

For the record, I agree that the wards are stupid. I don't think SE will change that system though, but I would personally much rather have instanced housing so that everyone could buy a house if they wanted to.
The wards are usually pretty empty anyway, so I don't see why we can't have instanced housing.
You know whats even more crap..Paying $18 to move to a low pop server cause housing was my #1 priority...Having my 3 houses for a year + watching 200+ empty plots for a year...then people getting a free ride to our server Demanding we give up our houses we had for a year cause now they want a house.. WHEN WE BROKE NO RULES TO GET OUR HOUSES and yet you wanna punish us for not breaking rules. just cause in your opinon now that free transfered happen were greedy when i been sitting like this for a year just fine





Healers don't break rules if they don't dps but they risk getting kicked if they don't do it. You can queue for lvl 70 content as a class instead of a job, but you normally would get kicked by a group if you do.
Just because you're able to do something doesn't mean you should, or that you can expect everyone to think it's fair.
Your arguing in game player kicks against people breaking The TOS the DEVS have set... Ok lets break that down shall we. As you said healers don't break any rules not dpsing yet run the risk of getting voke to kicked...those who vote to kick healers for that are guess what Breaking the rules. There is no reason to kick for that. the reasons listed to kick are 1=AFK 2-Offline 3-Harassment 4-Cheating. a healer not dps'ing or not going as a job instead of a class is doing none of them. but the people who kick those people are faslely kicking ,lieing as to why they kicked them because in there personal opinion they don't like there game play...
See the healers not dps'ing and the people who don't do job classes have broke no rules just as the people with multi houses are not breaking the rules.. But the people kicking are lieing as to why there kicking people the Ai to kick has no way to know that so there kicked.
Like i said i have followed SE rules the game makers rules and broke none..your rules don't matter its not your game so just cause you don't like a rule dosn't mean i broke it or cheated.. thats your opinion of the rules.. so your argument breaks down to do what i want or ill break the rules to get what i want
Last edited by Siniztor; 10-19-2017 at 10:24 AM.


I've actually been looking in to LotRO, and if FFXIV wants to have parity with how many houses LotRO has active, FFXIV needs to have about 20 wards in each neighborhood, as they are averaging about 30-40 neighborhoods (30 house wards) in most of the neighborhoods, with one up around 60 - and each neighborhood only has 30 houses (with the exception of the premium one which is RMT only at 24 houses per neighborhood), with 4 houses in each neighborhood as kinship [FC] houses. The absolute maximum is around 4 * 30 * 256 + 24 * 256 = 36864. LotRO will probably never see that many houses open on a single server, truth be told.
However, bringing that many wards onto the market without doing anything about the land baron is only going to be in the land baron's favor because they can continue to snatch up houses, especially if they are flipping them for over 10 times their cost. That's also ignoring the server impact of bringing online that many wards.
That's also why I want to address account housing capacity, as we need to be able to stretch the housing to cover the most players - which means having players release their extra houses or having SE force the release.
Perhaps that's because the wards have several people that own multiple plots of land, which is driving down how many players are actually in the ward....
Try that discussion in the healer forums, and let us know how it goes mmmkay?
If the point of changing the rules is to free up houses and prevent players from taking more houses than what SE intended, isn't the rules change pointless unless a forced release also happens?
Because SE let the housing issue fester, there is not going to be a change to the housing system that isn't going to screw over some group or another.
Most everyone agrees with that as well, as there are multiple things (including an invisible random timeout and increased capacity) that are needed to fully resolve most of the housing issues.
Last edited by Almagnus1; 10-19-2017 at 01:12 PM.




Just going to touch on this. No, actually, they are not. People have posted GMs specifically citing playstyle, which is a nebulous term that can apply to nearly everything. In regards to housing, Square's own ToS highlights rules are subject to change on a whim.
11.8 Changes to this User Agreement. Square Enix reserves the right, at its sole discretion, to change, modify, add to, supplement or delete any of the terms and conditions of this User Agreement or the way that the Game operates at any time. Square Enix will notify you of such changes in one of the following ways at its sole discretion: through a patch, email, postal mail, website posting, pop-up screen or in-game notice. If you do not agree to any such change or modification, you may terminate this User Agreement by uninstalling the Licensed Software and destroying your copy(ies). Your continued use of the Game following any revision to this User Agreement will demonstrate your full acceptance of any and all such changes.
It goes without saying the devs didn't envision players owning multiple personal houses on a single account or creating dummy FCs to flip. In fact, they've attempted to ban the latter. Future changes to housing will be solely based on attempting to fulfill a demand they have failed to accomplish. Therefore, it makes little sense to Grandfather those who have taken advantage of their, admittedly, poorly designed system.
Is it fair? Perhaps not. But weighing the pros and cons, one upset person who lost four out of five houses isn't as much of a concern as four upset players who got nothing simply due to the former's greed.
You would be surprised. I know players who own entire wards on Balmung, Sarga and Mateus. Back in 3.3, a FC bought up multiple houses for the sole purpose of selling them at enormous mark ups. I also know others who aren't quite as blatant but do have 3-5 houses between alts and dummy FCs. Regardless, if it turns out to be fewer than expected, then fewer will be upset with the change. On the other hand, if wards suddenly open up, you'll have far more happier players than those upset because they can't flip a small for 25M. It's in Square's best interest to appease the majority.
Last edited by Bourne_Endeavor; 10-20-2017 at 02:37 AM.


