Page 8 of 10 FirstFirst ... 6 7 8 9 10 LastLast
Results 71 to 80 of 93
  1. #71
    Player
    Arrhin's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    475
    Character
    Arrhin Terremiaux
    World
    Zalera
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kolsykol View Post
    No... It'd compromise FFXIV's identity imo and make it too much like other MMO's.
    The combat system is built around it the PvP combat already feels rly dumbed down as it is.

    The reason why there are 1 button combos in PvP is because the combat just isn't suited for PvP inherently and they have to change things for it to make sense.
    Same reason why positionals are not in PvP and in PvP you can't rly have a rotation like you do in PvE it's too inconsistent.

    I rly don't understand either why some people are so obsessed with pushing as few buttons as possible.
    Most Jobs in FFXIV are fairly busy but I wouldn't exactly call it overkill I feel like they're in a pretty perfect spot overall
    If you want to spam the same few buttons over and over again there's games like ESO or WoW:



    Most rotations are already fairly streamlined this would only make it even more repetitive.
    Not to mention how Jobs would have to straight up be redesigned.

    I mean you play MNK too, surely you must realize what a complete nightmare it'd be in PvE and how it'd screw up your rotation as soon as you drifted?
    Your ability to adapt would be compromised.
    It's an old thread, and pre ShB so the initial replies don't consider the effect dumbing down healer DPS skills had. I think the proof that one button combos are bad is right there. Ask any healer (like me) if it's a good idea for player engagement. It is not and the dev team is acutely aware of that now. As XIV is a story driven game many people are drawn to it, however gameplay factors in greatly to engagement as you've so noted. IMO anyone who is asking for this does not understand the game, and perhaps it is not in fact, for them.
    (2)
    Don't touch me there

  2. #72
    Player
    lisaa's Avatar
    Join Date
    Oct 2021
    Posts
    120
    Character
    Lisa Miaha
    World
    Exodus
    Main Class
    White Mage Lv 100
    First it is not one button for healers there is dots and other things. Second healer is not the same as physical dps. Physical can move around while healers have to heal and cast that is why casters just use one button like fire 4 or ruin 3
    (0)

  3. #73
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Arrhin View Post
    Necrooooooo, and NO. The beauty of XIV is that it's approachable yet still somewhat complex. Skill is rewarded but not prohibitively so. No "Press 'X' to win" please. Arcade and phone games are down the hall to the left.
    Quote Originally Posted by Kolsykol View Post
    Snip
    Jolt turning into Scorch turning into Resolution, Impact turning into Scorch turning into Resolution, Veraero 1 and 3 turning into Verholy, Verthunder 1 and 3 turning into Verflare, Veraero 2 turning into Verholy and Verthunder 2 turning into Verflare.

    Confiteor turning into Blade of Truth turning into Blade of Truth turning into Blade of Valor.

    Gunbreaker Continuation.

    Such skill much complex many buttons into one button.

    Imagine how those 3 jobs's hotbars would be if those were all separate. If they were separate RDM definitely wouldn't have gotten Resolution, PLD wouldn't have gotten the Blade combo and GNB wouldn't have gotten Double Down.

    RDM's Verholy, Verflare, Scorch and Resolution being merged to Veraero123, Verthunder 123, Jolt12 and Impact saves 4 hotkeys for more unique actions to use. Same with PLD's Blade combo all being on Confiteor which saves 3 slots for entirely different things. And GNB's Continuation saving 2 slots for entirely different things.

    What I don't understand is why people defend the need for everything to be its own separate hotkey if they can be merged, jobs would get more oGCDs to use. RDM, for example, could have gotten an extra oGCD action to use if Riposte, Zwerchhau and Redoublement were merged into 1 button because that frees up 2 hotkey slots to add more abilities. There is also no reason for Riposte, Zwerchhau and Redoublement to be separate actions as there is no choice but to use them in that exact order.

