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  1. #111
    Player
    ThirdChild_ZKI's Avatar
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    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    I can't believe this is still going.

    The OP complained about hitting a hurdle. . . Then they kept trying til they jumped it. THAT is all that needs to happen. The game has been made increasingly easier as we go along, which defies all gaming logic anyways, yet the moment the slightest curveball of a challenge is thrown our way, some people back down and cry foul rather than TRY to rise to it. Let me say again: the OP complained about hitting a hurdle, then they kept trying til they jumped it.

    We're level 70 now. It's time to act like it.
    (5)

  2. #112
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ThirdChild_ZKI View Post
    The OP complained about hitting a hurdle. . . Then they kept trying til they jumped it. THAT is all that needs to happen. The game has been made increasingly easier as we go along, which defies all gaming logic anyways, yet the moment the slightest curveball of a challenge is thrown our way, some people back down and cry foul rather than TRY to rise to it. Let me say again: the OP complained about hitting a hurdle, then they kept trying til they jumped it.

    We're level 70 now. It's time to act like it.
    I like hurdles...except the one DRG quest that used a skill I had removed from my hot bar since I never used it anyways...after attempting it 15+ times I decided to google it...stupid Elusive Jump being the only thing to prevent failure...
    (0)

  3. #113
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    People keep missing the point.

    SE needs to be careful about the types of minigames they include in solo instances. If the minigames are heavily reaction-time based, some players will struggle doing them. The actual game itself is moderate in reaction time requirements depending on class, and the MMO genre in general relies less on twitch play than other games.

    In this case, for the OP, it got to the edge of being unfun for them. It's good though that the point is made now, so that SE is reminded not to make those minigames too complex or annoying. For people with slow reaction time, that minigame might approach Royal City's spinning hand in terms of giving them problems. But in a solo instance, no one is there to raise you.

    They just should be careful in the future about the challenges they include. Just don't make them too reflex-based. The whole "git gud" and challenge thing is annoying, because it's the wrong kind of challenge.
    (1)
    Last edited by RiyahArp; 10-19-2017 at 03:15 AM.

  4. #114
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by RiyahArp View Post
    The whole "git gud" and challenge thing is annoying, because it's the wrong kind of challenge.
    What kind of challenge would be the right one, then?
    (1)

  5. #115
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by BillyKaplan View Post
    What kind of challenge would be the right one, then?
    Let me use a raid example. There should be no "piloting the gobwalker" style mechanics like in Gordias. Or for an event example, there should be no "cheap dungeon" style stuff in MSQ. Challenge shouldn't be in one-off minigames that rely on reflexes or obscure your abilities. That's why all the "git gud" stuff is pointless...what does beating a level of missile command have to do with that? (That's what the MSQ in question is, the orbs are missiles, you are the cursor.)
    (0)

  6. #116
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by RiyahArp View Post
    Let me use a raid example. There should be no "piloting the gobwalker" style mechanics like in Gordias. Or for an event example, there should be no "cheap dungeon" style stuff in MSQ. Challenge shouldn't be in one-off minigames that rely on reflexes or obscure your abilities. That's why all the "git gud" stuff is pointless...what does beating a level of missile command have to do with that? (That's what the MSQ in question is, the orbs are missiles, you are the cursor.)
    Why not?
    This is an action based video game. Ultimately, you're going to have to move, you're going to have to interact. You're going to have to do SOMETHING. Not everything in MSQ outside of dungeons can be cutscenes where the hardest thing you have to do is move the cursor to pick the option you want for half a dialogue box of different text before the cutscene goes on as planned.
    (3)

  7. #117
    Player
    Sarevok_Thordin's Avatar
    Join Date
    Mar 2017
    Posts
    446
    Character
    Sarevok Thordin
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Miste View Post
    It's a video game. This is normal behavior for a video game.

    You tackle different fights and sometimes you gotta reload your save and try again. Best get used to it.

    MMO's don't have a game shark for you to use so the only thing you can do is keep trying.

