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  1. #61
    Player
    D3aTh's Avatar
    Join Date
    May 2011
    Posts
    101
    Character
    Death Angelx
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    I'm currently in west africa so I think I may be one with the biiggggeeesstt latency. I have 650ms ping in good days, it takes 3 to 5 seconds for an eruption to pop on my screen after I saw it on log, it takes up to 5 seconds to cast a cure when it's supposed to take 2. And I still avoid (let's be honnest) 75% of the eruptions and 95% of the radiants... You just need to watch and learn when to move.

    But you're right on one thing, Ifrit (Hard mode) is more a fight against the server than a fight against Ifrit and strangly , I think it's a good thing cause w/o the big lag this fight would be really borring.
    (1)

  2. #62
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    Aug 2011
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    982
    Quote Originally Posted by D3aTh View Post
    I'm currently in west africa so I think I may be one with the biiggggeeesstt latency. I have 650ms ping in good days, it takes 3 to 5 seconds for an eruption to pop on my screen after I saw it on log, it takes up to 5 seconds to cast a cure when it's supposed to take 2. And I still avoid (let's be honnest) 75% of the eruptions and 95% of the radiants... You just need to watch and learn when to move.

    But you're right on one thing, Ifrit (Hard mode) is more a fight against the server than a fight against Ifrit and strangly , I think it's a good thing cause w/o the big lag this fight would be really borring.

    I agree... w/ lag this fight would have been beaten in less than a day. The mechanics are very simple.

    I hope Moogle is 2 - 3x harder than Ifrit.
    (0)

  3. #63
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Did i just see some one say l2p? wow.

    Look as I have stated before Ifrit is more or less a moot point for me. The reasoning behind this thread was to ask the guy who is making these fights to lay off the heavy reliance of danger zones until the known issues with the server architecture are taken care of. No more, No less.

    How many times do i need to state this until people get that through there heads?
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  4. #64
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    Aug 2011
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    982
    Quote Originally Posted by Griss View Post
    Did i just see some one say l2p? wow.

    Look as I have stated before Ifrit is more or less a moot point for me. The reasoning behind this thread was to ask the guy who is making these fights to lay off the heavy reliance of danger zones until the known issues with the server architecture are taken care of. No more, No less.

    How many times do i need to state this until people get that through there heads?
    At least one more time. But the server issues won't be completely resolved until 2.0 or possibly a little before that.
    So you're asking them to avoid using one of the key components of boss fights, which is also used in a ton of MMO's. If you have beaten it, and you can beat it 8/10 times... what's the big deal?
    (1)

  5. #65
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    The sooner you accept that latency and animation lock are part of the game and no excuse for getting hit, the better you'll get at the fight.

    Repeat it with me:
    Latency/animation-lock is not an excuse for getting hit by eruption.
    Latency/animation-lock is not an excuse for getting hit by eruption.
    Latency/animation-lock is not an excuse for getting hit by eruption.

    Stop making excuses for poor play, and start winning.
    (6)
    Last edited by Sigmakan; 11-15-2011 at 01:52 AM.

  6. #66
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Griss View Post
    Did i just see some one say l2p? wow.

    Look as I have stated before Ifrit is more or less a moot point for me. The reasoning behind this thread was to ask the guy who is making these fights to lay off the heavy reliance of danger zones until the known issues with the server architecture are taken care of. No more, No less.

    How many times do i need to state this until people get that through there heads?
    It's the problem with trying to discuss anything on these forums. There are those who seem to think SE can do no wrong, and they will argue that point even if it means flying in the face of logic and obvious truth.

    That aside, I've got to agree with this post. It happens to me once a fight. Some times it's easy to recover from, other times it can derail a fight. Especially those fights where Ifrit goes on an Eruption/Vulcan Burst-spree and refuses to dash, crushing mp pools in the process.

    I don't want to see Moogle or Garuda made easier, just designed with latency in mind.
    (2)

  7. #67
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    Aug 2011
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    Quote Originally Posted by Sephrick View Post
    It's the problem with trying to discuss anything on these forums. There are those who seem to think SE can do no wrong, and they will argue that point even if it means flying in the face of logic and obvious truth.

    That aside, I've got to agree with this post. It happens to me once a fight. Some times it's easy to recover from, other times it can derail a fight. Especially those fights where Ifrit goes on an Eruption/Vulcan Burst-spree and refuses to dash, crushing mp pools in the process.

    I don't want to see Moogle or Garuda made easier, just designed with latency in mind.
    I love your sig.... lol
    (0)

  8. #68
    Player

    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    266
    Quote Originally Posted by MeowyWowie View Post
    This is as far as I read. If you know this fight inside and out, how have you never finished it alive?

    The fight requires patience, proper ability timing, and quick reflexes. Once you have all 3 of those mastered, the fight is a joke. If you pay attention and time everything correctly you can do multiple fights in a row without ever taking any damage from these 2 abilities. These are all good aspects of the fight, and I'd like to see them remain in future fights.
    To add onto this, my static group has a member from Bermuda, a member from Belgium, a member from Germany, a member from the United Kingdom, a member from Canada, and 3 of us from the United States. They can avoid eruption, every single time.

    We farm Ifrit, FARM HIM. While they do have latency issues just like the rest of us we all manage to avoid things.

    Want to know what helps?

    Timing.

    He uses his moves every 15 seconds until 50%

    After 50% he uses his moves every 10 seconds.

    After Hellfire he uses his moves every 5 seconds.

    Don't try and be the one doing the most damage to Ifrit. Slow your roll, count off the seconds in your head, and wait until he does one of his moves before you pop off a weapon skill. That way soon as someone calls an eruption, or floor, or whatever you'll be ready to move.

    Also to those that say that lancers are the way, yes we do have a lancer setup. but we have beaten Ifrit with a multi-mixed setup. It's not impossible.
    (5)
    Leader of Honor Linkshell, Lindblum Server.
    http://www.honorls.com

  9. #69
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by RemVye View Post
    So you're asking them to avoid using one of the key components of boss fights
    That is false. I'm asking for them not to be used to the extent that they were used in the ifrit fight in future content. Not for them to be totally abandoned.

    Asking players to quickly relocate with sometimes pin point accuracy or get one shoted when they know that there are in fact problems with latency and server architecture is asinine at best.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  10. #70
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    Aug 2011
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    Quote Originally Posted by Griss View Post
    That is false. I'm asking for them not to be used to the extent that they were used in the ifrit fight in future content. Not for them to be totally abandoned.

    Asking players to quickly relocate with sometimes pin point accuracy or get one shoted when they know that there are in fact problems with latency and server architecture is asinine at best.
    One eruption won't kill you
    One plume won't kill you (you shouldn't get hit by plumes anyway, if your tank has him in the right spot)

    If they increased the time before eruptions blew up, it would be way too easy. Sometimes I'm already waiting 2-3 seconds for the eruptions blow up just to run back to him if the path is blocked. Other times I'm full out nuking on him while he's casting eruption. Being able to put in 2 WS before he finishes a set of 3 eruptions is a lot of damage... so increasing the timing on eruptions would be too easy.

    I don't know what the solution is, we know the lag exists, it's not game breaking. It does give Ifrit a challenge and sometimes you do get hit by things (we know) but 1 eruption won't kill you.

    The only true solution is for the new servers and stuff to be done...
    (0)

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