    Having everything be separate is also the reason we lose abilities every expansion to make room for new ones.
    (3)

  4. #74
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    979
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    Quote Originally Posted by LiliBoulanger View Post
    This might get contentious.

    Why are auto combo buttons, like the ones in PvP, exclusive to PvP? Why can't they be brought over to PvE for sequential combos?

    I don't think they simplify the gameplay to a significant degree. As far as I know there is no reason at any point why any job would ever want to restart a combo, or use a later part of the combo before the preceding moves. Even so, I think even if these were implemented into PvE, you should still have the option to map them individually if you so choose.

    I don't think this would give players some sort of unfair advantage. It would merely reduce the amount of individual keybinds you need, and free up space on your action bar, a thing that was talked about when Stormblood launched, but I don't think was executed thoroughly. It seems strange to me that the devs would express that they wanted to do that, but didn't use their own ingenious solution they'd already implemented into PvP kits.
    I like the idea but would also like the idea of being capable of doing it manually. Sure most jobs have no reason to go back in combo, but for GNB I keep going back to the brutal shell ( Combo 2 ) instead of going to Solid barrel ( Combo 3 ) because brutal shell would both heal me and give me a shield which is very useful in case I was soloing content, having a bad healer, or to help the healers in general.
    Actually mentioning this now, it would be cool to have a reason to go back to a previous combo as it would give gameplay options. Either go back for a buff/heal/benefit or go forward for more damage.
    (0)

  5. #75
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,203
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Drianathos View Post
    I've been asking this question since I started playing the game a couple months ago and had played some PVP.

    It's in the game, so why restrict it to PVP?

    In terms of it not working for some classes and working for others, just import the PVP combo buttons to PVE as is ?

    They've actually spoken to this previously iirc.

    Essentially, PvP is a much more dynamic game-mode where you need to make quick, unpredictable decisions. As such, juggling a proper rotation while doing that makes the barrier of entry higher than they'd like, so they chose to signifcantly simplify both job kits and the inputs required to be effective.

    PVE is extremely scripted, and the decision making comes at completely fixed intervals. Having a more complicated rotation to execute around scripted mechanics makes the game more engaging.
    (2)

  6. #76
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,612
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Cithaerias_pyropina View Post
    What I don't understand is why people defend the need for everything to be its own separate hotkey if they can be merged, jobs would get more oGCDs to use. RDM, for example, could have gotten an extra oGCD action to use if Riposte, Zwerchhau and Redoublement were merged into 1 button because that frees up 2 hotkey slots to add more abilities. There is also no reason for Riposte, Zwerchhau and Redoublement to be separate actions as there is no choice but to use them in that exact order.
    Because this is purely an assumption. One entirely at odds with every expansion we've had wherein jobs don't receive a bevy of new abilities even when previous skills were pruned away. This belief that a job like Dragoon will lose six buttons and be given back six more simply doesn't lineup whatsoever with how each expansion has handed out abilities. Furthermore, new oGCDs aren't necessarily a welcomed trade off. I would rather have Vorpal Thrust than Battle Litany. Why? I press the latter significantly less often. This, in turn, will make the rotation feel as though I'm pressing the same button repeatedly.

    Now I'm open to some consolidation. Mirage Dive releasing Hi-Jump makes sense because you'll never press the two independent of each other. I'd even be open to combos... provided they replaced them with meaningful and interesting alternatives. Given they've decided to double down on the more simplified gameplay. I sincerely doubt that would happen. Therefore, I'll simply have less buttons to press. Which isn't fun.
    (3)
    Last edited by ForteNightshade; 12-01-2021 at 01:28 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  7. #77
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,203
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Furthermore, new oGCDs aren't necessarily a welcomed trade off. I would rather have Vorpal Thrust than Battle Litany. Why? I press the latter significantly less often. This, in turn, will make the rotation feel as though I'm pressing the same button repeatedly.

