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  1. #1
    Player RiyahArp's Avatar
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    Riyah Arpeggio
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    Exodus
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    Quote Originally Posted by BillyKaplan View Post
    Why not?
    This is an action based video game. Ultimately, you're going to have to move, you're going to have to interact. You're going to have to do SOMETHING. Not everything in MSQ outside of dungeons can be cutscenes where the hardest thing you have to do is move the cursor to pick the option you want for half a dialogue box of different text before the cutscene goes on as planned.
    Because it just winds up like the "escape game" in O3. It's nowhere near as fun they think when you need to do it more than once, and they aren't going to make any mechanics based on you quickly determining the flow of random tiles on a field, because it's too hard to do during a fight instead of an intermission.

    edit: another example. We did have a "detonate the orbs" mechanic in Royal city...with a realistic limit of 2 orbs due to incoming damage, with orbs that spawn in one place and stay in one place. We had a detonate in Susanoo as well...with a max of 3 of them, with only the tank needing to detonate them, and again with them moving very slowly and from predictable locations. And people fail those mechanics! Can you see why the MSQ might be a problem for some people?
    (1)
    Last edited by RiyahArp; 10-19-2017 at 03:48 AM.

  2. #2
    Player
    BillyKaplan's Avatar
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    Lho Polaali
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    Moogle
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    Quote Originally Posted by RiyahArp View Post
    Because it just winds up like the "escape game" in O3. It's nowhere near as fun they think when you need to do it more than once, and they aren't going to make any mechanics based on you quickly determining the flow of random tiles on a field, because it's too hard to do during a fight instead of an intermission.
    If you want to talk fun vs. ability, the latter being the leading argument throughout the thread, then it's highly subjective and I'd hate to see that sort of thing go away. Similarly, I adored both that mini game as well as the trial in question in the MSQ.
    Also, when it comes to MSQ, which is again, what this thread is about, unless you run alts you never have to bother with it again. And even if you run it on alts, that's a very limited amount of times you have to run it, opposite to content that was made to be farmed like Omega.

    Quote Originally Posted by Almandaragal View Post
    Or, in this case apparently, "Deflect any orbs before they touch an ally!" or some such.
    That's exactly what you need to do, with a duty-specific command showing up, like in Lakshmi HM
    (1)
    Last edited by BillyKaplan; 10-19-2017 at 03:51 AM.

  3. #3
    Player RiyahArp's Avatar
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    Quote Originally Posted by BillyKaplan View Post
    If you want to talk fun vs. ability, the latter being the leading argument throughout the thread, then it's highly subjective and I'd hate to see that sort of thing go away. Similarly, I adored both that mini game as well as the trial in question in the MSQ.
    Also, when it comes to MSQ, which is again, what this thread is about, unless you run alts you never have to bother with it again. And even if you run it on alts, that's a very limited amount of times you have to run it, opposite to content that was made to be farmed like Omega.
    My point is that SE needs to be careful of the future. SE seems to want to make things more complex in Stormblood, and with reflex-based minigames there can be a limit to what you can do with them. Save those challenges for GATEs in the Gold Saucer.
    (0)

  4. #4
    Player
    BillyKaplan's Avatar
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    Quote Originally Posted by RiyahArp View Post
    My point is that SE needs to be careful of the future. SE seems to want to make things more complex in Stormblood, and with reflex-based minigames there can be a limit to what you can do with them. Save those challenges for GATEs in the Gold Saucer.
    If you want to talk about the fun element, that's going to take it out of the game for a lot of people, which SE should also be careful of.
    This trial was a delight. I hope they continue with such things. And as stated numerous times before, every single person in this thread who said they had trouble with it eventually cleared it.
    No, you don't have to clear it on the first time. It's ok to even take a break from the game for a couple of days and then try again. As per-the-norm in almost every single video game ever released. Take a break. Go craft. Level an alt. Play something else. Come back and clear it. It's a video game. That's how those go.
    (5)

  5. #5
    Player RiyahArp's Avatar
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    Quote Originally Posted by BillyKaplan View Post
    If you want to talk about the fun element, that's going to take it out of the game for a lot of people, which SE should also be careful of. .
    I don't think this was particularly fun, compared to the MSQ fight in the steppes. Fights that rely on gimmicks and force us not to use our abilities really are only fun if we get to do cool stuff, like pilot a Magitek reaper. The blowgun fights were fun; the "find this mob's" weak point in this patch started to get annoying. But stuff like the PvP tournament in HW or fights where you fight alongside friendly AI are very fun.
    (0)

  6. #6
    Player
    BillyKaplan's Avatar
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    Quote Originally Posted by RiyahArp View Post
    I don't think this was particularly fun
    And I think it was amazing and would hate to see it go away. See why this shouldn't be a consideration to removing content? You can't even say 'but I HAVE to go through this' because it's a one time thing. Clear it and move on.
    (6)
    Last edited by BillyKaplan; 10-19-2017 at 04:23 AM.

  7. #7
    Player RiyahArp's Avatar
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    Quote Originally Posted by BillyKaplan View Post
    And I think it was amazing and would hate to see it go away. See why this shouldn't be a consideration?
    I doubt you really think it was amazing. If you think so, I recommend getting a collection of Atari games and playing the game made back in 1985 which it was based on. I notice that people really tend to defend things when it seems like any form of nerf is impending, and I'm not even suggesting nerfing it. I just don't want to wake up one day and find out the next MSQ has me play a round of pac-man, space invaders, simon, or have a kugane-like jumping puzzle in it.
    (1)

  8. #8
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    Riko_Futatabi's Avatar
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    Riko Futatabi
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    A somewhat related question:

    Why do we have a "Quest Battles" tab in Party Finder?
    (0)