
There's large amounts of downtime in dungeons meaning their CD gating does not matter. Not to mention the ability to Triplecast Thunder 4/Flare/Foul on the move to contribute to damage while pulls are happening.
See how that works?


It remains binded to a CD outside of that SMN aoe isn't improved much, while BLM aoe still is just as free as before
that aside, Llugen what are your thoughts on our teamplate in pvp? You think would work in Pve too?
Last edited by Remedi; 10-16-2017 at 12:28 AM.
Oh that's something new then? Cool. The last time I read anything about them was before the patch.
My points is that you're making one statistically insignificant event to be something bigger. Let's say you lose one F4 to Manashift because you have to clip it. Using my own last Neo numbers as an example, my DPS would drop by 25 or ~0.5% on average. Who cares? Sure it'll start to add up, if you continuously clip and lose casts, but we're talking about one Manashift in ice here.every gcd clip can potentially cost you hundreds of potency, and there are dozens of situations in the game currently where this is the case. Simply saying "if you crit once you make up for this loss" is a flawed argument as you would have the potential extra global as well as the crit without it.
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.



You're right in saying that Sfia's point was mildly exaggerated (dunno about losing thousands to clipping unless you're clipping your every ogcd...), but there's a good point in saying that utility shouldn't feel punishing to use.My points is that you're making one statistically insignificant event to be something bigger. Let's say you lose one F4 to Manashift because you have to clip it. Using my own last Neo numbers as an example, my DPS would drop by 25 or ~0.5% on average. Who cares? Sure it'll start to add up, if you continuously clip and lose casts, but we're talking about one Manashift in ice here.
If I'm going Bard and need to Palisade or Minne or Refresh I lose nothing. Even in O4S I have a modified opener to put out Minuet Troubadour for the first Almagest and the only thing I have to do is delay Battle voice one gcd.
It feels really bad to know you're losing a tidbit of dps to use Manashift most of the time. It's more an annoyance than anything, but come SE, couldn't we use this one thing mid cast or whatever![]()

I have not much time to reply but I will say this. I've been playing as BLM since the game started.
It's an amazing class and I love it.
Having said that I am totally in favor of emergency buffs compared to the other casters.
I agree completely with OP and just as them, I think that our "caster tower" role should mean noticeable more DPS power than the other casters at least.

Exactly. Especially with SMN offering more mobility as well as now offering higher personal dps not even taking into account Devotion, a party wide buff. As much as I love BLM, it's suffering from the same issue as it was in 4.0 release. It is not worth it to learn for the amount of damage that it brings the group or any of the utility. I'm OK with RDM being one of the bottom DPS's because I have cleared runs I have 0 business clearing just because of dualcast verraise, swiftcast verraise, but SMN out dpsing a "selfish" dps while also bringing devotion and radiant shield? As well as being able to shift better and apoc better? As well as being able to raise? It's honestly absurd.I have not much time to reply but I will say this. I've been playing as BLM since the game started.
It's an amazing class and I love it.
Having said that I am totally in favor of emergency buffs compared to the other casters.
I agree completely with OP and just as them, I think that our "caster tower" role should mean noticeable more DPS power than the other casters at least.
Though ultimately, I don't know. Same design changes would be nice. As much as SMN DPS is higher now on top of offering utility, it's also harder and more annoying to play. The burst windows are really more ~2 minutes, not 1, as well.
Another idea would be if BLM had an ability to do a counter-spell attack to negate something hitting BLM for high damage and returning very high damage in return, that'd be a higher skill and cool ability. You'd both need to know what hits are going to do a high amount of damage (lets say more than half your health), and to stand in it only when that counter-spell is up. Potentially this could be cast on an ally, like a super-Apocatastasis.
The BLM kit seems kind of.. too straight forward to me. Many different buttons pretty much do the same thing. Though, somehow, I see some BLMs seeming to do very poor damage, less than I know BLM is capable of.
But yeah... BLM is the big one I'm looking at playing next, but it currently looks very unappealing to me.

the 1000 character limit can be circumvented by editing after posting.
Also yes, the class is very strong in dungeons, in the new 24 man, etc, but this raid tier favors in many ways SMN, particularly as it relates to movement. This is why most of my proposed suggestions for the class would help it with movement rather than damage, its damage is definitely high it just can't optimize said damage effectively, like, say, SAM can.
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