    New oGCDs would particularly be really bad on tanks. oGCD real-estate can already get pretty limited on certain situations, to the degree that you have to optimize certain weave-slots to make sure you're able to use certain live-saving cooldowns at the right time. (This can often mean exactly 19s/14s ahead of time, so that it falls off the moment after the tank-buster hits and is ready just in time for another buster down the line.)

    In EW they've now added a CD that needs to be timed to the moment just before the attack for maximum efficacy, further constricting oGCD allocation choices.

    Really, oGCD bloat is a significantly larger problem in my opinion than GCD bloat.

    Quote Originally Posted by Cithaerias_pyropina View Post
    What I don't understand is why people defend the need for everything to be its own separate hotkey if they can be merged
    Repetitively pressing a single button is actually bad for your health; Spreading the most repetitive part of your rotation across multiple inputs can actually help to reduce the potential for RSI. I largely stopped playing healer because of the pain that starts building in my wrist after about ten minutes of spamming malefic. I don't experience the same pain on any of the jobs with a 1-2-3 style combo.
    (3)

  8. #78
    Player
    Nothv13's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Einulfr Nothson
    World
    Cactuar
    Main Class
    Lancer Lv 88
    Quote Originally Posted by LittleImp View Post
    New oGCDs would particularly be really bad on tanks. oGCD real-estate can already get pretty limited on certain situations, to the degree that you have to optimize certain weave-slots to make sure you're able to use certain live-saving cooldowns at the right time. (This can often mean exactly 19s/14s ahead of time, so that it falls off the moment after the tank-buster hits and is ready just in time for another buster down the line.)

    In EW they've now added a CD that needs to be timed to the moment just before the attack for maximum efficacy, further constricting oGCD allocation choices.

    Really, oGCD bloat is a significantly larger problem in my opinion than GCD bloat.



    Repetitively pressing a single button is actually bad for your health; Spreading the most repetitive part of your rotation across multiple inputs can actually help to reduce the potential for RSI. I largely stopped playing healer because of the pain that starts building in my wrist after about ten minutes of spamming malefic. I don't experience the same pain on any of the jobs with a 1-2-3 style combo.
    While for you, it may have helped, RSI is not really constrained to simply pressing one button repeatedly. Even complex movements or actions consisting of multipole movements such as the 1-2-3 combo system regularly lead to RSI. Hence how accountants, typists, dental hygienists are all considered high risk for RSI. I have numerous friends that have RSI from MMOs and even one that got it while plying this game and he finds the condensed combos of PvP more bearable. The best way to avoid RSI is posture, support and form of using what ever you are repeatedly doing.
    (2)

  9. #79
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,612
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by LittleImp View Post
    New oGCDs would particularly be really bad on tanks. oGCD real-estate can already get pretty limited on certain situations, to the degree that you have to optimize certain weave-slots to make sure you're able to use certain live-saving cooldowns at the right time. (This can often mean exactly 19s/14s ahead of time, so that it falls off the moment after the tank-buster hits and is ready just in time for another buster down the line.)

    In EW they've now added a CD that needs to be timed to the moment just before the attack for maximum efficacy, further constricting oGCD allocation choices.

    Really, oGCD bloat is a significantly larger problem in my opinion than GCD bloat.
    I actually hadn't considered this, but it's a good point. In fact, it's one reason I actually miss Heavy Thrust and Impulse Drive. That extra GCD created additional weave space whereas now Dragoon has to pot pre-pull and will potentially be double weaving with Hi-Jump, which is not going to be ping friendly. It's also one of my concerns with Gunbreaker and Hypervelocity. The job already struggles fitting everything in properly while also positioning the boss. Burst Strike losing its flexibility will make that more irritating.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  10. #80
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Drianathos View Post
    I've been asking this question since I started playing the game a couple months ago and had played some PVP.

    It's in the game, so why restrict it to PVP?

    In terms of it not working for some classes and working for others, just import the PVP combo buttons to PVE as is ?
    Hi Titanmen
    (1)

Page 8 of 10 FirstFirst ... 6 7 8 9 10 LastLast

Tags for this Thread