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  1. #51
    Player
    Dortharl's Avatar
    Join Date
    Jun 2015
    Posts
    118
    Character
    Noah Dotharl
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by alimdia View Post
    Because pressing 1 button 3 times is easier. Also we do have classes that only press one button while doing mechanics, not every class has a combo system.
    Since your example was about DPS clases (and since a class which presses one button already wouldn't be affected by this system anyway)? I'm genuinely curious which DPS class only uses one button?

    And it wouldn't be one button press anyway, it would be one button pressed 3 times for each linear combo, which is very very easy, I just don't think the current system is hard.
    (3)
    Last edited by Dortharl; 10-21-2017 at 12:22 AM.


    http://eu.finalfantasyxiv.com/lodestone/character/14725396/

  2. #52
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Lemuria View Post
    That would be a horrible, horrible system. Not only would the follow up combos magically end up on another key, you'd have to rebind a bunch of controls just to use it.

    If it isn't broken, don't fix it. For my part, I find the PvP system absolutely abhorrent. It takes any nuance out of the game and turns into a button mashing contest. That's not how PvE should become.
    Eh there was macros and mods that did it in WoW (bar switching stuff), and Aion had a sort of system like it. Worked fine, and was easy to understand. Also any change that throws/removes buttons all over the place will require a bunch of rebinds so ¯\_(ツ)_/¯
    (2)
    Last edited by Shougun; 10-21-2017 at 12:37 AM.

  3. #53
    Player
    Catsby's Avatar
    Join Date
    Aug 2014
    Location
    Windurst
    Posts
    85
    Character
    Catsby Cattington
    World
    Goblin
    Main Class
    Conjurer Lv 70
    I would like to see auto combo functionality in PvE. Combos dictated by the game aren't my idea of engaging combat design. At the very least it would free up a bunch of hotbar space.
    (2)

  4. #54
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    They'll have to do it at some point since there will be more and more skills coming until the game reaches the level 99 capacity.
    (1)

  5. #55
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    The issues with hotbar space were never that major for me, and I even play on a controller. I had 3 for battle (1 just for PvP skills), 1 for emotes, 1 for gearsets to change quickly between jobs, and I made hotbar 7 my "I use these on every job" hotbar (Return, Teleport, Sprint, etc.) #8 by default was the "system" hotbar, and I left it that way, but never used it. I didn't even use the WXHB.

    Then there's all the standard hotbars, including the vertical ones.

    I ran very few macros, at the worst, buffs I used together every time, and for MCH/BRD had my finishers (Heartbreak/Misery's End) on a macro with my "1" attack. With melee jobs, I often had room left over on hotbar 2. My PvP hotbar had duplicate skills from the first two for quick access. I didn't NEED an emote hotbar, nor a gearset one.

    Where are people having all this trouble with hotbars?
    (0)

  6. #56
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by ThirdChild_ZKI View Post
    Where are people having all this trouble with hotbars?
    The issue isn't the fact that we don't have enough hotbar space, because we do, it's more that there is skill bloat and hotbar clutter. There are plenty of skills that could be condensed to a single hotbar button vs. taking up 3 individual spots.

    I'd much rather have difficulty come in the form of knowing when to weave in an oGCD skill, or how to deal with the actual in-game mechanics vs. 'difficulty' coming from the dance your fingers have to do in order to fire off skills.
    (2)

  7. #57
    Player
    Shihen's Avatar
    Join Date
    Nov 2015
    Posts
    101
    Character
    Holy Orders
    World
    Faerie
    Main Class
    Scholar Lv 70
    Quote Originally Posted by ThirdChild_ZKI
    Where are people having all this trouble with hotbars?
    It's more about inefficiency, really. Like having a sort of messy room. It's not totally messy, there's still room for other stuff, but why have the clutter there at all if it can be cleaned up? It's still possible to bring more stuff into the room now, but eventually it will fill up and something will have to be done. Just take care of it now before you have to put off new furniture because the room needs to be re-organized first.

    There just isn't a reason to have ability A on one button and ability B on another button, when B is the only GCD you want to press after A. Weaving oGCDs will still exist, branching combos will still exist, and people will still screw up both of them. All it does is consolidate the very few abilities that have no business being separate in the first place.
    (4)

  8. #58
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    I played Heavensward MCH and still had no issues. And if I recall, Wildfire rotations were enough to deter many from playing it.

    I don't know enough about the casters perhaps to say it may or may not be an issue for them, but I really didn't feel like there was much in the way of skill bloat at all. If it wasn't useful/used frequently, I just didn't have it on my bar.
    (0)

  9. #59
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Dortharl View Post
    Since your example was about DPS clases (and since a class which presses one button already wouldn't be affected by this system anyway)? I'm genuinely curious which DPS class only uses one button?

    And it wouldn't be one button press anyway, it would be one button pressed 3 times for each linear combo, which is very very easy, I just don't think the current system is hard.
    No class uses only one button, not even those who would be affected by a consolidation, as last time I checked all melees had skills outside of combos. But what I meant is: bard will use heavy shot most of the time, summoner will use ruin 3 most of the time, machinist will use split shot very often, whm will use stone most of the time, and so.
    (1)

  10. #60
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Of the 9 buttons/skills used in PvP, MCH can unfortunately be played competently with 3 of them alone.

    Again, it's not a bad idea to consolidate some things, but I don't feel it's necessary for PvE at all. I don't even feel like it was necessary for PvP which is far more dynamic.
    (0)

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