't top up? Do small pulls. Not rocket science or needing a treaty.

    I'm a dps main so I don't really care beyond the wipes and there's only so much more dps can do. If the dps sucks and you wipe from tanking burning all cd's then you just small pull same as any other piece not working.

    My only annoyance is if a big pull fails and the tank or anyone else insists on it. Wiping resets enemy health to max, making it automatically the slowest option.
    (0)

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