    I couldn't have put it better myself. Just because it's an mmo doesn't mean you can just get carried all the time.
    (2)

  8. #118
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by BillyKaplan View Post
    Why not?
    This is an action based video game. Ultimately, you're going to have to move, you're going to have to interact. You're going to have to do SOMETHING. Not everything in MSQ outside of dungeons can be cutscenes where the hardest thing you have to do is move the cursor to pick the option you want for half a dialogue box of different text before the cutscene goes on as planned.
    Because it just winds up like the "escape game" in O3. It's nowhere near as fun they think when you need to do it more than once, and they aren't going to make any mechanics based on you quickly determining the flow of random tiles on a field, because it's too hard to do during a fight instead of an intermission.

    edit: another example. We did have a "detonate the orbs" mechanic in Royal city...with a realistic limit of 2 orbs due to incoming damage, with orbs that spawn in one place and stay in one place. We had a detonate in Susanoo as well...with a max of 3 of them, with only the tank needing to detonate them, and again with them moving very slowly and from predictable locations. And people fail those mechanics! Can you see why the MSQ might be a problem for some people?
    (1)
    Last edited by RiyahArp; 10-19-2017 at 03:48 AM.

  9. #119
    Player
    Almandaragal's Avatar
    Join Date
    Sep 2017
    Posts
    43
    Character
    Almandaragal Sedai
    World
    Jenova
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by BillyKaplan View Post
    What kind of challenge would be the right one, then?
    Personally, I really enjoyed the level 65 RDM quest. It was like rerunning a small portion of the Great Gubal Library with X'rhun Tia. So it was literally like running a dungeon "solo" or miniaturized. You still had to put some work in, there were some mechanics, but it was doable without too much trouble. And this is coming from someone with an old, crappy graphics card so I lag a good half to 3/4 seconds behind other people on certain mechanics because certain effects are rendered in such a way that they show up for me slowly. The hell I went through on some of the story quests (That damn mist in the Kugane steam baths drops my fps to almost nothing, I literally had to do that quest that requires you to run across the city to the Garlean consulate some 2 dozen times trying to figure out what settings would allow me to get there in time because I was slowed down by the steam) because of weird little mechanics like this, losing randomly because lose conditions were never shown and you all the sudden lose despite not dying, or laggy things showing up has had me nearly put the game down for a couple days a few different times.

    I haven't tried this quest yet, because I want to do it on my RDM and that won't hit 70 until later tonight, but it seems like another one that I'm going to have some frustration with, depending on how flashy the scene is. Granted, I always power through them eventually. Looking up videos on how people did it almost never helps me-- What would in these situations is a "Defeat [obvious bad guy]! Don't let [random NPC with you]/Any allies die!" showing as a condition. Or, in this case apparently, "Deflect any orbs before they touch an ally!" or some such. Maybe it does that this time, but I know traditionally it doesn't, and frankly, I'm not paying attention to NPC popup dialogue in these duties because I don't really have time to stop and read a random line of text with conal AoE's aimed at me.
    (0)
    Last edited by Almandaragal; 10-19-2017 at 03:48 AM. Reason: Character limits suck.

  10. #120
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by RiyahArp View Post
    Because it just winds up like the "escape game" in O3. It's nowhere near as fun they think when you need to do it more than once, and they aren't going to make any mechanics based on you quickly determining the flow of random tiles on a field, because it's too hard to do during a fight instead of an intermission.
    If you want to talk fun vs. ability, the latter being the leading argument throughout the thread, then it's highly subjective and I'd hate to see that sort of thing go away. Similarly, I adored both that mini game as well as the trial in question in the MSQ.
    Also, when it comes to MSQ, which is again, what this thread is about, unless you run alts you never have to bother with it again. And even if you run it on alts, that's a very limited amount of times you have to run it, opposite to content that was made to be farmed like Omega.

    Quote Originally Posted by Almandaragal View Post
    Or, in this case apparently, "Deflect any orbs before they touch an ally!" or some such.
    That's exactly what you need to do, with a duty-specific command showing up, like in Lakshmi HM
    (1)
    Last edited by BillyKaplan; 10-19-2017 at 03:51 AM.

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