Hi, fellow person from Coeurl. We didn't have 200+ empty houses (unless you're talking right after 3.3 when they released more wards). Usually at any given time we had several Goblet smalls available and the occasional Lav Beds small. Now and again a medium or two would pop up and sit for a bit as one was demoed. Mist has been consistently full since about a week after 3.3. Did we have empty housing, yes, but it wasn't nearly as dead or available as you keep telling people it was.
I have nothing against multiple house owners but much like the demo timer getting added restricting the amount of houses a single player can own on any given server is one more way they can work within the existing framework and help more people. You're not getting punished because you didn't do anything wrong, just like folks who had their houses demoed didn't do anything wrong, it's just that change didn't favor you this one time. I do feel for you but you won't be the only one who loses out if this happens. If they could combat the house flippers better or if they would get rid of the broken limited wards system for dynamic wards or if they'd make instanced housing like apartments more attractive then we wouldn't be having this conversation but they keep telling us they can't (won't) fix the wards and add more attractive apartments.
We are working with what we've got and until they tell us significant change is coming this is a small change that will help combat house flipping and get a few more houses to people who don't currently have one.
Last edited by Keridwyn; 10-19-2017 at 08:29 AM.
Hello i hate to tell you yes it was the night before free transfers we had 1 fc mate who wanted a house so we went plot looking i counted all 3 wars 218 empty plots. we were all in discord talking about that number 2 other people recounted and had the same number. yes mist was most full.he ended up buying a plot in the mist that night.
As i said before im fine if they wanna change the rules now as they add more hosuing... im not fine with taking things away from people who did nothing wrong just like anyone else who pays there sub and follows the rules you shouldn't be punished period... like others have said grandfather us in and make it so we cant transfer ..
As for housee flippers many many people have said just put a timer on when the pot goes back up for sale after its been relinquished a random 24-72 house timer or how ever long that way the seller can not quantee the buyer the plot


Rules are subject to change. The argument of 'just because you can doesn't mean you should' is what they were trying to get across with the somewhat clunky analogy. Also, Devs and GM's have stated multiple times that 'difference in playstyle' is a valid kick, not just the options listed in the drop down menu so there your argument breaks down.
You claim to have a count, I have a lot of folks I asked going 'That doesn't seem right' hence why I brought it up.
You're not being punished. People who had their houses demoed weren't being punished. You didn't do anything wrong, thus you are not being punished. What could possibly happen is you may be negatively impacted by a change in rules. As the other half of my post said there are things SE could do that would allow you to keep multiple houses. However, we've all seen that SE likes to use band aid and that's exactly what this is, a band aid. There are plenty of vastly better fixes but can you name one that's faster and cheaper for them?
I named several better fixes in the end of the post that you didn't quote. Dynamic wards would be better, suddenly there are enough houses that everyone. Only downside would be a lack of size options since you'd have to rush a new ward for a large or medium but it would almost ensure a small per character. Vastly improved instanced housing would be better, if you could upgrade the apartments from a tiny room into a mansion-sized penthouse with rooftop patio wouldn't you? Suddenly you wouldn't have to worry about finding a bigger plot or the demo timer. What about just flat out instanced player housing where we can tailor every aspect from the size to the location of our house? Then all the FCs who want FC only wards would be happy and players would have more options than ever before. Any one of these or a combination of these would be a much much better option than limiting the number of houses someone can own. The only issue is all of these take longer and are more expensive than giving themselves more breathing room by making it so a single player can only own nine houses per server instead of sixteen. Grandfathering is a nice idea in theory but problematic in practice due to how they'd have to flag some accounts. Also the whole point of the exercise is to actually free up those extra houses to add to the new wards' worth of housing being released. It's to get as much housing back into the system as possible without actually fixing what's broken i.e. the too limited supply.
I like the timer idea but as someone pointed out to me it only stops the sale of personal housing because flippers will just start selling entire shell FCs, house and all. If a way could be figured out to stop that then yes, timers would be the best way to stop house flipping. Part of me still hopes they do it anyway, anything to cut down on the sellers.
Long and short of it is no matter how much it sucks for some folks this idea has all the earmarks of being an attractive solution to SE. Just like demos were. It's going to do the exact same thing, cause a lot of people who did nothing wrong to lose a lot of things they worked hard for and give them compensation they feel is inadequate. But just like demos it's something that probably should have been there from the beginning and it's something SE could have avoided doing entirely if they'd implemented any of the above suggested fixes instead.
Last edited by Keridwyn; 10-19-2017 at 12:17 PM.
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