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Thread: Black Mage

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  1. #11
    Player
    Wyti's Avatar
    Join Date
    Jun 2017
    Posts
    67
    Character
    Wyti Fynnasla
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sfia View Post
    A lot of suggestions here are great in terms of quality of life at lower play (fixing scathe usage etc.) but really it seems like most people are missing the mark on what I have said.

    Even when played with absolute perfect execution Black Mage does not do enough of anything to justify it's slot in any end game situation.
    BLM definitely need to have their ceiling raised, but focusing on quality of life at lower level is probably the single most important thing to make a BLM usefull to any group.
    Just take a look at Rabanastre logs: https://www.fflogs.com/statistics/18#dataset=50 at the 50 percentile and below (that is half the BLM population doing rabanastre !) the class is literally the last in personnal dps.
    Playing it correctly in mechanically intensive fights is quite difficult and currently far beyond the reach of most casual players.

    The problem with BLM is more that at the top level the players understand that it isn't doing nearly enough to justify its place in a group compared to other classes, and at low level the gap become so wide that you begin to question taking a BLM because of the risk of getting a bad BLM that will underperform so badly you instead choose to take a more stable DPS that can at least press a button every 2 minute to boost everyone else.

    Simply boosting the potency of fire IV / foul would only widen the already too large gap between top and bot BLM. I really do like the idea of increasing the duration of the Thunder, at least 30 sec would make it last until the next UI phase.
    After that I would propose some buffs to fire I, sure It may cause problem with Blizzard IV not being used everytime by top players, but it would enable weaker player to at least do decent damage if they happen to drop enochian, which will happen a lot when not used to the class.

    The change I would really like is to make fire I a bit more usable when on the move. Making it instant case would probably be OP and quite frankly not sounds too BLM to me, but I would love a base 1.5 cast time (still 2.5sec GCD) that way we could use a Fire I to weave OGCD during it with a minimal potency loss and gain 1 sec per cast of movement.
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    Last edited by Wyti; 10-21-2017 at 10:03 AM.