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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    I dread reading any thread titled "An open letter to..."

    These letters always make the assumption that everyone agrees with your points.

    I don't have any problem with the concept of the hazards used in the ifrit battle. I highly doubt it will be a constantly-occuring gimmick, however I'm sure it will see some use in the future. I like stuff like this (as long as it's not exactly the same every time) because it adds an extra dimension to the fights.

    Think about when jumping is released. With good timing you could probably jump to avoid some of these types of hazards.

    By the way, "losing" only has one O.
    (4)

  2. #2
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Alhanelem View Post
    I dread reading any thread titled "An open letter to..."

    These letters always make the assumption that everyone agrees with your points.
    I dig where you are coming from. I hope that i did not follow suit. or at the very least my instances of speaking for every body (which i was not trying to do) were limited.

    I don't have any problem with the concept of the hazards used in the ifrit battle. I highly doubt it will be a constantly-occuring gimmick, however I'm sure it will see some use in the future. I like stuff like this (as long as it's not exactly the same every time) because it adds an extra dimension to the fights.
    Normally i don't either. My issue is not so much that hazard zones were used at all, i fully agree a bit of spice makes things nice. Its more along the lines of the extent they were used especially in the later half of the fight and even more so how unforgiving they are.

    Think about when jumping is released. With good timing you could probably jump to avoid some of these types of hazards.
    Could be fun! Though i will counter this with something else. think about how frustrating a jumping puzzle would be when the server is constantly telling your client "No he/she/it did not actually make that jump the character is dead now" good thing that jumping will be a post 2.0 thing.

    By the way, "losing" only has one O.
    Thanks for pointing that out. it be fixed now.
    I try my best but sometimes the gud speerer in me slips out.
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain