Uh, so you speak for SE now? I think you make a TON of baseless claims here that could just as easily be explained as balance adjustments or other theories. Unfortunately without anything remotely close to hard evidence I can't give you much credibility here. Some of my claims/opinions are equally baseless so I'm not going to repeat those ones, I just don't think you can go around saying "WHM shouldn't get mitigation because SE thinks they shouldn't have mitigation," (when it's really you/similar minded people who think so, vs. the rest of us).
TBH (and I don't mean this to sound derogatory by any stretch) it sounds like you've had a bit of a "sheltered healer" life with groups ready to go at the start of a raid launch. PuG life is a rough life, please believe me. And just because you haven't seen it doesn't mean it's not happening or not real or not prevalent.
I mean raid launch is tomorrow, it would make sense for those who are switching back to WHM for prog to prep their prog class xD
Could be smoke screen timings or any number of things. Looks fun, but in terms of simplicity even a small non-stackable mitigation type thing there would've made it easier (thinking in terms of prog or optimal comps)
I'm not sure I get your point. Mitigation isn't going to get them up to 50k hp? Mitigation is just going to take the edge of the initial hit. Also I think you're assuming the mitigation would be more powerful or potent than I am, like significantly. Just to use collective unconscious as an example if you gave WHM the exact equivalent minus the regen(again not saying we should, just want to contextually base the conversation) it would be useless for flares and a variety of mechanics because its caveat is the placement and casting lock. It would need to have SOME cost/detriment to use (honestly building lilies isn't a completely horrible idea because it would force you to plan the proc and give some limitation, but maybe not enough). Even something like the old stoneskin 2 with it's stupid long cast time and a high mp cost, and throw in a long CD for funsies, or some other caveat (and maybe make it not stack with succor but can stack with CU / soil or I dunno not going to design it here!)
tl;dr; asking for something as punishing/hampering as CU without its regen: a pain to use, a long CD, somewhat niche uses, but a good took for the right mechanics.
No arguments from me!
Like I said, I don't think anyone is suggesting a GCD shield for WHM like old stoneskin was. Something more like a complicated aoe divine benison that was a pain to proc but had uses for certain mechanics.