Quote Originally Posted by SendohJin View Post
this is mostly not true, the only thing they've failed hard on is trials for Hildibrand. we got 3 dungeons in ARR because dungeons was all they had to build on top of. now besides constantly putting out new dungeons, they also have to duplicate in some manner hunts, treasure map dungeons, PotD, PvP.
Tbf this was only going to be a discussion about core content which is basically raids, trials, and dungeons but since you're tying it back to that I'll reply to you.


You forgot that they also failed in giving us trials for the HW Relic weapons which was an aspect I found super cool about the ARR weapons even though I wasn't around for the release of it but instead they tied it to FATES. If by Hunts you're referring to Fox Girl and Ixion we had those in ARR in the form of Odin and Behemoth and didn't have an equivalent in SB besides Couerlregina I think.

Ok they probably used the resources from that one extra dungeon in HW to develop PotD and Aquapolis, this is a probable and fair point. I'm fine with this because I love Aquapolis and Canals and PotD past floor 100 is fun and challenging. So if the core idea behind Deep Dungeon and Treasure Dungeons as well as the teams have been developed and we haven't gotten much of an idea of what's in store for us in the future what justifies us losing one extra dungeon in SB?

Shirogane? They already have the core systems with the other 3 housing areas in place and just had to design the areas which are the same area shifted depending on whether it's a division or subdivision. We had that MOBA game coming that nobody asked for like Lords of Verminion but to be fair I guess it's cool, I personally haven't tried it (I'm dying to) and I think LoV is alright.

So why not increase the gameplay (not referring to Visual and Audio quality) quality of the dungeons that we have to run day in and day out in expert roulette since you're only working on one? I personally think they did it with Omega which the normal mode is already funner imo then Gordias Normal ever was and I'm excited to vicariously play Ultimate Bahamut through my hardcore raider friends. If they actually made that one dungeon more intriguing and engaging then the ones we got in HW or tried to do more different things like they did with the second boss of Bardam's, or went back to ARR's baseline difficulty for their dungeons I wouldn't care. Shoot I may even go back to doing Expert Roulettes again because it's fun but so far from what I've seen, and in my personal opinion, the lvl 70 dungeons are easier then the 70 dungeons from HW even and only slightly more engaging even though they have less dungeons to design at the moment. They haven't tried anything new with Rhalgar's Fist or Kurogane Castle either. I have yet to do Lost Canals so I don't have an opinion on that. If there was a ripe time to do that now would be it don't you think?

I already explained my frustration with EX primals in the above posts.