WARNING: Long winded rant incoming but before anyone says "If you don't like it get out" I will tell you this: I loved this game because it gave me faith in a franchise I long saw as falling from grace. FF14 made me believe in the Final Fantasy name again and in the company that gave me my first taste of RPGs and changed the way I gamed forever. I want to believe this game can do more then it is now. That's why I'm airing out my grievances and I hope my fellow FF14 fans, old and new, engage rather then dismiss.
Newer people would not be able to relate to this post as much since you haven't been around for enough time to experience this but I hope some older players would be able to relate. The game for me and possibly many others is getting stale and some people I've talked to have pointed out that there's been no significant shake up in the way the core content is either delivered or designed that holds my or their interest for an extended period of time and they may end up like myself, disillusioned.
What do I mean by core content?
Dungeons, primals, raids, and the incentives behind doing them. Side content like Diadem or Golden Saucer won't be addressed past the next section.
So what do I mean delivery of content? The pattern goes like this in general:
X.0- We get leveling content, the base MSQs, expert roulette dungeons with their tomestones, and a new set of primals to fight.
Every odd patch after this and up to X.5 (so X.1, X.3, X.5) introduces a new 24-man raid, possibly some side content including Hildebrand or Moogle Deliveries (2.5 introduced the Golden Saucer which I love, 3.1 introduced Diadem which was good idea but had to be reworked because it became a camp fest for the best mobs that could drop the most epic loot and discouraged exploration which was the entire point of the instance, and so on), as well as a new primal and some new dungeons for the expert roulette.
Every even patch (X.2 and X.4) raises the item level, introduces a new 8-man high end raid, as well as new tomestones to grind.
Every patch has new MSQ as well as dungeons and primals.
Other things that have been implemented over the course of the game have been the various PvP modes of which have kind of become Feast and Frontline spam (that's a whole other monster entirely), Lords of Verminion, Diadem, Deep Dungeon (which I initially liked but I did get tired of the grind after a while and have only used it to pump fast xp into my unleveled classes), Aquapolis and it's level 70 counterpart, Lost Canals (one of the pieces of content I still enjoy doing), that weird MOBA PvP thing they added this patch and that's all I could remember atm.
It should be worth noting this patch cycle for core content is very predictable. It should also be worth noting we've nominally (NOTE: By the numbers) gotten less core content with every expansion. ARR gave us 3 new max level dungeons every patch, HW two and SB one. We had 3 starting primals in ARR but only 2 in SB and HW.
So what do I mean by content design?
The way myself and my friends who have complained about the game see it is that the content we're given is quickly "spent" and there is nothing after the content is experienced really notable that makes you want to log in and experience the rest of the game itself besides maybe to chat with your friends or grind out another class.
To give an example, I've personally found the difficulty of the dungeons going down over time on top of getting less and less of them with every expansion. It could be because I've improved as a player since I've come into the game but while the looks and aesthetic have improved the difficulty hasn't been fine tuned to keep it engaging and in one case, to my knowledge, has been nerfed (The Vault which I found to be one of the funner dungeons pre-nerf and the boss just the right kind of difficulty for a dungeon).
I do not feel a personal incentive to do primals since Bismarck and Ravana because my gear would be outdated in the very same patch with Sophia EX being an exception because I had just come back to the game at the time after a long break and needed decent daggers to go into Alexander. That exception otherwise, why go through the trouble when I can buy my gear with tomestones which can get me buy so I can get the second best set. Oh but because of the previous mentioned point, where the dungeons are easy and unengaging I have only done 3 expert roulettes since this expansion dropped and I stopped doing experts months before that. I can just grind up Alex normal's lower modes, wait for 4.2 to drop and just catch up with story gear. The 24 man raid at least seems decent so I can use that to catch up instead. But I don't want to do this. Some people may disagree with the point on the primals and they like the challenge primals bring but that brings me to my point with all of this. About 2 years actively playing this game with almost a year in between where I was gone and the content is feeling very monotonous. The only reason I log in is to shoot the shit with online friends but I can easily do that through various discord groups I've joined.
After airing my grievances to give context to the following question here it is:
What plans does SE have to shake up their core content and keep it from being "quickly spent"? Are there any further plans to keep the players who've supported the game for years but feel disillusioned with this monotony some way to keep us engaged because from THE diminishing gameplay quality (not visual quality but in terms of difficulty and beyond just being a gauntlet) in your dungeon content, diminishing numbers of said dungeons, a tomestone grind that discourages doing your next to most difficult content a.k.a primals because you can just grind these tomestones or gil and buy your gear and still be good to raid in your only 8 man high end raid?
I'll repeat this: Before anyone says "If you don't like it get out". I loved this game because it gave me faith in a franchise I long saw as falling from grace. FF14 made me believe in the Final Fantasy name again and in the company that gave me my first taste of RPGs and changed the way I gamed forever. I want to believe this game can do more then it is now. That's why I'm airing out my grievances and I hope my fellow FF14 fans, old and new, engage rather then dismiss.